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Searched refs:AIATTACK2_DODGEMOVE (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c379 ICMPCONST(AIATTACK2_DODGEMOVE) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h193 #define AIATTACK2_DODGEMOVE 0x00020000 // Try to move in z direction if a jump attac… macro
H A Dopenborscript.c8972 ICMPCONST(AIATTACK2_DODGEMOVE) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h194 #define AIATTACK2_DODGEMOVE 0x00020000 // Try to move in z direction if a jump attac… macro
H A Dopenborscript.c8539 ICMPCONST(AIATTACK2_DODGEMOVE)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h195 #define AIATTACK2_DODGEMOVE 0x00020000 // Try to move in z direction if a jump attac… macro
H A Dopenborscript.c10230 ICMPCONST(AIATTACK2_DODGEMOVE) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h342AIATTACK2_DODGEMOVE = 0x00020000, // Try to move in z direction if a jump attack is about to hit… enumerator
H A Dopenborscript.c13021 ICMPCONST(AIATTACK2_DODGEMOVE) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h576AIATTACK2_DODGEMOVE = 0x00020000, // Try to move in z direction if a jump attack is about to hit… enumerator