Searched refs:AIMOVE1_CHASEZ (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 358 ICMPCONST(AIMOVE1_CHASEZ) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 163 #define AIMOVE1_CHASEZ 0x00000002 // only try to get close in z direction macro
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H A D | openbor.c | 4540 newchar->aimove |= AIMOVE1_CHASEZ; in lcmHandleCommandAimove() 15565 …if(self->pathblocked>40 || (self->pathblocked>20 && (aitype & (AIMOVE1_CHASEX|AIMOVE1_CHASEZ|AIMOV… in checkpathblocked() 16283 if(aimove & AIMOVE1_CHASE) aimove |= AIMOVE1_CHASEX|AIMOVE1_CHASEZ; in common_move() 16311 if(aimove&AIMOVE1_CHASEZ) { in common_move() 16312 patz[pzc] = AIMOVE1_CHASEZ; in common_move() 16338 common_try_chase(target, 1, (pz==AIMOVE1_CHASEZ)); in common_move() 16340 fz = (pz==AIMOVE1_CHASEZ); in common_move() 16349 else if(pz==AIMOVE1_CHASEZ) in common_move()
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H A D | openborscript.c | 8953 ICMPCONST(AIMOVE1_CHASEZ) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 163 #define AIMOVE1_CHASEZ 0x00000002 // only try to get close in z direction macro
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H A D | openbor.c | 4635 newchar->aimove |= AIMOVE1_CHASEZ; in lcmHandleCommandAimove() 16112 …if(self->pathblocked>40 || (self->pathblocked>20 && (aitype & (AIMOVE1_CHASEX|AIMOVE1_CHASEZ|AIMOV… in checkpathblocked() 16935 if(aimove & AIMOVE1_CHASE) aimove |= AIMOVE1_CHASEX|AIMOVE1_CHASEZ; in common_move() 16959 if(aimove&AIMOVE1_CHASEZ) { in common_move() 16960 patz[pzc++] = AIMOVE1_CHASEZ; in common_move() 16986 common_try_chase(target, 1, (pz==AIMOVE1_CHASEZ)); in common_move() 16987 fz = (pz==AIMOVE1_CHASEZ); in common_move() 16995 else if(pz==AIMOVE1_CHASEZ) in common_move()
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H A D | openborscript.c | 8519 ICMPCONST(AIMOVE1_CHASEZ)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 164 #define AIMOVE1_CHASEZ 0x00000002 // only try to get close in z direction macro
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H A D | openbor.c | 6827 newchar->aimove |= AIMOVE1_CHASEZ; in lcmHandleCommandAimove() 22030 …ocked > 40 || (self->pathblocked > 20 && (aitype & (AIMOVE1_CHASEX | AIMOVE1_CHASEZ | AIMOVE1_CHAS… in checkpathblocked() 23197 aimove |= AIMOVE1_CHASEX | AIMOVE1_CHASEZ; in common_move() 23234 if(aimove & AIMOVE1_CHASEZ) in common_move() 23236 patz[pzc++] = AIMOVE1_CHASEZ; in common_move() 23273 common_try_chase(target, 1, (pz == AIMOVE1_CHASEZ)); in common_move() 23274 fz = (pz == AIMOVE1_CHASEZ); in common_move() 23287 else if(pz == AIMOVE1_CHASEZ) in common_move()
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H A D | openborscript.c | 10210 ICMPCONST(AIMOVE1_CHASEZ) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 287 AIMOVE1_CHASEZ = 0x00000002, // only try to get close in z direction enumerator
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H A D | openbor.c | 7711 newchar->aimove |= AIMOVE1_CHASEZ; in lcmHandleCommandAimove() 25256 …ocked > 40 || (self->pathblocked > 20 && (aitype & (AIMOVE1_CHASEX | AIMOVE1_CHASEZ | AIMOVE1_CHAS… in checkpathblocked() 26578 aimove |= AIMOVE1_CHASEX | AIMOVE1_CHASEZ; in common_move() 26615 if(aimove & AIMOVE1_CHASEZ) in common_move() 26617 patz[pzc++] = AIMOVE1_CHASEZ; in common_move() 26654 common_try_chase(target, 1, (pz == AIMOVE1_CHASEZ)); in common_move() 26655 fz = (pz == AIMOVE1_CHASEZ); in common_move() 26668 else if(pz == AIMOVE1_CHASEZ) in common_move()
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H A D | openborscript.c | 12999 ICMPCONST(AIMOVE1_CHASEZ) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 522 AIMOVE1_CHASEZ = 0x00000002, // only try to get close in z direction enumerator
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H A D | openbor.c | 8051 newchar->aimove |= AIMOVE1_CHASEZ; in lcmHandleCommandAimove() 27706 …ocked > 40 || (self->pathblocked > 20 && (aitype & (AIMOVE1_CHASEX | AIMOVE1_CHASEZ | AIMOVE1_CHAS… in checkpathblocked() 29008 aimove |= AIMOVE1_CHASEX | AIMOVE1_CHASEZ; in common_move() 29045 if(aimove & AIMOVE1_CHASEZ) in common_move() 29047 patz[pzc++] = AIMOVE1_CHASEZ; in common_move() 29084 common_try_chase(target, 1, (pz == AIMOVE1_CHASEZ)); in common_move() 29085 fz = (pz == AIMOVE1_CHASEZ); in common_move() 29098 else if(pz == AIMOVE1_CHASEZ) in common_move()
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