/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/ |
H A D | config.h | 267 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 268 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | SplitLargeMeshes.h | 74 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 75 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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H A D | OptimizeMeshes.cpp | 88 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | SplitLargeMeshes.h | 76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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H A D | OptimizeMeshes.cpp | 99 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | SplitLargeMeshes.h | 74 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 75 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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H A D | OptimizeMeshes.cpp | 97 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | SplitLargeMeshes.h | 76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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H A D | OptimizeMeshes.cpp | 99 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | SplitLargeMeshes.h | 75 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 76 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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H A D | OptimizeMeshes.cpp | 97 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | SplitLargeMeshes.h | 76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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H A D | OptimizeMeshes.cpp | 99 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | SplitLargeMeshes.h | 76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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H A D | OptimizeMeshes.cpp | 99 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | SplitLargeMeshes.h | 76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/ |
H A D | config.h | 301 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 302 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/ |
H A D | config.h | 301 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 302 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/ |
H A D | config.h | 310 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 311 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/3rdparty/assimp/ |
H A D | config.h | 312 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 313 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | config.h | 312 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 313 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | config.h | 312 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 313 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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/dports/devel/upp/upp/bazaar/plugin/assimp/ |
H A D | config.h | 312 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 313 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
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/dports/multimedia/assimp/assimp-5.1.3/port/dAssimp/assimp/ |
H A D | config.d | 256 const AI_SLM_DEFAULT_MAX_TRIANGLES = 1000000; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/dAssimp/assimp/ |
H A D | config.d | 256 const AI_SLM_DEFAULT_MAX_TRIANGLES = 1000000; variable
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