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Searched refs:AI_SLM_DEFAULT_MAX_TRIANGLES (Results 1 – 25 of 38) sorted by relevance

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/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/
H A Dconfig.h267 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
268 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DSplitLargeMeshes.h74 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
75 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
H A DOptimizeMeshes.cpp88 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DSplitLargeMeshes.h76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
H A DOptimizeMeshes.cpp99 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DSplitLargeMeshes.h74 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
75 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
H A DOptimizeMeshes.cpp97 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DSplitLargeMeshes.h76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
H A DOptimizeMeshes.cpp99 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSplitLargeMeshes.h75 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
76 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
H A DOptimizeMeshes.cpp97 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DSplitLargeMeshes.h76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
H A DOptimizeMeshes.cpp99 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DSplitLargeMeshes.h76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
H A DOptimizeMeshes.cpp99 …max_faces = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES); in SetupProperties()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSplitLargeMeshes.h76 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
77 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/
H A Dconfig.h301 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
302 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/
H A Dconfig.h301 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
302 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/
H A Dconfig.h310 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
311 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/3rdparty/assimp/
H A Dconfig.h312 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
313 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Dconfig.h312 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
313 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Dconfig.h312 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
313 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
/dports/devel/upp/upp/bazaar/plugin/assimp/
H A Dconfig.h312 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
313 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 macro
/dports/multimedia/assimp/assimp-5.1.3/port/dAssimp/assimp/
H A Dconfig.d256 const AI_SLM_DEFAULT_MAX_TRIANGLES = 1000000; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/dAssimp/assimp/
H A Dconfig.d256 const AI_SLM_DEFAULT_MAX_TRIANGLES = 1000000; variable

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