Searched refs:ANI_ATTACK1 (Results 1 – 10 of 10) sorted by relevance
/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 274 #define ANI_ATTACK1 7 macro 275 #define ANI_ATTACK ANI_ATTACK1
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H A D | openbor.c | 335 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 22982 if (validanim(self, ANI_ATTACK1)) in bomb_move() 22984 ent_set_anim(self, ANI_ATTACK1, 0); in bomb_move()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 267 #define ANI_ATTACK1 7 macro
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H A D | openbor.c | 272 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 16130 if (validanim(self,ANI_ATTACK1)) ent_set_anim(self, ANI_ATTACK1, 0); in bomb_move() 18097 if(!validanim(self,ANI_ATTACK1) && validanim(self,ANI_JUMP)) in player_think()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 268 #define ANI_ATTACK1 7 macro
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H A D | openbor.c | 311 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 16768 if (validanim(self,ANI_ATTACK1)) ent_set_anim(self, ANI_ATTACK1, 0); in bomb_move() 18543 if(!validanim(self,ANI_ATTACK1) && validanim(self,ANI_JUMP)) in player_think()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 362 ANI_ATTACK1, enumerator
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H A D | openbor.c | 416 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 26356 else if (validanim(self, ANI_ATTACK1)) in bomb_move() 26358 ent_set_anim(self, ANI_ATTACK1, 0); in bomb_move()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 597 ANI_ATTACK1, enumerator
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H A D | openbor.c | 463 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 28810 else if (validanim(self, ANI_ATTACK1)) in bomb_move() 28812 ent_set_anim(self, ANI_ATTACK1, 0); in bomb_move()
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