Home
last modified time | relevance | path

Searched refs:ANI_ATTACK2 (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h268 #define ANI_ATTACK2 8 macro
H A Dopenbor.c272 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
16124 if(self->toexplode == 2 && validanim(self,ANI_ATTACK2)) in bomb_move()
16126 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h269 #define ANI_ATTACK2 8 macro
H A Dopenbor.c311 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
16762 if(self->toexplode == 2 && validanim(self,ANI_ATTACK2)) in bomb_move()
16764 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h276 #define ANI_ATTACK2 8 macro
H A Dopenbor.c335 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
22976 if(self->toexplode == 2 && validanim(self, ANI_ATTACK2)) in bomb_move()
22978 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h363 ANI_ATTACK2, enumerator
H A Dopenbor.c416 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
26352 if(self->toexplode == 2 && validanim(self, ANI_ATTACK2)) in bomb_move()
26354 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h598 ANI_ATTACK2, enumerator
H A Dopenbor.c463 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
28806 if(self->toexplode & EXPLODE_DETONATE && validanim(self, ANI_ATTACK2)) in bomb_move()
28808 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()