Searched refs:ANI_ATTACK2 (Results 1 – 10 of 10) sorted by relevance
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 268 #define ANI_ATTACK2 8 macro
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H A D | openbor.c | 272 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 16124 if(self->toexplode == 2 && validanim(self,ANI_ATTACK2)) in bomb_move() 16126 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 269 #define ANI_ATTACK2 8 macro
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H A D | openbor.c | 311 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 16762 if(self->toexplode == 2 && validanim(self,ANI_ATTACK2)) in bomb_move() 16764 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 276 #define ANI_ATTACK2 8 macro
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H A D | openbor.c | 335 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 22976 if(self->toexplode == 2 && validanim(self, ANI_ATTACK2)) in bomb_move() 22978 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 363 ANI_ATTACK2, enumerator
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H A D | openbor.c | 416 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 26352 if(self->toexplode == 2 && validanim(self, ANI_ATTACK2)) in bomb_move() 26354 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 598 ANI_ATTACK2, enumerator
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H A D | openbor.c | 463 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 28806 if(self->toexplode & EXPLODE_DETONATE && validanim(self, ANI_ATTACK2)) in bomb_move() 28808 ent_set_anim(self, ANI_ATTACK2, 0); // If bomb never reaces the ground, play this in bomb_move()
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