Searched refs:ANI_ATTACK3 (Results 1 – 10 of 10) sorted by relevance
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 269 #define ANI_ATTACK3 9 macro
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H A D | openbor.c | 272 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 14026 else ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack() 14033 else if(validanim(self,ANI_ATTACK3)) ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack() 17341 if(validanim(self,ANI_GRABATTACK2) || validanim(self,ANI_ATTACK3)) in player_grab_check()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 270 #define ANI_ATTACK3 9 macro
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H A D | openbor.c | 311 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 14333 else ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack() 14340 else if(validanim(self,ANI_ATTACK3)) ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack() 17911 if(validanim(self,ANI_GRABATTACK2) || validanim(self,ANI_ATTACK3)) in player_grab_check()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 277 #define ANI_ATTACK3 9 macro
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H A D | openbor.c | 335 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 19602 ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack() 19613 else if(validanim(self, ANI_ATTACK3)) in dograbattack() 19615 ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack() 24502 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 364 ANI_ATTACK3, enumerator
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H A D | openbor.c | 416 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 22716 else if(validanim(self, ANI_ATTACK3)) in dograbattack() 22718 ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack() 22729 else if(validanim(self, ANI_ATTACK3)) in dograbattack() 22731 ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack() 27862 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 599 ANI_ATTACK3, enumerator
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H A D | openbor.c | 463 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4 24412 else if(validanim(ent, ANI_ATTACK3)) in do_grab_attack_finish() 24415 ent_set_anim(ent, ANI_ATTACK3, 0); in do_grab_attack_finish() 24416 return ANI_ATTACK3; in do_grab_attack_finish() 30708 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check()
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