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Searched refs:ANI_ATTACK3 (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h269 #define ANI_ATTACK3 9 macro
H A Dopenbor.c272 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
14026 else ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack()
14033 else if(validanim(self,ANI_ATTACK3)) ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack()
17341 if(validanim(self,ANI_GRABATTACK2) || validanim(self,ANI_ATTACK3)) in player_grab_check()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h270 #define ANI_ATTACK3 9 macro
H A Dopenbor.c311 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
14333 else ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack()
14340 else if(validanim(self,ANI_ATTACK3)) ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack()
17911 if(validanim(self,ANI_GRABATTACK2) || validanim(self,ANI_ATTACK3)) in player_grab_check()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h277 #define ANI_ATTACK3 9 macro
H A Dopenbor.c335 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
19602 ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack()
19613 else if(validanim(self, ANI_ATTACK3)) in dograbattack()
19615 ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack()
24502 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h364 ANI_ATTACK3, enumerator
H A Dopenbor.c416 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
22716 else if(validanim(self, ANI_ATTACK3)) in dograbattack()
22718 ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack()
22729 else if(validanim(self, ANI_ATTACK3)) in dograbattack()
22731 ent_set_anim(self, ANI_ATTACK3, 0); in dograbattack()
27862 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h599 ANI_ATTACK3, enumerator
H A Dopenbor.c463 ANI_ATTACK1, ANI_ATTACK2, ANI_ATTACK3, ANI_ATTACK4
24412 else if(validanim(ent, ANI_ATTACK3)) in do_grab_attack_finish()
24415 ent_set_anim(ent, ANI_ATTACK3, 0); in do_grab_attack_finish()
24416 return ANI_ATTACK3; in do_grab_attack_finish()
30708 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check()