Searched refs:ANI_ATTACKBOTH (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 469 ICMPCONST(ANI_ATTACKBOTH) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 310 #define ANI_ATTACKBOTH 50 // Used for when a player holds down attack and presses jump macro
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H A D | openbor.c | 6261 ani_id = ANI_ATTACKBOTH; in load_cached_model() 17938 …special && (player[(int)self->playerindex].playkeys & FLAG_JUMP) && validanim(self,ANI_ATTACKBOTH)) in player_think() 17948 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()
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H A D | openborscript.c | 9066 ICMPCONST(ANI_ATTACKBOTH) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 311 #define ANI_ATTACKBOTH 50 // Used for when a player holds down attack and presses jump macro
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H A D | openbor.c | 6333 ani_id = ANI_ATTACKBOTH; in load_cached_model() 18406 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self,ANI_ATTACKBOTH)) in player_think() 18416 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()
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H A D | openborscript.c | 8633 ICMPCONST(ANI_ATTACKBOTH)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 318 #define ANI_ATTACKBOTH 50 // Used for when a player holds down attack and presses jump macro
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H A D | openbor.c | 6117 ani_id = ANI_ATTACKBOTH; in translate_ani_id() 25162 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think() 25172 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()
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H A D | openborscript.c | 10315 ICMPCONST(ANI_ATTACKBOTH) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 405 ANI_ATTACKBOTH, // Used for when a player holds down attack and presses jump enumerator
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H A D | openbor.c | 6967 ani_id = ANI_ATTACKBOTH; in translate_ani_id() 28626 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think() 28636 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()
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H A D | openborscript.c | 13106 ICMPCONST(ANI_ATTACKBOTH) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 642 ANI_ATTACKBOTH, // Used for when a player holds down attack and presses jump enumerator
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H A D | openbor.c | 7237 ani_id = ANI_ATTACKBOTH; in translate_ani_id() 31490 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think() 31500 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()
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