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Searched refs:ANI_ATTACKBOTH (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c469 ICMPCONST(ANI_ATTACKBOTH) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h310 #define ANI_ATTACKBOTH 50 // Used for when a player holds down attack and presses jump macro
H A Dopenbor.c6261 ani_id = ANI_ATTACKBOTH; in load_cached_model()
17938 …special && (player[(int)self->playerindex].playkeys & FLAG_JUMP) && validanim(self,ANI_ATTACKBOTH)) in player_think()
17948 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()
H A Dopenborscript.c9066 ICMPCONST(ANI_ATTACKBOTH) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h311 #define ANI_ATTACKBOTH 50 // Used for when a player holds down attack and presses jump macro
H A Dopenbor.c6333 ani_id = ANI_ATTACKBOTH; in load_cached_model()
18406 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self,ANI_ATTACKBOTH)) in player_think()
18416 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()
H A Dopenborscript.c8633 ICMPCONST(ANI_ATTACKBOTH)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h318 #define ANI_ATTACKBOTH 50 // Used for when a player holds down attack and presses jump macro
H A Dopenbor.c6117 ani_id = ANI_ATTACKBOTH; in translate_ani_id()
25162 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think()
25172 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()
H A Dopenborscript.c10315 ICMPCONST(ANI_ATTACKBOTH) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h405 ANI_ATTACKBOTH, // Used for when a player holds down attack and presses jump enumerator
H A Dopenbor.c6967 ani_id = ANI_ATTACKBOTH; in translate_ani_id()
28626 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think()
28636 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()
H A Dopenborscript.c13106 ICMPCONST(ANI_ATTACKBOTH) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h642 ANI_ATTACKBOTH, // Used for when a player holds down attack and presses jump enumerator
H A Dopenbor.c7237 ani_id = ANI_ATTACKBOTH; in translate_ani_id()
31490 if(!ajspecial && (pl->playkeys & FLAG_JUMP) && validanim(self, ANI_ATTACKBOTH)) in player_think()
31500 ent_set_anim(self, ANI_ATTACKBOTH, 0); in player_think()