Searched refs:ANI_ATTACKDOWN (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 464 ICMPCONST(ANI_ATTACKDOWN) in mapstrings_transconst()
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 300 #define ANI_ATTACKDOWN 40 // d d animation macro
|
H A D | openbor.c | 6252 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in load_cached_model() 17859 …if(self->lastmove==FLAG_MOVEDOWN && validanim(self,ANI_ATTACKDOWN) && time < self->movetime && not… in player_think() 17864 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()
|
H A D | openborscript.c | 9056 ICMPCONST(ANI_ATTACKDOWN) in mapstrings_transconst()
|
/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 301 #define ANI_ATTACKDOWN 40 // d d animation macro
|
H A D | openbor.c | 6324 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in load_cached_model() 18362 else if(t && validanim(self,ANI_ATTACKDOWN)) in player_think() 18369 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()
|
H A D | openborscript.c | 8623 ICMPCONST(ANI_ATTACKDOWN)
|
/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 308 #define ANI_ATTACKDOWN 40 // d d animation macro
|
H A D | openbor.c | 6105 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in translate_ani_id() 25112 else if(t && validanim(self, ANI_ATTACKDOWN)) in player_think() 25120 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()
|
H A D | openborscript.c | 10310 ICMPCONST(ANI_ATTACKDOWN) in mapstrings_transconst()
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 395 ANI_ATTACKDOWN, // d d animation enumerator
|
H A D | openbor.c | 6955 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in translate_ani_id() 28567 else if(t && validanim(self, ANI_ATTACKDOWN)) in player_think() 28575 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()
|
H A D | openborscript.c | 13101 ICMPCONST(ANI_ATTACKDOWN) in mapstrings_transconst()
|
/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 632 ANI_ATTACKDOWN, // d d animation enumerator
|
H A D | openbor.c | 7225 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in translate_ani_id() 31431 else if(t && validanim(self, ANI_ATTACKDOWN)) in player_think() 31439 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()
|