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Searched refs:ANI_ATTACKDOWN (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c464 ICMPCONST(ANI_ATTACKDOWN) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h300 #define ANI_ATTACKDOWN 40 // d d animation macro
H A Dopenbor.c6252 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in load_cached_model()
17859 …if(self->lastmove==FLAG_MOVEDOWN && validanim(self,ANI_ATTACKDOWN) && time < self->movetime && not… in player_think()
17864 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()
H A Dopenborscript.c9056 ICMPCONST(ANI_ATTACKDOWN) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h301 #define ANI_ATTACKDOWN 40 // d d animation macro
H A Dopenbor.c6324 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in load_cached_model()
18362 else if(t && validanim(self,ANI_ATTACKDOWN)) in player_think()
18369 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()
H A Dopenborscript.c8623 ICMPCONST(ANI_ATTACKDOWN)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h308 #define ANI_ATTACKDOWN 40 // d d animation macro
H A Dopenbor.c6105 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in translate_ani_id()
25112 else if(t && validanim(self, ANI_ATTACKDOWN)) in player_think()
25120 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()
H A Dopenborscript.c10310 ICMPCONST(ANI_ATTACKDOWN) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h395 ANI_ATTACKDOWN, // d d animation enumerator
H A Dopenbor.c6955 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in translate_ani_id()
28567 else if(t && validanim(self, ANI_ATTACKDOWN)) in player_think()
28575 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()
H A Dopenborscript.c13101 ICMPCONST(ANI_ATTACKDOWN) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h632 ANI_ATTACKDOWN, // d d animation enumerator
H A Dopenbor.c7225 ani_id = ANI_ATTACKDOWN; // New attack for when a player presses d d in translate_ani_id()
31431 else if(t && validanim(self, ANI_ATTACKDOWN)) in player_think()
31439 ent_set_anim(self, ANI_ATTACKDOWN, 0); in player_think()