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Searched refs:ANI_ATTACKFORWARD (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c465 ICMPCONST(ANI_ATTACKFORWARD) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h301 #define ANI_ATTACKFORWARD 41 // f f animation macro
H A Dopenbor.c6255 ani_id = ANI_ATTACKFORWARD; // New attack for when a player presses f f in load_cached_model()
17892 …else if(validanim(self,ANI_ATTACKFORWARD) && !self->direction && time < self->movetime && self->la… in player_think()
17897 ent_set_anim(self, ANI_ATTACKFORWARD, 0); in player_think()
17918 …else if(validanim(self,ANI_ATTACKFORWARD) &&self->direction && time < self->movetime && self->las… in player_think()
17923 ent_set_anim(self, ANI_ATTACKFORWARD, 0); in player_think()
H A Dopenborscript.c9057 ICMPCONST(ANI_ATTACKFORWARD) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h302 #define ANI_ATTACKFORWARD 41 // f f animation macro
H A Dopenbor.c6327 ani_id = ANI_ATTACKFORWARD; // New attack for when a player presses f f in load_cached_model()
18394 }else if(t && validanim(self,ANI_ATTACKFORWARD)){ in player_think()
18400 ent_set_anim(self, ANI_ATTACKFORWARD, 0); in player_think()
H A Dopenborscript.c8624 ICMPCONST(ANI_ATTACKFORWARD)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h309 #define ANI_ATTACKFORWARD 41 // f f animation macro
H A Dopenbor.c6109 ani_id = ANI_ATTACKFORWARD; // New attack for when a player presses f f in translate_ani_id()
25149 else if(t && validanim(self, ANI_ATTACKFORWARD)) in player_think()
25156 ent_set_anim(self, ANI_ATTACKFORWARD, 0); in player_think()
H A Dopenborscript.c10311 ICMPCONST(ANI_ATTACKFORWARD) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h396 ANI_ATTACKFORWARD, // f f animation enumerator
H A Dopenbor.c6959 ani_id = ANI_ATTACKFORWARD; // New attack for when a player presses f f in translate_ani_id()
28613 else if(t && validanim(self, ANI_ATTACKFORWARD)) in player_think()
28620 ent_set_anim(self, ANI_ATTACKFORWARD, 0); in player_think()
H A Dopenborscript.c13102 ICMPCONST(ANI_ATTACKFORWARD) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h633 ANI_ATTACKFORWARD, // f f animation enumerator
H A Dopenbor.c7229 ani_id = ANI_ATTACKFORWARD; // New attack for when a player presses f f in translate_ani_id()
31477 else if(t && validanim(self, ANI_ATTACKFORWARD)) in player_think()
31484 ent_set_anim(self, ANI_ATTACKFORWARD, 0); in player_think()