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Searched refs:ANI_ATTACKUP (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c463 ICMPCONST(ANI_ATTACKUP) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h299 #define ANI_ATTACKUP 39 // u u animation macro
H A Dopenbor.c6249 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in load_cached_model()
17830 …if(time < self->movetime && self->lastmove==FLAG_MOVEUP && validanim(self,ANI_ATTACKUP) && notinai… in player_think()
17835 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()
H A Dopenborscript.c9055 ICMPCONST(ANI_ATTACKUP) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h300 #define ANI_ATTACKUP 39 // u u animation macro
H A Dopenbor.c6321 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in load_cached_model()
18330 else if(t && validanim(self,ANI_ATTACKUP)) in player_think()
18337 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()
H A Dopenborscript.c8622 ICMPCONST(ANI_ATTACKUP)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h307 #define ANI_ATTACKUP 39 // u u animation macro
H A Dopenbor.c6101 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in translate_ani_id()
25076 else if(t && validanim(self, ANI_ATTACKUP)) in player_think()
25084 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()
H A Dopenborscript.c10309 ICMPCONST(ANI_ATTACKUP) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h394 ANI_ATTACKUP, // u u animation enumerator
H A Dopenbor.c6951 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in translate_ani_id()
28531 else if(t && validanim(self, ANI_ATTACKUP)) in player_think()
28539 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()
H A Dopenborscript.c13100 ICMPCONST(ANI_ATTACKUP) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h631 ANI_ATTACKUP, // u u animation enumerator
H A Dopenbor.c7221 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in translate_ani_id()
31395 else if(t && validanim(self, ANI_ATTACKUP)) in player_think()
31403 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()