Searched refs:ANI_ATTACKUP (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 463 ICMPCONST(ANI_ATTACKUP) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 299 #define ANI_ATTACKUP 39 // u u animation macro
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H A D | openbor.c | 6249 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in load_cached_model() 17830 …if(time < self->movetime && self->lastmove==FLAG_MOVEUP && validanim(self,ANI_ATTACKUP) && notinai… in player_think() 17835 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()
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H A D | openborscript.c | 9055 ICMPCONST(ANI_ATTACKUP) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 300 #define ANI_ATTACKUP 39 // u u animation macro
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H A D | openbor.c | 6321 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in load_cached_model() 18330 else if(t && validanim(self,ANI_ATTACKUP)) in player_think() 18337 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()
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H A D | openborscript.c | 8622 ICMPCONST(ANI_ATTACKUP)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 307 #define ANI_ATTACKUP 39 // u u animation macro
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H A D | openbor.c | 6101 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in translate_ani_id() 25076 else if(t && validanim(self, ANI_ATTACKUP)) in player_think() 25084 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()
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H A D | openborscript.c | 10309 ICMPCONST(ANI_ATTACKUP) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 394 ANI_ATTACKUP, // u u animation enumerator
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H A D | openbor.c | 6951 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in translate_ani_id() 28531 else if(t && validanim(self, ANI_ATTACKUP)) in player_think() 28539 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()
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H A D | openborscript.c | 13100 ICMPCONST(ANI_ATTACKUP) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 631 ANI_ATTACKUP, // u u animation enumerator
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H A D | openbor.c | 7221 ani_id = ANI_ATTACKUP; // New attack for when a player presses u u in translate_ani_id() 31395 else if(t && validanim(self, ANI_ATTACKUP)) in player_think() 31403 ent_set_anim(self, ANI_ATTACKUP, 0); in player_think()
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