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Searched refs:ANI_BURN (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c455 ICMPCONST(ANI_BURN) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h291 #define ANI_BURN 31 // Animation played when knocked down by burn attack macro
H A Dopenborscript.c9046 ICMPCONST(ANI_BURN) in mapstrings_transconst()
H A Dopenbor.c231 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
5991 ani_id = ANI_BURN; in load_cached_model()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h292 #define ANI_BURN 31 // Animation played when knocked down by burn attack macro
H A Dopenborscript.c8613 ICMPCONST(ANI_BURN)
H A Dopenbor.c270 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
6099 ani_id = ANI_BURN; in load_cached_model()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h299 #define ANI_BURN 31 // Animation played when knocked down by burn attack macro
H A Dopenborscript.c10301 ICMPCONST(ANI_BURN) in mapstrings_transconst()
H A Dopenbor.c282 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
5821 ani_id = ANI_BURN; in translate_ani_id()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h386 ANI_BURN, // Animation played when knocked down by burn attack enumerator
H A Dopenbor.c336 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
345 ANI_BACKFALL, ANI_BURN, ANI_BACKFALL, ANI_SHOCK,
6596 ani_id = ANI_BURN; in translate_ani_id()
H A Dopenborscript.c13092 ICMPCONST(ANI_BURN) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h623 ANI_BURN, // Animation played when knocked down by burn attack enumerator
H A Dopenbor.c344 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
6733 ani_id = ANI_BURN; in translate_ani_id()