Home
last modified time | relevance | path

Searched refs:ANI_BURNPAIN (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c457 ICMPCONST(ANI_BURNPAIN) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h293 #define ANI_BURNPAIN 33 // Animation played when not knocked down by shock attack macro
H A Dopenborscript.c9049 ICMPCONST(ANI_BURNPAIN) in mapstrings_transconst()
H A Dopenbor.c252 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
5942 ani_id = ANI_BURNPAIN; in load_cached_model()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h294 #define ANI_BURNPAIN 33 // Animation played when not knocked down by shock attack macro
H A Dopenborscript.c8616 ICMPCONST(ANI_BURNPAIN)
H A Dopenbor.c291 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
6050 ani_id = ANI_BURNPAIN; in load_cached_model()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h301 #define ANI_BURNPAIN 33 // Animation played when not knocked down by shock attack macro
H A Dopenborscript.c10303 ICMPCONST(ANI_BURNPAIN) in mapstrings_transconst()
H A Dopenbor.c309 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
5759 ani_id = ANI_BURNPAIN; in translate_ani_id()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h388 ANI_BURNPAIN, // Animation played when not knocked down by shock attack enumerator
H A Dopenbor.c372 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
381 ANI_BACKPAIN, ANI_BURNPAIN, ANI_BACKPAIN, ANI_SHOCKPAIN,
6481 ani_id = ANI_BURNPAIN; in translate_ani_id()
H A Dopenborscript.c13094 ICMPCONST(ANI_BURNPAIN) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h625 ANI_BURNPAIN, // Animation played when not knocked down by shock attack enumerator
H A Dopenbor.c404 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
6605 ani_id = ANI_BURNPAIN; in translate_ani_id()