Searched refs:ANI_BURNPAIN (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 457 ICMPCONST(ANI_BURNPAIN) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 293 #define ANI_BURNPAIN 33 // Animation played when not knocked down by shock attack macro
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H A D | openborscript.c | 9049 ICMPCONST(ANI_BURNPAIN) in mapstrings_transconst()
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H A D | openbor.c | 252 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 5942 ani_id = ANI_BURNPAIN; in load_cached_model()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 294 #define ANI_BURNPAIN 33 // Animation played when not knocked down by shock attack macro
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H A D | openborscript.c | 8616 ICMPCONST(ANI_BURNPAIN)
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H A D | openbor.c | 291 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 6050 ani_id = ANI_BURNPAIN; in load_cached_model()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 301 #define ANI_BURNPAIN 33 // Animation played when not knocked down by shock attack macro
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H A D | openborscript.c | 10303 ICMPCONST(ANI_BURNPAIN) in mapstrings_transconst()
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H A D | openbor.c | 309 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 5759 ani_id = ANI_BURNPAIN; in translate_ani_id()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 388 ANI_BURNPAIN, // Animation played when not knocked down by shock attack enumerator
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H A D | openbor.c | 372 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 381 ANI_BACKPAIN, ANI_BURNPAIN, ANI_BACKPAIN, ANI_SHOCKPAIN, 6481 ani_id = ANI_BURNPAIN; in translate_ani_id()
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H A D | openborscript.c | 13094 ICMPCONST(ANI_BURNPAIN) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 625 ANI_BURNPAIN, // Animation played when not knocked down by shock attack enumerator
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H A D | openbor.c | 404 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 6605 ani_id = ANI_BURNPAIN; in translate_ani_id()
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