Searched refs:ANI_CHARGE (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 496 ICMPCONST(ANI_CHARGE) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 338 #define ANI_CHARGE 78 macro
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H A D | openbor.c | 6166 ani_id = ANI_CHARGE; in load_cached_model() 17954 if((player[(int)self->playerindex].playkeys & FLAG_JUMP) && validanim(self,ANI_CHARGE)) in player_think() 17963 ent_set_anim(self, ANI_CHARGE, 0); in player_think()
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H A D | openborscript.c | 9094 ICMPCONST(ANI_CHARGE) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 339 #define ANI_CHARGE 78 macro
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H A D | openbor.c | 6274 ani_id = ANI_CHARGE; in load_cached_model() 18421 if((pl->playkeys & FLAG_JUMP) && validanim(self,ANI_CHARGE)) in player_think() 18431 ent_set_anim(self, ANI_CHARGE, 0); in player_think()
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H A D | openborscript.c | 8661 ICMPCONST(ANI_CHARGE)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 346 #define ANI_CHARGE 78 macro
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H A D | openbor.c | 6042 ani_id = ANI_CHARGE; in translate_ani_id() 25177 if((pl->playkeys & FLAG_JUMP) && validanim(self, ANI_CHARGE)) in player_think() 25187 ent_set_anim(self, ANI_CHARGE, 0); in player_think()
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H A D | openborscript.c | 10343 ICMPCONST(ANI_CHARGE) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 432 ANI_CHARGE, enumerator
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H A D | openbor.c | 6869 ani_id = ANI_CHARGE; in translate_ani_id() 28641 if((pl->playkeys & FLAG_JUMP) && validanim(self, ANI_CHARGE)) in player_think() 28651 ent_set_anim(self, ANI_CHARGE, 0); in player_think()
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H A D | openborscript.c | 13133 ICMPCONST(ANI_CHARGE) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 671 ANI_CHARGE, enumerator
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H A D | openbor.c | 7139 ani_id = ANI_CHARGE; in translate_ani_id() 31505 if((pl->playkeys & FLAG_JUMP) && validanim(self, ANI_CHARGE)) in player_think() 31515 ent_set_anim(self, ANI_CHARGE, 0); in player_think()
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