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Searched refs:ANI_CHARGEATTACK (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c482 ICMPCONST(ANI_CHARGEATTACK) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h323 #define ANI_CHARGEATTACK 63 // Plays when player releases attack1 after holding >… macro
H A Dopenbor.c6362 ani_id = ANI_CHARGEATTACK; in load_cached_model()
18007 …((validanim(self,ANI_CHARGEATTACK) && self->stalltime+(GAME_SPEED*self->modeldata.animation[ANI_CH… in player_think()
18008 …(!validanim(self,ANI_CHARGEATTACK) && self->stalltime+(GAME_SPEED*self->modeldata.animation[animat… in player_think()
18014 if(validanim(self,ANI_CHARGEATTACK)) ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()
H A Dopenborscript.c9079 ICMPCONST(ANI_CHARGEATTACK) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h324 #define ANI_CHARGEATTACK 63 // Plays when player releases attack1 after holding >… macro
H A Dopenbor.c6442 ani_id = ANI_CHARGEATTACK; in load_cached_model()
18467 …((validanim(self,ANI_CHARGEATTACK) && self->stalltime+(GAME_SPEED*self->modeldata.animation[ANI_CH… in player_think()
18468 …(!validanim(self,ANI_CHARGEATTACK) && self->stalltime+(GAME_SPEED*self->modeldata.animation[animat… in player_think()
18479 if(validanim(self,ANI_CHARGEATTACK)) ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()
H A Dopenborscript.c8646 ICMPCONST(ANI_CHARGEATTACK)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h331 #define ANI_CHARGEATTACK 63 // Plays when player releases attack1 after holding >… macro
H A Dopenbor.c6254 ani_id = ANI_CHARGEATTACK; in translate_ani_id()
25226 …((validanim(self, ANI_CHARGEATTACK) && self->stalltime + (GAME_SPEED * self->modeldata.animation[A… in player_think()
25227 …(!validanim(self, ANI_CHARGEATTACK) && self->modeldata.chainlength > 0 && self->stalltime + (GAME_… in player_think()
25241 if(validanim(self, ANI_CHARGEATTACK)) in player_think()
25243 ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()
H A Dopenborscript.c10328 ICMPCONST(ANI_CHARGEATTACK) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h418 ANI_CHARGEATTACK, // Plays when player releases attack1 after holding >= chargetime. enumerator
H A Dopenbor.c7104 ani_id = ANI_CHARGEATTACK; in translate_ani_id()
28690 …((validanim(self, ANI_CHARGEATTACK) && self->stalltime + (GAME_SPEED * self->modeldata.animation[A… in player_think()
28691 …(!validanim(self, ANI_CHARGEATTACK) && validanim(self, animattacks[self->modeldata.atchain[self->m… in player_think()
28706 if(validanim(self, ANI_CHARGEATTACK)) in player_think()
28708 ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()
H A Dopenborscript.c13119 ICMPCONST(ANI_CHARGEATTACK) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h657 ANI_CHARGEATTACK, // Plays when player releases attack1 after holding >= chargetime. enumerator
H A Dopenbor.c7382 ani_id = ANI_CHARGEATTACK; in translate_ani_id()
31554 …((validanim(self, ANI_CHARGEATTACK) && self->stalltime + (GAME_SPEED * self->modeldata.animation[A… in player_think()
31555 …(!validanim(self, ANI_CHARGEATTACK) && validanim(self, animattacks[self->modeldata.atchain[self->m… in player_think()
31570 if(validanim(self, ANI_CHARGEATTACK)) in player_think()
31572 ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()