Searched refs:ANI_CHARGEATTACK (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 482 ICMPCONST(ANI_CHARGEATTACK) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 323 #define ANI_CHARGEATTACK 63 // Plays when player releases attack1 after holding >… macro
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H A D | openbor.c | 6362 ani_id = ANI_CHARGEATTACK; in load_cached_model() 18007 …((validanim(self,ANI_CHARGEATTACK) && self->stalltime+(GAME_SPEED*self->modeldata.animation[ANI_CH… in player_think() 18008 …(!validanim(self,ANI_CHARGEATTACK) && self->stalltime+(GAME_SPEED*self->modeldata.animation[animat… in player_think() 18014 if(validanim(self,ANI_CHARGEATTACK)) ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()
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H A D | openborscript.c | 9079 ICMPCONST(ANI_CHARGEATTACK) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 324 #define ANI_CHARGEATTACK 63 // Plays when player releases attack1 after holding >… macro
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H A D | openbor.c | 6442 ani_id = ANI_CHARGEATTACK; in load_cached_model() 18467 …((validanim(self,ANI_CHARGEATTACK) && self->stalltime+(GAME_SPEED*self->modeldata.animation[ANI_CH… in player_think() 18468 …(!validanim(self,ANI_CHARGEATTACK) && self->stalltime+(GAME_SPEED*self->modeldata.animation[animat… in player_think() 18479 if(validanim(self,ANI_CHARGEATTACK)) ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()
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H A D | openborscript.c | 8646 ICMPCONST(ANI_CHARGEATTACK)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 331 #define ANI_CHARGEATTACK 63 // Plays when player releases attack1 after holding >… macro
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H A D | openbor.c | 6254 ani_id = ANI_CHARGEATTACK; in translate_ani_id() 25226 …((validanim(self, ANI_CHARGEATTACK) && self->stalltime + (GAME_SPEED * self->modeldata.animation[A… in player_think() 25227 …(!validanim(self, ANI_CHARGEATTACK) && self->modeldata.chainlength > 0 && self->stalltime + (GAME_… in player_think() 25241 if(validanim(self, ANI_CHARGEATTACK)) in player_think() 25243 ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()
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H A D | openborscript.c | 10328 ICMPCONST(ANI_CHARGEATTACK) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 418 ANI_CHARGEATTACK, // Plays when player releases attack1 after holding >= chargetime. enumerator
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H A D | openbor.c | 7104 ani_id = ANI_CHARGEATTACK; in translate_ani_id() 28690 …((validanim(self, ANI_CHARGEATTACK) && self->stalltime + (GAME_SPEED * self->modeldata.animation[A… in player_think() 28691 …(!validanim(self, ANI_CHARGEATTACK) && validanim(self, animattacks[self->modeldata.atchain[self->m… in player_think() 28706 if(validanim(self, ANI_CHARGEATTACK)) in player_think() 28708 ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()
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H A D | openborscript.c | 13119 ICMPCONST(ANI_CHARGEATTACK) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 657 ANI_CHARGEATTACK, // Plays when player releases attack1 after holding >= chargetime. enumerator
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H A D | openbor.c | 7382 ani_id = ANI_CHARGEATTACK; in translate_ani_id() 31554 …((validanim(self, ANI_CHARGEATTACK) && self->stalltime + (GAME_SPEED * self->modeldata.animation[A… in player_think() 31555 …(!validanim(self, ANI_CHARGEATTACK) && validanim(self, animattacks[self->modeldata.atchain[self->m… in player_think() 31570 if(validanim(self, ANI_CHARGEATTACK)) in player_think() 31572 ent_set_anim(self, ANI_CHARGEATTACK, 0); in player_think()
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