Searched refs:ANI_CHIPDEATH (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 666 ICMPCONST(ANI_CHIPDEATH) in mapstrings_transconst()
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 408 #define ANI_CHIPDEATH 148 macro
|
H A D | openbor.c | 6041 ani_id = ANI_CHIPDEATH; in load_cached_model() 13227 if(iDie->blocking && validanim(iDie, ANI_CHIPDEATH)){ in set_death() 13228 ent_set_anim(iDie,ANI_CHIPDEATH,reset); in set_death()
|
H A D | openborscript.c | 9184 ICMPCONST(ANI_CHIPDEATH); in mapstrings_transconst()
|
/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 409 #define ANI_CHIPDEATH 148 macro
|
H A D | openbor.c | 6149 ani_id = ANI_CHIPDEATH; in load_cached_model() 13535 if(iDie->blocking && validanim(iDie, ANI_CHIPDEATH)){ in set_death() 13536 ent_set_anim(iDie,ANI_CHIPDEATH,reset); in set_death()
|
H A D | openborscript.c | 8751 ICMPCONST(ANI_CHIPDEATH);
|
/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 416 #define ANI_CHIPDEATH 148 macro
|
H A D | openbor.c | 5886 ani_id = ANI_CHIPDEATH; in translate_ani_id() 18529 if(iDie->blocking && validanim(iDie, ANI_CHIPDEATH)) in set_death() 18531 ent_set_anim(iDie, ANI_CHIPDEATH, reset); in set_death()
|
H A D | openborscript.c | 10428 ICMPCONST(ANI_CHIPDEATH) in mapstrings_transconst()
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 504 ANI_CHIPDEATH, enumerator
|
H A D | openbor.c | 6713 ani_id = ANI_CHIPDEATH; in translate_ani_id() 21541 if(iDie->blocking && validanim(iDie, ANI_CHIPDEATH)) in set_death() 21543 ent_set_anim(iDie, ANI_CHIPDEATH, reset); in set_death()
|
H A D | openborscript.c | 13218 ICMPCONST(ANI_CHIPDEATH) in mapstrings_transconst()
|
/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 743 ANI_CHIPDEATH, enumerator
|
H A D | openbor.c | 6863 ani_id = ANI_CHIPDEATH; in translate_ani_id() 22960 if(iDie->blocking && validanim(iDie, ANI_CHIPDEATH)) in set_death() 22962 ent_set_anim(iDie, ANI_CHIPDEATH, reset); in set_death()
|