/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 468 ICMPCONST(ANI_DODGE) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 309 #define ANI_DODGE 49 // Used for up up / down down SOR3 dodge moves for players macro
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H A D | openbor.c | 6172 ani_id = ANI_DODGE; in load_cached_model() 17839 …else if(time < self->movetime && self->lastmove==FLAG_MOVEUP && validanim(self,ANI_DODGE) && notin… in player_think() 17844 ent_set_anim(self, ANI_DODGE, 0); in player_think() 17868 …else if(time < self->movetime && self->lastmove == FLAG_MOVEDOWN && validanim(self,ANI_DODGE) && n… in player_think() 17873 ent_set_anim(self, ANI_DODGE, 0); in player_think()
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H A D | openborscript.c | 9065 ICMPCONST(ANI_DODGE) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 310 #define ANI_DODGE 49 // Used for up up / down down SOR3 dodge moves for players macro
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H A D | openbor.c | 6280 ani_id = ANI_DODGE; in load_cached_model() 18341 else if(t && validanim(self,ANI_DODGE)) in player_think() 18348 ent_set_anim(self, ANI_DODGE, 0); in player_think() 18373 else if(t && validanim(self,ANI_DODGE)) in player_think() 18380 ent_set_anim(self, ANI_DODGE, 0); in player_think()
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H A D | openborscript.c | 8632 ICMPCONST(ANI_DODGE)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 317 #define ANI_DODGE 49 // Used for up up / down down SOR3 dodge moves for players macro
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H A D | openbor.c | 6050 ani_id = ANI_DODGE; in translate_ani_id() 25088 else if(t && validanim(self, ANI_DODGE)) in player_think() 25097 ent_set_anim(self, ANI_DODGE, 0); in player_think() 25124 else if(t && validanim(self, ANI_DODGE)) in player_think() 25133 ent_set_anim(self, ANI_DODGE, 0); in player_think()
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H A D | openborscript.c | 10314 ICMPCONST(ANI_DODGE) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 404 ANI_DODGE, // Used for up up / down down SOR3 dodge moves for players enumerator
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H A D | openbor.c | 6877 ani_id = ANI_DODGE; in translate_ani_id() 28543 else if(t && validanim(self, ANI_DODGE)) in player_think() 28552 ent_set_anim(self, ANI_DODGE, 0); in player_think() 28579 else if(t && validanim(self, ANI_DODGE)) in player_think() 28588 ent_set_anim(self, ANI_DODGE, 0); in player_think()
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H A D | openborscript.c | 13105 ICMPCONST(ANI_DODGE) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 641 ANI_DODGE, // Used for up up / down down SOR3 dodge moves for players enumerator
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H A D | openbor.c | 7147 ani_id = ANI_DODGE; in translate_ani_id() 31407 else if(t && validanim(self, ANI_DODGE)) in player_think() 31416 ent_set_anim(self, ANI_DODGE, 0); in player_think() 31443 else if(t && validanim(self, ANI_DODGE)) in player_think() 31452 ent_set_anim(self, ANI_DODGE, 0); in player_think()
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