/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 453 ICMPCONST(ANI_DOWN) in mapstrings_transconst() 768 ICMPSCONSTA(ANI_DOWN, animdowns) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 289 #define ANI_DOWN 29 // Mar 2, 2005 - Animation for when going down macro
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H A D | openbor.c | 223 int downs[MAX_DOWNS] = {ANI_DOWN}; 15431 else if(((!other && self->zdir>0)||(other && other->z > self->z)) && validanim(self,ANI_DOWN)) in adjust_walk_animation() 16062 …else if(target && target->z > self->z && validanim(self,ANI_DOWN)) common_down_anim(self); //ent_s… in arrow_move() 18247 if(validanim(self,ANI_DOWN) && !self->running ) in player_think() 18596 …if (validanim(ent, iAni) && iAni != ANI_DOWN) //Valid and not Default anim… in common_down_anim() 18606 if (validanim(ent, ANI_DOWN)) in common_down_anim() 18608 …ent_set_anim(ent, ANI_DOWN, 0); //No alternates were set. Se… in common_down_anim()
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H A D | openborscript.c | 9044 ICMPCONST(ANI_DOWN) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 290 #define ANI_DOWN 29 // Mar 2, 2005 - Animation for when going down macro
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H A D | openbor.c | 262 int downs[MAX_DOWNS] = {ANI_DOWN}; 15834 else if(((!other && self->zdir>0)||(other && other->z > self->z)) && validanim(self,ANI_DOWN)) in adjust_walk_animation() 16703 …else if(target && target->z > self->z && validanim(self,ANI_DOWN)) common_down_anim(self); //ent_s… in arrow_move() 18695 if(validanim(self,ANI_DOWN) && !self->running ) in player_think() 19059 …if (validanim(ent, iAni) && iAni != ANI_DOWN) //Valid and not Default anim… in common_down_anim() 19069 if (validanim(ent, ANI_DOWN)) in common_down_anim() 19071 …ent_set_anim(ent, ANI_DOWN, 0); //No alternates were set. Se… in common_down_anim()
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H A D | openborscript.c | 8611 ICMPCONST(ANI_DOWN)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 297 #define ANI_DOWN 29 // Mar 2, 2005 - Animation for when going down macro
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H A D | openborscript.c | 10299 ICMPCONST(ANI_DOWN) in mapstrings_transconst() 10450 ICMPSCONSTA(ANI_DOWN, animdowns) in mapstrings_transconst()
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H A D | openbor.c | 273 int downs[MAX_DOWNS] = {ANI_DOWN}; 14368 common_anim_series(ent, animdowns, max_downs, ent->walkmode, ANI_DOWN) 21629 …else if(validanim(self, ANI_DOWN) && ((!other && testdown(self->xdir, self->zdir)) || (other && te… in adjust_walk_animation() 22890 else if(target && target->z > self->z && validanim(self, ANI_DOWN)) in arrow_move() 25513 if(validanim(self, ANI_DOWN) && !self->running ) in player_think()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 384 ANI_DOWN, // Mar 2, 2005 - Animation for when going down enumerator
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H A D | openbor.c | 327 int downs[MAX_DOWNS] = {ANI_DOWN}; 16716 …if ( defaulta == ANI_WALK || defaulta == ANI_UP || defaulta == ANI_DOWN ) ent->walking = 1; // set… in common_anim_series() 16726 …if ( defaulta == ANI_WALK || defaulta == ANI_UP || defaulta == ANI_DOWN ) ent->walking = 1; // set… in common_anim_series() 16790 common_anim_series(ent, animdowns, max_downs, ent->walkmode, ANI_DOWN) 24855 …else if(validanim(self, ANI_DOWN) && ((!other && testdown(self->velocity.x, self->velocity.z)) || … in adjust_walk_animation() 26118 else if(target && target->position.z > self->position.z && validanim(self, ANI_DOWN)) in arrow_move() 28978 if(validanim(self, ANI_DOWN) && !self->running ) in player_think()
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H A D | openborscript.c | 13090 ICMPCONST(ANI_DOWN) in mapstrings_transconst() 13277 ICMPSCONSTA(ANI_DOWN, animdowns) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 621 ANI_DOWN, // Mar 2, 2005 - Animation for when going down enumerator
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H A D | openbor.c | 335 int downs[MAX_DOWNS] = {ANI_DOWN}; 17358 common_anim_series(ent, animdowns, max_downs, ent->walkmode, ANI_DOWN) 27305 …else if(validanim(self, ANI_DOWN) && ((!other && testdown(self->velocity.x, self->velocity.z)) || … in adjust_walk_animation() 28581 else if(target && target->position.z > self->position.z && validanim(self, ANI_DOWN)) in arrow_move() 31846 if(validanim(self, ANI_DOWN) && !self->running ) in player_think()
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