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Searched refs:ANI_DOWN (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c453 ICMPCONST(ANI_DOWN) in mapstrings_transconst()
768 ICMPSCONSTA(ANI_DOWN, animdowns) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h289 #define ANI_DOWN 29 // Mar 2, 2005 - Animation for when going down macro
H A Dopenbor.c223 int downs[MAX_DOWNS] = {ANI_DOWN};
15431 else if(((!other && self->zdir>0)||(other && other->z > self->z)) && validanim(self,ANI_DOWN)) in adjust_walk_animation()
16062 …else if(target && target->z > self->z && validanim(self,ANI_DOWN)) common_down_anim(self); //ent_s… in arrow_move()
18247 if(validanim(self,ANI_DOWN) && !self->running ) in player_think()
18596 …if (validanim(ent, iAni) && iAni != ANI_DOWN) //Valid and not Default anim… in common_down_anim()
18606 if (validanim(ent, ANI_DOWN)) in common_down_anim()
18608 …ent_set_anim(ent, ANI_DOWN, 0); //No alternates were set. Se… in common_down_anim()
H A Dopenborscript.c9044 ICMPCONST(ANI_DOWN) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h290 #define ANI_DOWN 29 // Mar 2, 2005 - Animation for when going down macro
H A Dopenbor.c262 int downs[MAX_DOWNS] = {ANI_DOWN};
15834 else if(((!other && self->zdir>0)||(other && other->z > self->z)) && validanim(self,ANI_DOWN)) in adjust_walk_animation()
16703 …else if(target && target->z > self->z && validanim(self,ANI_DOWN)) common_down_anim(self); //ent_s… in arrow_move()
18695 if(validanim(self,ANI_DOWN) && !self->running ) in player_think()
19059 …if (validanim(ent, iAni) && iAni != ANI_DOWN) //Valid and not Default anim… in common_down_anim()
19069 if (validanim(ent, ANI_DOWN)) in common_down_anim()
19071 …ent_set_anim(ent, ANI_DOWN, 0); //No alternates were set. Se… in common_down_anim()
H A Dopenborscript.c8611 ICMPCONST(ANI_DOWN)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h297 #define ANI_DOWN 29 // Mar 2, 2005 - Animation for when going down macro
H A Dopenborscript.c10299 ICMPCONST(ANI_DOWN) in mapstrings_transconst()
10450 ICMPSCONSTA(ANI_DOWN, animdowns) in mapstrings_transconst()
H A Dopenbor.c273 int downs[MAX_DOWNS] = {ANI_DOWN};
14368 common_anim_series(ent, animdowns, max_downs, ent->walkmode, ANI_DOWN)
21629 …else if(validanim(self, ANI_DOWN) && ((!other && testdown(self->xdir, self->zdir)) || (other && te… in adjust_walk_animation()
22890 else if(target && target->z > self->z && validanim(self, ANI_DOWN)) in arrow_move()
25513 if(validanim(self, ANI_DOWN) && !self->running ) in player_think()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h384 ANI_DOWN, // Mar 2, 2005 - Animation for when going down enumerator
H A Dopenbor.c327 int downs[MAX_DOWNS] = {ANI_DOWN};
16716 …if ( defaulta == ANI_WALK || defaulta == ANI_UP || defaulta == ANI_DOWN ) ent->walking = 1; // set… in common_anim_series()
16726 …if ( defaulta == ANI_WALK || defaulta == ANI_UP || defaulta == ANI_DOWN ) ent->walking = 1; // set… in common_anim_series()
16790 common_anim_series(ent, animdowns, max_downs, ent->walkmode, ANI_DOWN)
24855 …else if(validanim(self, ANI_DOWN) && ((!other && testdown(self->velocity.x, self->velocity.z)) || … in adjust_walk_animation()
26118 else if(target && target->position.z > self->position.z && validanim(self, ANI_DOWN)) in arrow_move()
28978 if(validanim(self, ANI_DOWN) && !self->running ) in player_think()
H A Dopenborscript.c13090 ICMPCONST(ANI_DOWN) in mapstrings_transconst()
13277 ICMPSCONSTA(ANI_DOWN, animdowns) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h621 ANI_DOWN, // Mar 2, 2005 - Animation for when going down enumerator
H A Dopenbor.c335 int downs[MAX_DOWNS] = {ANI_DOWN};
17358 common_anim_series(ent, animdowns, max_downs, ent->walkmode, ANI_DOWN)
27305 …else if(validanim(self, ANI_DOWN) && ((!other && testdown(self->velocity.x, self->velocity.z)) || … in adjust_walk_animation()
28581 else if(target && target->position.z > self->position.z && validanim(self, ANI_DOWN)) in arrow_move()
31846 if(validanim(self, ANI_DOWN) && !self->running ) in player_think()