Home
last modified time | relevance | path

Searched refs:ANI_DUCK (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c478 ICMPCONST(ANI_DUCK) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h319 #define ANI_DUCK 59 // Animation that is played when pressing down in "platform" type levels macro
H A Dopenbor.c5893 ani_id = ANI_DUCK; in load_cached_model()
17815 …if(self->modeldata.subject_to_platform>0 && validanim(self,ANI_DUCK) && check_platform_between(sel… in player_think()
17817 ent_set_anim(self, ANI_DUCK, 1); in player_think()
18266 …else if(validanim(self,ANI_DUCK) && player[(int)self->playerindex].keys & FLAG_MOVEDOWN && notina… in player_think()
18268 ent_set_anim(self, ANI_DUCK, 0); in player_think()
H A Dopenborscript.c9075 ICMPCONST(ANI_DUCK) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h320 #define ANI_DUCK 59 // Animation that is played when pressing down in "platform" type levels macro
H A Dopenbor.c6001 ani_id = ANI_DUCK; in load_cached_model()
18312 …if(self->modeldata.subject_to_platform>0 && validanim(self,ANI_DUCK) && check_platform_between(sel… in player_think()
18315 ent_set_anim(self, ANI_DUCK, 0); in player_think()
18714 else if(validanim(self,ANI_DUCK) && pl->keys & FLAG_MOVEDOWN && notinair) in player_think()
18716 ent_set_anim(self, ANI_DUCK, 0); in player_think()
H A Dopenborscript.c8642 ICMPCONST(ANI_DUCK)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h327 #define ANI_DUCK 59 // Animation that is played when pressing down in "platform" type levels macro
H A Dopenbor.c5695 ani_id = ANI_DUCK; in translate_ani_id()
25056 …validanim(self, ANI_DUCK) && check_platform_between(self->x, self->z, self->a, self->a + heightvar… in player_think()
25060 ent_set_anim(self, ANI_DUCK, 0); in player_think()
25534 else if(validanim(self, ANI_DUCK) && pl->keys & FLAG_MOVEDOWN && notinair) in player_think()
25536 ent_set_anim(self, ANI_DUCK, 0); in player_think()
H A Dopenborscript.c10324 ICMPCONST(ANI_DUCK) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h414 ANI_DUCK, // Animation that is played when pressing down in "platform" type levels enumerator
H A Dopenbor.c6365 ani_id = ANI_DUCK; in translate_ani_id()
28999 else if(validanim(self, ANI_DUCK) && pl->keys & FLAG_MOVEDOWN && notinair) in player_think()
29001 ent_set_anim(self, ANI_DUCK, 0); in player_think()
H A Dopenborscript.c13115 ICMPCONST(ANI_DUCK) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h653 ANI_DUCK, // Animation that is played when pressing down in "platform" type levels enumerator
H A Dopenbor.c6489 ani_id = ANI_DUCK; in translate_ani_id()
29476 if( !validanim(self, ANI_DUCK) || !validanim(self, ANI_DUCKATTACK) ) in ai_check_ducking()
29498 if ((self->ducking & DUCK_ACTIVE) && self->animnum == ANI_DUCK) in ai_check_ducking()
29501 (!check_range_target_all(self,target,ANI_DUCK) && in ai_check_ducking()
29522 int range_flag = check_range_target_all(self,target,ANI_DUCK); in ai_check_ducking()
30265 ent_set_anim(ent, ANI_DUCK, 0); in doduck()
31867 …else if(self->ducking == DUCK_NONE && validanim(self, ANI_DUCK) && pl->keys & FLAG_MOVEDOWN && not… in player_think()