/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 478 ICMPCONST(ANI_DUCK) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 319 #define ANI_DUCK 59 // Animation that is played when pressing down in "platform" type levels macro
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H A D | openbor.c | 5893 ani_id = ANI_DUCK; in load_cached_model() 17815 …if(self->modeldata.subject_to_platform>0 && validanim(self,ANI_DUCK) && check_platform_between(sel… in player_think() 17817 ent_set_anim(self, ANI_DUCK, 1); in player_think() 18266 …else if(validanim(self,ANI_DUCK) && player[(int)self->playerindex].keys & FLAG_MOVEDOWN && notina… in player_think() 18268 ent_set_anim(self, ANI_DUCK, 0); in player_think()
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H A D | openborscript.c | 9075 ICMPCONST(ANI_DUCK) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 320 #define ANI_DUCK 59 // Animation that is played when pressing down in "platform" type levels macro
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H A D | openbor.c | 6001 ani_id = ANI_DUCK; in load_cached_model() 18312 …if(self->modeldata.subject_to_platform>0 && validanim(self,ANI_DUCK) && check_platform_between(sel… in player_think() 18315 ent_set_anim(self, ANI_DUCK, 0); in player_think() 18714 else if(validanim(self,ANI_DUCK) && pl->keys & FLAG_MOVEDOWN && notinair) in player_think() 18716 ent_set_anim(self, ANI_DUCK, 0); in player_think()
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H A D | openborscript.c | 8642 ICMPCONST(ANI_DUCK)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 327 #define ANI_DUCK 59 // Animation that is played when pressing down in "platform" type levels macro
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H A D | openbor.c | 5695 ani_id = ANI_DUCK; in translate_ani_id() 25056 …validanim(self, ANI_DUCK) && check_platform_between(self->x, self->z, self->a, self->a + heightvar… in player_think() 25060 ent_set_anim(self, ANI_DUCK, 0); in player_think() 25534 else if(validanim(self, ANI_DUCK) && pl->keys & FLAG_MOVEDOWN && notinair) in player_think() 25536 ent_set_anim(self, ANI_DUCK, 0); in player_think()
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H A D | openborscript.c | 10324 ICMPCONST(ANI_DUCK) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 414 ANI_DUCK, // Animation that is played when pressing down in "platform" type levels enumerator
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H A D | openbor.c | 6365 ani_id = ANI_DUCK; in translate_ani_id() 28999 else if(validanim(self, ANI_DUCK) && pl->keys & FLAG_MOVEDOWN && notinair) in player_think() 29001 ent_set_anim(self, ANI_DUCK, 0); in player_think()
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H A D | openborscript.c | 13115 ICMPCONST(ANI_DUCK) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 653 ANI_DUCK, // Animation that is played when pressing down in "platform" type levels enumerator
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H A D | openbor.c | 6489 ani_id = ANI_DUCK; in translate_ani_id() 29476 if( !validanim(self, ANI_DUCK) || !validanim(self, ANI_DUCKATTACK) ) in ai_check_ducking() 29498 if ((self->ducking & DUCK_ACTIVE) && self->animnum == ANI_DUCK) in ai_check_ducking() 29501 (!check_range_target_all(self,target,ANI_DUCK) && in ai_check_ducking() 29522 int range_flag = check_range_target_all(self,target,ANI_DUCK); in ai_check_ducking() 30265 ent_set_anim(ent, ANI_DUCK, 0); in doduck() 31867 …else if(self->ducking == DUCK_NONE && validanim(self, ANI_DUCK) && pl->keys & FLAG_MOVEDOWN && not… in player_think()
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