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Searched refs:ANI_FAINT (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c479 ICMPCONST(ANI_FAINT) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h320 #define ANI_FAINT 60 // Faint animations for players/enemys by tails macro
H A Dopenbor.c6169 ani_id = ANI_FAINT; in load_cached_model()
18435 …if(validanim(ent,ANI_FAINT) && ent->health <= ent->modeldata.health / 4) //ANI_FAINT an… in common_idle_anim()
18437 ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()
H A Dopenborscript.c9076 ICMPCONST(ANI_FAINT) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h321 #define ANI_FAINT 60 // Faint animations for players/enemys by tails macro
H A Dopenbor.c6277 ani_id = ANI_FAINT; in load_cached_model()
18892 …if(validanim(ent,ANI_FAINT) && ent->health <= ent->modeldata.health / 4) //ANI_FAINT an… in common_idle_anim()
18894 ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()
H A Dopenborscript.c8643 ICMPCONST(ANI_FAINT)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h328 #define ANI_FAINT 60 // Faint animations for players/enemys by tails macro
H A Dopenbor.c6046 ani_id = ANI_FAINT; in translate_ani_id()
14335 …if(validanim(ent, ANI_FAINT) && ent->health <= ent->modeldata.health / 4) //ANI_FAINT an… in common_idle_anim()
14337 … ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()
H A Dopenborscript.c10325 ICMPCONST(ANI_FAINT) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h415 ANI_FAINT, // Faint animations for players/enemys by tails enumerator
H A Dopenbor.c6873 ani_id = ANI_FAINT; in translate_ani_id()
16757 …if(validanim(ent, ANI_FAINT) && ent->health <= ent->modeldata.health / 4) //ANI_FAINT an… in common_idle_anim()
16759 … ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()
H A Dopenborscript.c13116 ICMPCONST(ANI_FAINT) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h654 ANI_FAINT, // Faint animations for players/enemys by tails enumerator
H A Dopenbor.c7143 ani_id = ANI_FAINT; in translate_ani_id()
17293 …if(validanim(ent, ANI_FAINT) && ent->energy_state.health_current <= ent->modeldata.health / 4) … in common_idle_anim()
17295 … ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()