Searched refs:ANI_FAINT (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 479 ICMPCONST(ANI_FAINT) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 320 #define ANI_FAINT 60 // Faint animations for players/enemys by tails macro
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H A D | openbor.c | 6169 ani_id = ANI_FAINT; in load_cached_model() 18435 …if(validanim(ent,ANI_FAINT) && ent->health <= ent->modeldata.health / 4) //ANI_FAINT an… in common_idle_anim() 18437 ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()
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H A D | openborscript.c | 9076 ICMPCONST(ANI_FAINT) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 321 #define ANI_FAINT 60 // Faint animations for players/enemys by tails macro
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H A D | openbor.c | 6277 ani_id = ANI_FAINT; in load_cached_model() 18892 …if(validanim(ent,ANI_FAINT) && ent->health <= ent->modeldata.health / 4) //ANI_FAINT an… in common_idle_anim() 18894 ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()
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H A D | openborscript.c | 8643 ICMPCONST(ANI_FAINT)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 328 #define ANI_FAINT 60 // Faint animations for players/enemys by tails macro
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H A D | openbor.c | 6046 ani_id = ANI_FAINT; in translate_ani_id() 14335 …if(validanim(ent, ANI_FAINT) && ent->health <= ent->modeldata.health / 4) //ANI_FAINT an… in common_idle_anim() 14337 … ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()
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H A D | openborscript.c | 10325 ICMPCONST(ANI_FAINT) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 415 ANI_FAINT, // Faint animations for players/enemys by tails enumerator
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H A D | openbor.c | 6873 ani_id = ANI_FAINT; in translate_ani_id() 16757 …if(validanim(ent, ANI_FAINT) && ent->health <= ent->modeldata.health / 4) //ANI_FAINT an… in common_idle_anim() 16759 … ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()
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H A D | openborscript.c | 13116 ICMPCONST(ANI_FAINT) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 654 ANI_FAINT, // Faint animations for players/enemys by tails enumerator
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H A D | openbor.c | 7143 ani_id = ANI_FAINT; in translate_ani_id() 17293 …if(validanim(ent, ANI_FAINT) && ent->energy_state.health_current <= ent->modeldata.health / 4) … in common_idle_anim() 17295 … ent_set_anim(ent, ANI_FAINT, 0); //Set ANI_FAINT. in common_idle_anim()
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