Searched refs:ANI_GRABATTACK (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 444 ICMPCONST(ANI_GRABATTACK) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 277 #define ANI_GRABATTACK 17 macro
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H A D | openbor.c | 276 {ANI_GRABATTACK, ANI_GRABATTACK2}, 6303 ani_id = ANI_GRABATTACK; in load_cached_model() 17324 else if((player[(int)self->playerindex].playkeys & FLAG_ATTACK) && validanim(self,ANI_GRABATTACK)) in player_grab_check()
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H A D | openborscript.c | 9032 ICMPCONST(ANI_GRABATTACK) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 278 #define ANI_GRABATTACK 17 macro
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H A D | openbor.c | 315 {ANI_GRABATTACK, ANI_GRABATTACK2}, 6383 ani_id = ANI_GRABATTACK; in load_cached_model() 17894 else if((player[self->playerindex].playkeys & FLAG_ATTACK) && validanim(self,ANI_GRABATTACK)) in player_grab_check()
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H A D | openborscript.c | 8599 ICMPCONST(ANI_GRABATTACK)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 285 #define ANI_GRABATTACK 17 macro
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H A D | openbor.c | 340 {ANI_GRABATTACK, ANI_GRABATTACK2}, 6181 ani_id = ANI_GRABATTACK; in translate_ani_id() 24485 else if((player[self->playerindex].playkeys & FLAG_ATTACK) && validanim(self, ANI_GRABATTACK)) in player_grab_check()
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H A D | openborscript.c | 10290 ICMPCONST(ANI_GRABATTACK) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 372 ANI_GRABATTACK, enumerator
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H A D | openbor.c | 421 {ANI_GRABATTACK, ANI_GRABATTACK2}, 7031 ani_id = ANI_GRABATTACK; in translate_ani_id() 27851 else if((player[self->playerindex].playkeys & FLAG_ATTACK) && validanim(self, ANI_GRABATTACK)) in player_grab_check()
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H A D | openborscript.c | 13081 ICMPCONST(ANI_GRABATTACK) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 609 ANI_GRABATTACK, enumerator
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H A D | openbor.c | 468 [GRAB_ACTION_SELECT_ATTACK] = {ANI_GRABATTACK, ANI_GRABATTACK2}, 7301 ani_id = ANI_GRABATTACK; in translate_ani_id() 30697 else if((player[self->playerindex].playkeys & FLAG_ATTACK) && validanim(self, ANI_GRABATTACK)) in player_grab_check()
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