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Searched refs:ANI_GRABATTACK (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c444 ICMPCONST(ANI_GRABATTACK) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h277 #define ANI_GRABATTACK 17 macro
H A Dopenbor.c276 {ANI_GRABATTACK, ANI_GRABATTACK2},
6303 ani_id = ANI_GRABATTACK; in load_cached_model()
17324 else if((player[(int)self->playerindex].playkeys & FLAG_ATTACK) && validanim(self,ANI_GRABATTACK)) in player_grab_check()
H A Dopenborscript.c9032 ICMPCONST(ANI_GRABATTACK) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h278 #define ANI_GRABATTACK 17 macro
H A Dopenbor.c315 {ANI_GRABATTACK, ANI_GRABATTACK2},
6383 ani_id = ANI_GRABATTACK; in load_cached_model()
17894 else if((player[self->playerindex].playkeys & FLAG_ATTACK) && validanim(self,ANI_GRABATTACK)) in player_grab_check()
H A Dopenborscript.c8599 ICMPCONST(ANI_GRABATTACK)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h285 #define ANI_GRABATTACK 17 macro
H A Dopenbor.c340 {ANI_GRABATTACK, ANI_GRABATTACK2},
6181 ani_id = ANI_GRABATTACK; in translate_ani_id()
24485 else if((player[self->playerindex].playkeys & FLAG_ATTACK) && validanim(self, ANI_GRABATTACK)) in player_grab_check()
H A Dopenborscript.c10290 ICMPCONST(ANI_GRABATTACK) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h372 ANI_GRABATTACK, enumerator
H A Dopenbor.c421 {ANI_GRABATTACK, ANI_GRABATTACK2},
7031 ani_id = ANI_GRABATTACK; in translate_ani_id()
27851 else if((player[self->playerindex].playkeys & FLAG_ATTACK) && validanim(self, ANI_GRABATTACK)) in player_grab_check()
H A Dopenborscript.c13081 ICMPCONST(ANI_GRABATTACK) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h609 ANI_GRABATTACK, enumerator
H A Dopenbor.c468 [GRAB_ACTION_SELECT_ATTACK] = {ANI_GRABATTACK, ANI_GRABATTACK2},
7301 ani_id = ANI_GRABATTACK; in translate_ani_id()
30697 else if((player[self->playerindex].playkeys & FLAG_ATTACK) && validanim(self, ANI_GRABATTACK)) in player_grab_check()