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Searched refs:ANI_GRABBEDWALKDOWN (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c531 ICMPCONST(ANI_GRABBEDWALKDOWN) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h377 #define ANI_GRABBEDWALKDOWN 117 macro
H A Dopenborscript.c9133 ICMPCONST(ANI_GRABBEDWALKDOWN) in mapstrings_transconst()
H A Dopenbor.c17402 …->animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other,ANI_GRABBEDWALKDOWN)) in player_grab_check()
17403 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h378 #define ANI_GRABBEDWALKDOWN 117 macro
H A Dopenborscript.c8700 ICMPCONST(ANI_GRABBEDWALKDOWN)
H A Dopenbor.c17972 …->animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other,ANI_GRABBEDWALKDOWN)) in player_grab_check()
17973 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h385 #define ANI_GRABBEDWALKDOWN 117 macro
H A Dopenborscript.c10378 ICMPCONST(ANI_GRABBEDWALKDOWN) in mapstrings_transconst()
H A Dopenbor.c24608 …>animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other, ANI_GRABBEDWALKDOWN)) in player_grab_check()
24610 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h473 ANI_GRABBEDWALKDOWN, enumerator
H A Dopenborscript.c13168 ICMPCONST(ANI_GRABBEDWALKDOWN) in mapstrings_transconst()
H A Dopenbor.c27968 …>animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other, ANI_GRABBEDWALKDOWN)) in player_grab_check()
27970 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h712 ANI_GRABBEDWALKDOWN, enumerator
H A Dopenbor.c30814 …>animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other, ANI_GRABBEDWALKDOWN)) in player_grab_check()
30816 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()