Searched refs:ANI_GRABBEDWALKDOWN (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 531 ICMPCONST(ANI_GRABBEDWALKDOWN) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 377 #define ANI_GRABBEDWALKDOWN 117 macro
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H A D | openborscript.c | 9133 ICMPCONST(ANI_GRABBEDWALKDOWN) in mapstrings_transconst()
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H A D | openbor.c | 17402 …->animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other,ANI_GRABBEDWALKDOWN)) in player_grab_check() 17403 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 378 #define ANI_GRABBEDWALKDOWN 117 macro
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H A D | openborscript.c | 8700 ICMPCONST(ANI_GRABBEDWALKDOWN)
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H A D | openbor.c | 17972 …->animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other,ANI_GRABBEDWALKDOWN)) in player_grab_check() 17973 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 385 #define ANI_GRABBEDWALKDOWN 117 macro
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H A D | openborscript.c | 10378 ICMPCONST(ANI_GRABBEDWALKDOWN) in mapstrings_transconst()
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H A D | openbor.c | 24608 …>animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other, ANI_GRABBEDWALKDOWN)) in player_grab_check() 24610 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 473 ANI_GRABBEDWALKDOWN, enumerator
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H A D | openborscript.c | 13168 ICMPCONST(ANI_GRABBEDWALKDOWN) in mapstrings_transconst()
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H A D | openbor.c | 27968 …>animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other, ANI_GRABBEDWALKDOWN)) in player_grab_check() 27970 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 712 ANI_GRABBEDWALKDOWN, enumerator
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H A D | openbor.c | 30814 …>animation == self->modeldata.animation[ANI_GRABWALKDOWN] && validanim(other, ANI_GRABBEDWALKDOWN)) in player_grab_check() 30816 ent_set_anim(other, ANI_GRABBEDWALKDOWN, 0); in player_grab_check()
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