Searched refs:ANI_GRABBEDWALKUP (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 529 ICMPCONST(ANI_GRABBEDWALKUP) in mapstrings_transconst()
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 375 #define ANI_GRABBEDWALKUP 115 macro
|
H A D | openborscript.c | 9131 ICMPCONST(ANI_GRABBEDWALKUP) in mapstrings_transconst()
|
H A D | openbor.c | 17400 …self->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other,ANI_GRABBEDWALKUP)) in player_grab_check() 17401 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()
|
/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 376 #define ANI_GRABBEDWALKUP 115 macro
|
H A D | openborscript.c | 8698 ICMPCONST(ANI_GRABBEDWALKUP)
|
H A D | openbor.c | 17970 …self->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other,ANI_GRABBEDWALKUP)) in player_grab_check() 17971 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()
|
/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 383 #define ANI_GRABBEDWALKUP 115 macro
|
H A D | openborscript.c | 10376 ICMPCONST(ANI_GRABBEDWALKUP) in mapstrings_transconst()
|
H A D | openbor.c | 24604 …elf->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other, ANI_GRABBEDWALKUP)) in player_grab_check() 24606 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 471 ANI_GRABBEDWALKUP, enumerator
|
H A D | openborscript.c | 13166 ICMPCONST(ANI_GRABBEDWALKUP) in mapstrings_transconst()
|
H A D | openbor.c | 27964 …elf->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other, ANI_GRABBEDWALKUP)) in player_grab_check() 27966 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()
|
/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 710 ANI_GRABBEDWALKUP, enumerator
|
H A D | openbor.c | 30810 …elf->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other, ANI_GRABBEDWALKUP)) in player_grab_check() 30812 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()
|