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Searched refs:ANI_GRABBEDWALKUP (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c529 ICMPCONST(ANI_GRABBEDWALKUP) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h375 #define ANI_GRABBEDWALKUP 115 macro
H A Dopenborscript.c9131 ICMPCONST(ANI_GRABBEDWALKUP) in mapstrings_transconst()
H A Dopenbor.c17400 …self->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other,ANI_GRABBEDWALKUP)) in player_grab_check()
17401 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h376 #define ANI_GRABBEDWALKUP 115 macro
H A Dopenborscript.c8698 ICMPCONST(ANI_GRABBEDWALKUP)
H A Dopenbor.c17970 …self->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other,ANI_GRABBEDWALKUP)) in player_grab_check()
17971 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h383 #define ANI_GRABBEDWALKUP 115 macro
H A Dopenborscript.c10376 ICMPCONST(ANI_GRABBEDWALKUP) in mapstrings_transconst()
H A Dopenbor.c24604 …elf->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other, ANI_GRABBEDWALKUP)) in player_grab_check()
24606 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h471 ANI_GRABBEDWALKUP, enumerator
H A Dopenborscript.c13166 ICMPCONST(ANI_GRABBEDWALKUP) in mapstrings_transconst()
H A Dopenbor.c27964 …elf->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other, ANI_GRABBEDWALKUP)) in player_grab_check()
27966 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h710 ANI_GRABBEDWALKUP, enumerator
H A Dopenbor.c30810 …elf->animation == self->modeldata.animation[ANI_GRABWALKUP] && validanim(other, ANI_GRABBEDWALKUP)) in player_grab_check()
30812 ent_set_anim(other, ANI_GRABBEDWALKUP, 0); in player_grab_check()