Searched refs:ANI_GRABWALK (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 526 ICMPCONST(ANI_GRABWALK) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 372 #define ANI_GRABWALK 112 macro
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H A D | openbor.c | 6270 ani_id = ANI_GRABWALK; in load_cached_model() 17270 else if(!validanim(self,ANI_GRABWALK) && time > self->releasetime) in player_grab_check() 17353 else if(validanim(self,ANI_GRABWALK) // check if grabwalk animation exists in player_grab_check() 17356 && (!self->animating || self->animation == self->modeldata.animation[ANI_GRABWALK] in player_grab_check() 17399 else ent_set_anim(self, ANI_GRABWALK, 0); in player_grab_check()
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H A D | openborscript.c | 9128 ICMPCONST(ANI_GRABWALK) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 373 #define ANI_GRABWALK 112 macro
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H A D | openbor.c | 6342 ani_id = ANI_GRABWALK; in load_cached_model() 6343 newanim->sync = ANI_GRABWALK; in load_cached_model() 6347 newanim->sync = ANI_GRABWALK; in load_cached_model() 6351 newanim->sync = ANI_GRABWALK; in load_cached_model() 6355 newanim->sync = ANI_GRABWALK; in load_cached_model() 17840 else if(!validanim(self,ANI_GRABWALK) && time > self->releasetime) in player_grab_check() 17923 else if(validanim(self,ANI_GRABWALK) // check if grabwalk animation exists in player_grab_check() 17926 && (!self->animating || self->animation == self->modeldata.animation[ANI_GRABWALK] in player_grab_check() 17969 else ent_set_anim(self, ANI_GRABWALK, 0); in player_grab_check()
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H A D | openborscript.c | 8695 ICMPCONST(ANI_GRABWALK)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 380 #define ANI_GRABWALK 112 macro
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H A D | openbor.c | 6129 ani_id = ANI_GRABWALK; in translate_ani_id() 6130 newanim->sync = ANI_GRABWALK; in translate_ani_id() 6135 newanim->sync = ANI_GRABWALK; in translate_ani_id() 6140 newanim->sync = ANI_GRABWALK; in translate_ani_id() 6145 newanim->sync = ANI_GRABWALK; in translate_ani_id() 24420 else if(!validanim(self, ANI_GRABWALK) && time > self->releasetime) in player_grab_check() 24516 else if(validanim(self, ANI_GRABWALK) // check if grabwalk animation exists in player_grab_check() 24519 && (!self->animating || self->animation == self->modeldata.animation[ANI_GRABWALK] in player_grab_check() 24602 ent_set_anim(self, ANI_GRABWALK, 0); in player_grab_check()
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H A D | openborscript.c | 10373 ICMPCONST(ANI_GRABWALK) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 468 ANI_GRABWALK, enumerator
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H A D | openbor.c | 6979 ani_id = ANI_GRABWALK; in translate_ani_id() 6980 newanim->sync = ANI_GRABWALK; in translate_ani_id() 6985 newanim->sync = ANI_GRABWALK; in translate_ani_id() 6990 newanim->sync = ANI_GRABWALK; in translate_ani_id() 6995 newanim->sync = ANI_GRABWALK; in translate_ani_id() 27786 else if(!validanim(self, ANI_GRABWALK) && time > self->releasetime) in player_grab_check() 27876 else if(validanim(self, ANI_GRABWALK) // check if grabwalk animation exists in player_grab_check() 27879 && (!self->animating || self->animation == self->modeldata.animation[ANI_GRABWALK] in player_grab_check() 27962 ent_set_anim(self, ANI_GRABWALK, 0); in player_grab_check()
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H A D | openborscript.c | 13163 ICMPCONST(ANI_GRABWALK) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 707 ANI_GRABWALK, enumerator
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H A D | openbor.c | 7249 ani_id = ANI_GRABWALK; in translate_ani_id() 7250 newanim->sync = ANI_GRABWALK; in translate_ani_id() 7255 newanim->sync = ANI_GRABWALK; in translate_ani_id() 7260 newanim->sync = ANI_GRABWALK; in translate_ani_id() 7265 newanim->sync = ANI_GRABWALK; in translate_ani_id() 30632 else if(!validanim(self, ANI_GRABWALK) && _time > self->releasetime) in player_grab_check() 30722 else if(validanim(self, ANI_GRABWALK) // check if grabwalk animation exists in player_grab_check() 30725 && (!self->animating || self->animation == self->modeldata.animation[ANI_GRABWALK] in player_grab_check() 30808 ent_set_anim(self, ANI_GRABWALK, 0); in player_grab_check()
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