Searched refs:ANI_JUMPATTACK3 (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 451 ICMPCONST(ANI_JUMPATTACK3) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 286 #define ANI_JUMPATTACK3 26 macro
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H A D | openbor.c | 6237 ani_id = ANI_JUMPATTACK3; in load_cached_model() 17478 …layerindex].keys & FLAG_MOVEUP) && validanim(self,ANI_JUMPATTACK3)) ent_set_anim(self, ANI_JUMPATT… in player_jump_check()
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H A D | openborscript.c | 9041 ICMPCONST(ANI_JUMPATTACK3) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 287 #define ANI_JUMPATTACK3 26 macro
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H A D | openbor.c | 6309 ani_id = ANI_JUMPATTACK3; in load_cached_model() 18037 …layerindex].keys & FLAG_MOVEUP) && validanim(self,ANI_JUMPATTACK3)) ent_set_anim(self, ANI_JUMPATT… in player_jump_check()
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H A D | openborscript.c | 8608 ICMPCONST(ANI_JUMPATTACK3)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 294 #define ANI_JUMPATTACK3 26 macro
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H A D | openbor.c | 6085 ani_id = ANI_JUMPATTACK3; in translate_ani_id() 24707 … else if((player[self->playerindex].keys & FLAG_MOVEUP) && validanim(self, ANI_JUMPATTACK3)) in player_jump_check() 24709 ent_set_anim(self, ANI_JUMPATTACK3, 0); in player_jump_check()
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H A D | openborscript.c | 10297 ICMPCONST(ANI_JUMPATTACK3) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 381 ANI_JUMPATTACK3, enumerator
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H A D | openbor.c | 6935 ani_id = ANI_JUMPATTACK3; in translate_ani_id() 28143 … else if((player[self->playerindex].keys & FLAG_MOVEUP) && validanim(self, ANI_JUMPATTACK3)) in player_jump_check() 28145 ent_set_anim(self, ANI_JUMPATTACK3, 0); in player_jump_check()
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H A D | openborscript.c | 13088 ICMPCONST(ANI_JUMPATTACK3) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 618 ANI_JUMPATTACK3, enumerator
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H A D | openbor.c | 7205 ani_id = ANI_JUMPATTACK3; in translate_ani_id() 30989 … else if((player[self->playerindex].keys & FLAG_MOVEUP) && validanim(self, ANI_JUMPATTACK3)) in player_jump_check() 30991 ent_set_anim(self, ANI_JUMPATTACK3, 0); in player_jump_check()
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