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Searched refs:ANI_JUMPATTACK3 (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c451 ICMPCONST(ANI_JUMPATTACK3) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h286 #define ANI_JUMPATTACK3 26 macro
H A Dopenbor.c6237 ani_id = ANI_JUMPATTACK3; in load_cached_model()
17478 …layerindex].keys & FLAG_MOVEUP) && validanim(self,ANI_JUMPATTACK3)) ent_set_anim(self, ANI_JUMPATT… in player_jump_check()
H A Dopenborscript.c9041 ICMPCONST(ANI_JUMPATTACK3) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h287 #define ANI_JUMPATTACK3 26 macro
H A Dopenbor.c6309 ani_id = ANI_JUMPATTACK3; in load_cached_model()
18037 …layerindex].keys & FLAG_MOVEUP) && validanim(self,ANI_JUMPATTACK3)) ent_set_anim(self, ANI_JUMPATT… in player_jump_check()
H A Dopenborscript.c8608 ICMPCONST(ANI_JUMPATTACK3)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h294 #define ANI_JUMPATTACK3 26 macro
H A Dopenbor.c6085 ani_id = ANI_JUMPATTACK3; in translate_ani_id()
24707 … else if((player[self->playerindex].keys & FLAG_MOVEUP) && validanim(self, ANI_JUMPATTACK3)) in player_jump_check()
24709 ent_set_anim(self, ANI_JUMPATTACK3, 0); in player_jump_check()
H A Dopenborscript.c10297 ICMPCONST(ANI_JUMPATTACK3) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h381 ANI_JUMPATTACK3, enumerator
H A Dopenbor.c6935 ani_id = ANI_JUMPATTACK3; in translate_ani_id()
28143 … else if((player[self->playerindex].keys & FLAG_MOVEUP) && validanim(self, ANI_JUMPATTACK3)) in player_jump_check()
28145 ent_set_anim(self, ANI_JUMPATTACK3, 0); in player_jump_check()
H A Dopenborscript.c13088 ICMPCONST(ANI_JUMPATTACK3) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h618 ANI_JUMPATTACK3, enumerator
H A Dopenbor.c7205 ani_id = ANI_JUMPATTACK3; in translate_ani_id()
30989 … else if((player[self->playerindex].keys & FLAG_MOVEUP) && validanim(self, ANI_JUMPATTACK3)) in player_jump_check()
30991 ent_set_anim(self, ANI_JUMPATTACK3, 0); in player_jump_check()