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Searched refs:ANI_JUMPFORWARD (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c472 ICMPCONST(ANI_JUMPFORWARD) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h313 #define ANI_JUMPFORWARD 53 // Attack when a player is moving and jumps macro
H A Dopenbor.c6240 ani_id = ANI_JUMPFORWARD; in load_cached_model()
17480 …else if(self->xdir != 0 && validanim(self,ANI_JUMPFORWARD)) ent_set_anim(self, ANI_JUMPFORWARD, 0)… in player_jump_check()
H A Dopenborscript.c9069 ICMPCONST(ANI_JUMPFORWARD) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h314 #define ANI_JUMPFORWARD 53 // Attack when a player is moving and jumps macro
H A Dopenbor.c6312 ani_id = ANI_JUMPFORWARD; in load_cached_model()
18039 …else if(self->xdir != 0 && validanim(self,ANI_JUMPFORWARD)) ent_set_anim(self, ANI_JUMPFORWARD, 0)… in player_jump_check()
H A Dopenborscript.c8636 ICMPCONST(ANI_JUMPFORWARD)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h321 #define ANI_JUMPFORWARD 53 // Attack when a player is moving and jumps macro
H A Dopenbor.c6089 ani_id = ANI_JUMPFORWARD; in translate_ani_id()
24715 else if(self->xdir != 0 && validanim(self, ANI_JUMPFORWARD)) in player_jump_check()
24717 ent_set_anim(self, ANI_JUMPFORWARD, 0); // If moving and set, do this attack in player_jump_check()
H A Dopenborscript.c10318 ICMPCONST(ANI_JUMPFORWARD) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h408 ANI_JUMPFORWARD, // Attack when a player is moving and jumps enumerator
H A Dopenbor.c6939 ani_id = ANI_JUMPFORWARD; in translate_ani_id()
28151 else if(self->velocity.x != 0 && validanim(self, ANI_JUMPFORWARD)) in player_jump_check()
28153 ent_set_anim(self, ANI_JUMPFORWARD, 0); // If moving and set, do this attack in player_jump_check()
H A Dopenborscript.c13109 ICMPCONST(ANI_JUMPFORWARD) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h645 ANI_JUMPFORWARD, // Attack when a player is moving and jumps enumerator
H A Dopenbor.c7209 ani_id = ANI_JUMPFORWARD; in translate_ani_id()
30997 else if(self->velocity.x != 0 && validanim(self, ANI_JUMPFORWARD)) in player_jump_check()
30999 ent_set_anim(self, ANI_JUMPFORWARD, 0); // If moving and set, do this attack in player_jump_check()