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Searched refs:ANI_JUMPLAND (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c521 ICMPCONST(ANI_JUMPLAND) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h367 #define ANI_JUMPLAND 107 macro
H A Dopenbor.c6377 ani_id = ANI_JUMPLAND; in load_cached_model()
13752 …if(validanim(self,ANI_JUMPLAND) && self->animation->landframe.frame == -1) // check if jumpland an… in common_jump()
13754 ent_set_anim(self, ANI_JUMPLAND, 0); in common_jump()
H A Dopenborscript.c9123 ICMPCONST(ANI_JUMPLAND) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h368 #define ANI_JUMPLAND 107 macro
H A Dopenbor.c6457 ani_id = ANI_JUMPLAND; in load_cached_model()
14056 …if(validanim(self,ANI_JUMPLAND) && self->animation->landframe.frame == -1) // check if jumpland an… in common_jump()
14059 ent_set_anim(self, ANI_JUMPLAND, 0); in common_jump()
H A Dopenborscript.c8690 ICMPCONST(ANI_JUMPLAND)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h375 #define ANI_JUMPLAND 107 macro
H A Dopenbor.c6274 ani_id = ANI_JUMPLAND; in translate_ani_id()
19287 …if(validanim(self, ANI_JUMPLAND) && self->animation->landframe.frame == -1) // check if jumpland a… in common_jump()
19290 ent_set_anim(self, ANI_JUMPLAND, 0); in common_jump()
H A Dopenborscript.c10368 ICMPCONST(ANI_JUMPLAND) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h461 ANI_JUMPLAND, enumerator
H A Dopenbor.c7120 ani_id = ANI_JUMPLAND; in translate_ani_id()
22402 …if(validanim(self, ANI_JUMPLAND) && self->animation->landframe.frame == -1) // check if jumpland a… in common_jump()
22405 ent_set_anim(self, ANI_JUMPLAND, 0); in common_jump()
H A Dopenborscript.c13158 ICMPCONST(ANI_JUMPLAND) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h700 ANI_JUMPLAND, enumerator
H A Dopenbor.c7398 ani_id = ANI_JUMPLAND; in translate_ani_id()
24055 if(validanim(self, ANI_JUMPLAND) && !self->animation->landframe) in common_jump()
24058 ent_set_anim(self, ANI_JUMPLAND, 0); in common_jump()