/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 518 ICMPCONST(ANI_RESPAWN) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 364 #define ANI_RESPAWN 104 //now spawn works for players macro
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H A D | openbor.c | 6346 ani_id = ANI_RESPAWN; in load_cached_model() 10361 if( validanim(e,ANI_RESPAWN)) ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init() 10386 if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) in ent_default_init() 10920 if( validanim(ent, ANI_RESPAWN)) in ent_set_model() 10921 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model() 12292 …a.animation[ANI_SPAWN] || self->animation == self->modeldata.animation[ANI_RESPAWN]) && !self->ani… in check_ai() 14913 if(validanim(self,ANI_RESPAWN)) { in npc_warp() 14914 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp() 18652 if(validanim(self->weapent,ANI_RESPAWN)) ent_set_anim(self->weapent, ANI_RESPAWN, 0); in dropweapon()
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H A D | openborscript.c | 9120 ICMPCONST(ANI_RESPAWN) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 365 #define ANI_RESPAWN 104 //now spawn works for players macro
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H A D | openbor.c | 6426 ani_id = ANI_RESPAWN; in load_cached_model() 10581 if( validanim(e,ANI_RESPAWN)) ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init() 10606 if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) in ent_default_init() 11170 if( validanim(ent, ANI_RESPAWN)) in ent_set_model() 11171 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model() 12518 …a.animation[ANI_SPAWN] || self->animation == self->modeldata.animation[ANI_RESPAWN]) && !self->ani… in check_ai() 15305 if(validanim(self,ANI_RESPAWN)) { in npc_warp() 15307 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp() 19115 if(validanim(self->weapent,ANI_RESPAWN)) ent_set_anim(self->weapent, ANI_RESPAWN, 1); in dropweapon()
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H A D | openborscript.c | 8687 ICMPCONST(ANI_RESPAWN)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 372 #define ANI_RESPAWN 104 //now spawn works for players macro
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H A D | openbor.c | 6235 ani_id = ANI_RESPAWN; in translate_ani_id() 14408 else if( validanim(e, ANI_RESPAWN)) in ent_default_init() 14410 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init() 14416 if( validanim(e, ANI_RESPAWN)) in ent_default_init() 14418 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init() 15265 if( validanim(ent, ANI_RESPAWN)) in ent_set_model() 15267 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model() 20912 if(validanim(self, ANI_RESPAWN)) in npc_warp() 20915 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp() 25780 if(validanim(self->weapent, ANI_RESPAWN)) in dropweapon() [all …]
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H A D | openborscript.c | 10365 ICMPCONST(ANI_RESPAWN) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 458 ANI_RESPAWN, //now spawn works for players enumerator
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H A D | openbor.c | 7085 ani_id = ANI_RESPAWN; in translate_ani_id() 16830 else if( validanim(e, ANI_RESPAWN)) in ent_default_init() 16832 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init() 16838 if( validanim(e, ANI_RESPAWN)) in ent_default_init() 16840 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init() 17711 if( validanim(ent, ANI_RESPAWN)) in ent_set_model() 17713 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model() 24033 if(validanim(self, ANI_RESPAWN)) in npc_warp() 24036 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp() 29260 if(validanim(self->weapent, ANI_RESPAWN)) in dropweapon() [all …]
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H A D | openborscript.c | 13155 ICMPCONST(ANI_RESPAWN) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 697 ANI_RESPAWN, //now spawn works for players enumerator
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H A D | openbor.c | 7355 ani_id = ANI_RESPAWN; in translate_ani_id() 17398 else if( validanim(e, ANI_RESPAWN)) in ent_default_init() 17400 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init() 17406 if( validanim(e, ANI_RESPAWN)) in ent_default_init() 17408 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init() 18337 if( validanim(ent, ANI_RESPAWN)) in ent_set_model() 18339 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model() 26191 if(validanim(self, ANI_RESPAWN)) in npc_warp() 26194 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp() 32170 if(validanim(self->weapent, ANI_RESPAWN)) in dropweapon() [all …]
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