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Searched refs:ANI_RESPAWN (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c518 ICMPCONST(ANI_RESPAWN) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h364 #define ANI_RESPAWN 104 //now spawn works for players macro
H A Dopenbor.c6346 ani_id = ANI_RESPAWN; in load_cached_model()
10361 if( validanim(e,ANI_RESPAWN)) ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init()
10386 if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) in ent_default_init()
10920 if( validanim(ent, ANI_RESPAWN)) in ent_set_model()
10921 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model()
12292 …a.animation[ANI_SPAWN] || self->animation == self->modeldata.animation[ANI_RESPAWN]) && !self->ani… in check_ai()
14913 if(validanim(self,ANI_RESPAWN)) { in npc_warp()
14914 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp()
18652 if(validanim(self->weapent,ANI_RESPAWN)) ent_set_anim(self->weapent, ANI_RESPAWN, 0); in dropweapon()
H A Dopenborscript.c9120 ICMPCONST(ANI_RESPAWN) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h365 #define ANI_RESPAWN 104 //now spawn works for players macro
H A Dopenbor.c6426 ani_id = ANI_RESPAWN; in load_cached_model()
10581 if( validanim(e,ANI_RESPAWN)) ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init()
10606 if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) in ent_default_init()
11170 if( validanim(ent, ANI_RESPAWN)) in ent_set_model()
11171 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model()
12518 …a.animation[ANI_SPAWN] || self->animation == self->modeldata.animation[ANI_RESPAWN]) && !self->ani… in check_ai()
15305 if(validanim(self,ANI_RESPAWN)) { in npc_warp()
15307 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp()
19115 if(validanim(self->weapent,ANI_RESPAWN)) ent_set_anim(self->weapent, ANI_RESPAWN, 1); in dropweapon()
H A Dopenborscript.c8687 ICMPCONST(ANI_RESPAWN)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h372 #define ANI_RESPAWN 104 //now spawn works for players macro
H A Dopenbor.c6235 ani_id = ANI_RESPAWN; in translate_ani_id()
14408 else if( validanim(e, ANI_RESPAWN)) in ent_default_init()
14410 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init()
14416 if( validanim(e, ANI_RESPAWN)) in ent_default_init()
14418 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init()
15265 if( validanim(ent, ANI_RESPAWN)) in ent_set_model()
15267 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model()
20912 if(validanim(self, ANI_RESPAWN)) in npc_warp()
20915 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp()
25780 if(validanim(self->weapent, ANI_RESPAWN)) in dropweapon()
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H A Dopenborscript.c10365 ICMPCONST(ANI_RESPAWN) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h458 ANI_RESPAWN, //now spawn works for players enumerator
H A Dopenbor.c7085 ani_id = ANI_RESPAWN; in translate_ani_id()
16830 else if( validanim(e, ANI_RESPAWN)) in ent_default_init()
16832 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init()
16838 if( validanim(e, ANI_RESPAWN)) in ent_default_init()
16840 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init()
17711 if( validanim(ent, ANI_RESPAWN)) in ent_set_model()
17713 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model()
24033 if(validanim(self, ANI_RESPAWN)) in npc_warp()
24036 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp()
29260 if(validanim(self->weapent, ANI_RESPAWN)) in dropweapon()
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H A Dopenborscript.c13155 ICMPCONST(ANI_RESPAWN) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h697 ANI_RESPAWN, //now spawn works for players enumerator
H A Dopenbor.c7355 ani_id = ANI_RESPAWN; in translate_ani_id()
17398 else if( validanim(e, ANI_RESPAWN)) in ent_default_init()
17400 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init()
17406 if( validanim(e, ANI_RESPAWN)) in ent_default_init()
17408 ent_set_anim(e, ANI_RESPAWN, 0); in ent_default_init()
18337 if( validanim(ent, ANI_RESPAWN)) in ent_set_model()
18339 ent_set_anim(ent, ANI_RESPAWN, 0); in ent_set_model()
26191 if(validanim(self, ANI_RESPAWN)) in npc_warp()
26194 ent_set_anim(self, ANI_RESPAWN, 0); in npc_warp()
32170 if(validanim(self->weapent, ANI_RESPAWN)) in dropweapon()
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