/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 467 ICMPCONST(ANI_RISEATTACK) in mapstrings_transconst() 775 ICMPSCONSTB(ANI_RISEATTACK, animriseattacks) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 308 #define ANI_RISEATTACK 48 // Attack used for enemies when players are crowding around after k… macro
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H A D | openbor.c | 244 ANI_RISEATTACK, ANI_RISEATTACK2, ANI_RISEATTACK3, ANI_RISEATTACK4, 245 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS, 246 ANI_RISEATTACK, ANI_RISEATTACK5, ANI_RISEATTACK6, ANI_RISEATTACK7, 6101 …ani_id = ANI_RISEATTACK; // If no new animation, load fall animation into both "respawn" & "fall" in load_cached_model() 6106 ani_id = ANI_RISEATTACK; in load_cached_model() 7229 if(newchar->animation[ANI_RISEATTACK]) newchar->risetime[0] = GAME_SPEED/2; in load_cached_model() 13886 if(!validanim(self,ANI_RISEATTACK)) return; in common_try_riseattack() 13888 target = normal_find_target(ANI_RISEATTACK,0); in common_try_riseattack() 13892 target = normal_find_target(ANI_RISEATTACK,0); in common_try_riseattack() 16492 …if(self->drop && self->a==self->base && !self->tossv && validanim(self,ANI_RISEATTACK) && ((rand32… in common_think() [all …]
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H A D | openborscript.c | 9064 ICMPCONST(ANI_RISEATTACK) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 309 #define ANI_RISEATTACK 48 // Attack used for enemies when players are crowding around after k… macro
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H A D | openbor.c | 283 ANI_RISEATTACK, ANI_RISEATTACK2, ANI_RISEATTACK3, ANI_RISEATTACK4, 284 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS, 285 ANI_RISEATTACK, ANI_RISEATTACK5, ANI_RISEATTACK6, ANI_RISEATTACK7, 6209 …ani_id = ANI_RISEATTACK; // If no new animation, load fall animation into both "respawn" & "fall" in load_cached_model() 6214 ani_id = ANI_RISEATTACK; in load_cached_model() 7361 if(newchar->animation[ANI_RISEATTACK]) newchar->risetime[0] = GAME_SPEED/2; in load_cached_model() 14190 if(!validanim(self,ANI_RISEATTACK)) return; in common_try_riseattack() 14192 target = normal_find_target(ANI_RISEATTACK,0); in common_try_riseattack() 14196 target = normal_find_target(ANI_RISEATTACK,0); in common_try_riseattack() 17200 …if(self->drop && self->a==self->base && !self->tossv && validanim(self,ANI_RISEATTACK) && ((rand32… in ai_check_lie() [all …]
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H A D | openborscript.c | 8631 ICMPCONST(ANI_RISEATTACK)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 316 #define ANI_RISEATTACK 48 // Attack used for enemies when players are crowding around after k… macro
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H A D | openbor.c | 299 ANI_RISEATTACK, ANI_RISEATTACK2, ANI_RISEATTACK3, ANI_RISEATTACK4, 300 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS, 301 ANI_RISEATTACK, ANI_RISEATTACK5, ANI_RISEATTACK6, ANI_RISEATTACK7, 302 ANI_RISEATTACK8, ANI_RISEATTACK9, ANI_RISEATTACK10, ANI_RISEATTACK, 303 ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK, 5965 ani_id = ANI_RISEATTACK; in translate_ani_id() 9707 if(newchar->animation[ANI_RISEATTACK]) in load_cached_model() 19442 if(!validanim(self, ANI_RISEATTACK)) in common_try_riseattack() 19447 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack() 19451 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack() [all …]
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H A D | openborscript.c | 10313 ICMPCONST(ANI_RISEATTACK) in mapstrings_transconst() 10457 ICMPSCONSTB(ANI_RISEATTACK, animriseattacks) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 362 ANI_RISEATTACK, ANI_RISEATTACK2, ANI_RISEATTACK3, ANI_RISEATTACK4, 363 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS, 364 ANI_RISEATTACK, ANI_RISEATTACK5, ANI_RISEATTACK6, ANI_RISEATTACK7, 365 ANI_RISEATTACK8, ANI_RISEATTACK9, ANI_RISEATTACK10, ANI_RISEATTACK, 366 ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK, 6792 ani_id = ANI_RISEATTACK; in translate_ani_id() 11350 if(newchar->animation[ANI_RISEATTACK]) in load_cached_model() 22557 if(!validanim(self, ANI_RISEATTACK)) in common_try_riseattack() 22562 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack() 22566 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack() [all …]
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H A D | openbor.h | 403 …ANI_RISEATTACK, // Attack used for enemies when players are crowding around after knocking them … enumerator
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H A D | openborscript.c | 13104 ICMPCONST(ANI_RISEATTACK) in mapstrings_transconst() 13284 ICMPSCONSTB(ANI_RISEATTACK, animriseattacks) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 384 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS, 386 ANI_RISEATTACK8, ANI_RISEATTACK9, ANI_RISEATTACK10, ANI_RISEATTACK, 387 ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK, 388 ANI_RISEATTACK 7010 ani_id = ANI_RISEATTACK; in translate_ani_id() 11901 if(newchar->animation[ANI_RISEATTACK]) in load_cached_model() 24211 if(!validanim(self, ANI_RISEATTACK)) in common_try_riseattack() 24216 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack() 24220 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack() 29411 && validanim(self, ANI_RISEATTACK) in ai_check_lie() [all …]
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H A D | openbor.h | 640 …ANI_RISEATTACK, // Attack used for enemies when players are crowding around after knocking them … enumerator
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