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Searched refs:ANI_RISEATTACK (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c467 ICMPCONST(ANI_RISEATTACK) in mapstrings_transconst()
775 ICMPSCONSTB(ANI_RISEATTACK, animriseattacks) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h308 #define ANI_RISEATTACK 48 // Attack used for enemies when players are crowding around after k… macro
H A Dopenbor.c244 ANI_RISEATTACK, ANI_RISEATTACK2, ANI_RISEATTACK3, ANI_RISEATTACK4,
245 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS,
246 ANI_RISEATTACK, ANI_RISEATTACK5, ANI_RISEATTACK6, ANI_RISEATTACK7,
6101 …ani_id = ANI_RISEATTACK; // If no new animation, load fall animation into both "respawn" & "fall" in load_cached_model()
6106 ani_id = ANI_RISEATTACK; in load_cached_model()
7229 if(newchar->animation[ANI_RISEATTACK]) newchar->risetime[0] = GAME_SPEED/2; in load_cached_model()
13886 if(!validanim(self,ANI_RISEATTACK)) return; in common_try_riseattack()
13888 target = normal_find_target(ANI_RISEATTACK,0); in common_try_riseattack()
13892 target = normal_find_target(ANI_RISEATTACK,0); in common_try_riseattack()
16492 …if(self->drop && self->a==self->base && !self->tossv && validanim(self,ANI_RISEATTACK) && ((rand32… in common_think()
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H A Dopenborscript.c9064 ICMPCONST(ANI_RISEATTACK) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h309 #define ANI_RISEATTACK 48 // Attack used for enemies when players are crowding around after k… macro
H A Dopenbor.c283 ANI_RISEATTACK, ANI_RISEATTACK2, ANI_RISEATTACK3, ANI_RISEATTACK4,
284 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS,
285 ANI_RISEATTACK, ANI_RISEATTACK5, ANI_RISEATTACK6, ANI_RISEATTACK7,
6209 …ani_id = ANI_RISEATTACK; // If no new animation, load fall animation into both "respawn" & "fall" in load_cached_model()
6214 ani_id = ANI_RISEATTACK; in load_cached_model()
7361 if(newchar->animation[ANI_RISEATTACK]) newchar->risetime[0] = GAME_SPEED/2; in load_cached_model()
14190 if(!validanim(self,ANI_RISEATTACK)) return; in common_try_riseattack()
14192 target = normal_find_target(ANI_RISEATTACK,0); in common_try_riseattack()
14196 target = normal_find_target(ANI_RISEATTACK,0); in common_try_riseattack()
17200 …if(self->drop && self->a==self->base && !self->tossv && validanim(self,ANI_RISEATTACK) && ((rand32… in ai_check_lie()
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H A Dopenborscript.c8631 ICMPCONST(ANI_RISEATTACK)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h316 #define ANI_RISEATTACK 48 // Attack used for enemies when players are crowding around after k… macro
H A Dopenbor.c299 ANI_RISEATTACK, ANI_RISEATTACK2, ANI_RISEATTACK3, ANI_RISEATTACK4,
300 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS,
301 ANI_RISEATTACK, ANI_RISEATTACK5, ANI_RISEATTACK6, ANI_RISEATTACK7,
302 ANI_RISEATTACK8, ANI_RISEATTACK9, ANI_RISEATTACK10, ANI_RISEATTACK,
303 ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK,
5965 ani_id = ANI_RISEATTACK; in translate_ani_id()
9707 if(newchar->animation[ANI_RISEATTACK]) in load_cached_model()
19442 if(!validanim(self, ANI_RISEATTACK)) in common_try_riseattack()
19447 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack()
19451 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack()
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H A Dopenborscript.c10313 ICMPCONST(ANI_RISEATTACK) in mapstrings_transconst()
10457 ICMPSCONSTB(ANI_RISEATTACK, animriseattacks) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c362 ANI_RISEATTACK, ANI_RISEATTACK2, ANI_RISEATTACK3, ANI_RISEATTACK4,
363 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS,
364 ANI_RISEATTACK, ANI_RISEATTACK5, ANI_RISEATTACK6, ANI_RISEATTACK7,
365 ANI_RISEATTACK8, ANI_RISEATTACK9, ANI_RISEATTACK10, ANI_RISEATTACK,
366 ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK,
6792 ani_id = ANI_RISEATTACK; in translate_ani_id()
11350 if(newchar->animation[ANI_RISEATTACK]) in load_cached_model()
22557 if(!validanim(self, ANI_RISEATTACK)) in common_try_riseattack()
22562 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack()
22566 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack()
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H A Dopenbor.h403ANI_RISEATTACK, // Attack used for enemies when players are crowding around after knocking them … enumerator
H A Dopenborscript.c13104 ICMPCONST(ANI_RISEATTACK) in mapstrings_transconst()
13284 ICMPSCONSTB(ANI_RISEATTACK, animriseattacks) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c384 ANI_RISEATTACK, ANI_RISEATTACKB, ANI_RISEATTACK, ANI_RISEATTACKS,
386 ANI_RISEATTACK8, ANI_RISEATTACK9, ANI_RISEATTACK10, ANI_RISEATTACK,
387 ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK, ANI_RISEATTACK,
388 ANI_RISEATTACK
7010 ani_id = ANI_RISEATTACK; in translate_ani_id()
11901 if(newchar->animation[ANI_RISEATTACK]) in load_cached_model()
24211 if(!validanim(self, ANI_RISEATTACK)) in common_try_riseattack()
24216 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack()
24220 target = normal_find_target(ANI_RISEATTACK, 0); in common_try_riseattack()
29411 && validanim(self, ANI_RISEATTACK) in ai_check_lie()
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H A Dopenbor.h640ANI_RISEATTACK, // Attack used for enemies when players are crowding around after knocking them … enumerator