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Searched refs:ANI_RUN (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c460 ICMPCONST(ANI_RUN) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h296 #define ANI_RUN 36 // Animation played when a player is running macro
H A Dopenbor.c5867 ani_id = ANI_RUN; in load_cached_model()
15424 ent_set_anim(self, ANI_RUN, 0); in adjust_walk_animation()
15630 if((dx>150 || dx+dz>200) && validanim(self, ANI_RUN)){ in common_try_chase()
15643 if(dz>100 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_chase()
15697 if(facing && dx>200 && validanim(self, ANI_RUN)){ in common_try_follow()
15705 if(facing && dx>200 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_follow()
16449 running = validanim(self,ANI_RUN); in checkstalker()
17889 …if(validanim(self,ANI_RUN) && !self->direction && time < self->movetime && self->lastdir==FLAG_MOV… in player_think()
17915 …if(validanim(self,ANI_RUN) && self->direction && time < self->movetime && self->lastdir==FLAG_MOV… in player_think()
18402 ent_set_anim(self, ANI_RUN, 0); // Set to run animation if exists in player_think()
H A Dopenborscript.c9052 ICMPCONST(ANI_RUN) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h297 #define ANI_RUN 36 // Animation played when a player is running macro
H A Dopenbor.c5972 ani_id = ANI_RUN; in load_cached_model()
15827 ent_set_anim(self, ANI_RUN, 0); in adjust_walk_animation()
16201 if(dx>150 && validanim(self, ANI_RUN)){ in common_try_chase()
16213 if(dz>100 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_chase()
16255 if(facing && dx>200 && validanim(self, ANI_RUN)){ in common_try_follow()
16267 if(facing && dx>200 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_follow()
17161 running = validanim(self,ANI_RUN); in checkstalker()
18325 if(t && (self->modeldata.runupdown&2) && validanim(self,ANI_RUN)){ in player_think()
18357 if(t && (self->modeldata.runupdown&2) && validanim(self,ANI_RUN)){ in player_think()
18390 if(t && validanim(self,ANI_RUN)){ in player_think()
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H A Dopenborscript.c8619 ICMPCONST(ANI_RUN)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h304 #define ANI_RUN 36 // Animation played when a player is running macro
H A Dopenbor.c5667 ani_id = ANI_RUN; in translate_ani_id()
21619 ent_set_anim(self, ANI_RUN, 0); in adjust_walk_animation()
22179 if(dx > 150 && validanim(self, ANI_RUN)) in common_try_chase()
22199 if(dz > 100 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_chase()
22265 if(facing && dx > 200 && validanim(self, ANI_RUN)) in common_try_follow()
22284 if(facing && dx > 200 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_follow()
23545 running = validanim(self, ANI_RUN); in checkstalker()
25070 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
25106 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
25143 if(t && validanim(self, ANI_RUN)) in player_think()
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H A Dopenborscript.c10306 ICMPCONST(ANI_RUN) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h391 ANI_RUN, // Animation played when a player is running enumerator
H A Dopenbor.c6325 ani_id = ANI_RUN; in translate_ani_id()
24843 else ent_set_anim(self, ANI_RUN, 0); in adjust_walk_animation()
24845 else ent_set_anim(self, ANI_RUN, 0); // Set to run animation if exists in adjust_walk_animation()
25405 if(dx > 150 && validanim(self, ANI_RUN)) in common_try_chase()
25425 if(dz > 100 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_chase()
25491 if(facing && dx > 200 && validanim(self, ANI_RUN)) in common_try_follow()
26926 running = validanim(self, ANI_RUN); in checkstalker()
28525 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
28561 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
28601 if(t && validanim(self, ANI_RUN)) in player_think()
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H A Dopenborscript.c13097 ICMPCONST(ANI_RUN) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h628 ANI_RUN, // Animation played when a player is running enumerator
H A Dopenbor.c6457 ani_id = ANI_RUN; in translate_ani_id()
27293 else ent_set_anim(self, ANI_RUN, 0); in adjust_walk_animation()
27295 else ent_set_anim(self, ANI_RUN, 0); // Set to run animation if exists in adjust_walk_animation()
27855 if(dx > 150 && validanim(self, ANI_RUN)) in common_try_chase()
27875 if(dz > 100 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_chase()
27941 if(facing && dx > 200 && validanim(self, ANI_RUN)) in common_try_follow()
29360 running = validanim(self, ANI_RUN); in checkstalker()
31389 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
31425 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
31465 if(t && validanim(self, ANI_RUN)) in player_think()
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