/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 461 ICMPCONST(ANI_RUNATTACK) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 297 #define ANI_RUNATTACK 37 // Animation played when a player is running and presses attack macro
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H A D | openbor.c | 6246 ani_id = ANI_RUNATTACK; // New attack for when a player is running in load_cached_model() 14634 if(!self->running || !validanim(self,ANI_RUNATTACK)) return 0; in common_try_runattack() 14637 if(!target) target = normal_find_target(ANI_RUNATTACK,0); in common_try_runattack() 14645 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack() 18041 if(self->running && validanim(self,ANI_RUNATTACK)) // New run attack code section in player_think() 18048 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()
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H A D | openborscript.c | 9053 ICMPCONST(ANI_RUNATTACK) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 298 #define ANI_RUNATTACK 37 // Animation played when a player is running and presses attack macro
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H A D | openbor.c | 6318 ani_id = ANI_RUNATTACK; // New attack for when a player is running in load_cached_model() 14938 if(!self->running || !validanim(self,ANI_RUNATTACK)) return 0; in common_try_runattack() 14941 if(!target) target = normal_find_target(ANI_RUNATTACK,0); in common_try_runattack() 14950 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack() 18501 if(self->running && validanim(self,ANI_RUNATTACK)) // New run attack code section in player_think() 18508 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()
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H A D | openborscript.c | 8620 ICMPCONST(ANI_RUNATTACK)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 305 #define ANI_RUNATTACK 37 // Animation played when a player is running and presses attack macro
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H A D | openbor.c | 6097 ani_id = ANI_RUNATTACK; // New attack for when a player is running in translate_ani_id() 20426 if(!self->running || !validanim(self, ANI_RUNATTACK)) in common_try_runattack() 20434 target = normal_find_target(ANI_RUNATTACK, 0); in common_try_runattack() 20446 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack() 25269 if(self->running && validanim(self, ANI_RUNATTACK)) // New run attack code section in player_think() 25276 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()
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H A D | openborscript.c | 10307 ICMPCONST(ANI_RUNATTACK) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 392 ANI_RUNATTACK, // Animation played when a player is running and presses attack enumerator
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H A D | openbor.c | 6947 ani_id = ANI_RUNATTACK; // New attack for when a player is running in translate_ani_id() 23544 if(!self->running || !validanim(self, ANI_RUNATTACK)) in common_try_runattack() 23552 target = normal_find_target(ANI_RUNATTACK, 0); in common_try_runattack() 23564 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack() 28734 if(self->running && validanim(self, ANI_RUNATTACK)) // New run attack code section in player_think() 28741 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()
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H A D | openborscript.c | 13098 ICMPCONST(ANI_RUNATTACK) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 629 ANI_RUNATTACK, // Animation played when a player is running and presses attack enumerator
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H A D | openbor.c | 7217 ani_id = ANI_RUNATTACK; // New attack for when a player is running in translate_ani_id() 25561 if(!self->running || !validanim(self, ANI_RUNATTACK)) in common_try_runattack() 25569 target = normal_find_target(ANI_RUNATTACK, 0); in common_try_runattack() 25581 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack() 31598 if(self->running && validanim(self, ANI_RUNATTACK)) // New run attack code section in player_think() 31605 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()
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