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Searched refs:ANI_RUNATTACK (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c461 ICMPCONST(ANI_RUNATTACK) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h297 #define ANI_RUNATTACK 37 // Animation played when a player is running and presses attack macro
H A Dopenbor.c6246 ani_id = ANI_RUNATTACK; // New attack for when a player is running in load_cached_model()
14634 if(!self->running || !validanim(self,ANI_RUNATTACK)) return 0; in common_try_runattack()
14637 if(!target) target = normal_find_target(ANI_RUNATTACK,0); in common_try_runattack()
14645 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack()
18041 if(self->running && validanim(self,ANI_RUNATTACK)) // New run attack code section in player_think()
18048 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()
H A Dopenborscript.c9053 ICMPCONST(ANI_RUNATTACK) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h298 #define ANI_RUNATTACK 37 // Animation played when a player is running and presses attack macro
H A Dopenbor.c6318 ani_id = ANI_RUNATTACK; // New attack for when a player is running in load_cached_model()
14938 if(!self->running || !validanim(self,ANI_RUNATTACK)) return 0; in common_try_runattack()
14941 if(!target) target = normal_find_target(ANI_RUNATTACK,0); in common_try_runattack()
14950 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack()
18501 if(self->running && validanim(self,ANI_RUNATTACK)) // New run attack code section in player_think()
18508 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()
H A Dopenborscript.c8620 ICMPCONST(ANI_RUNATTACK)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h305 #define ANI_RUNATTACK 37 // Animation played when a player is running and presses attack macro
H A Dopenbor.c6097 ani_id = ANI_RUNATTACK; // New attack for when a player is running in translate_ani_id()
20426 if(!self->running || !validanim(self, ANI_RUNATTACK)) in common_try_runattack()
20434 target = normal_find_target(ANI_RUNATTACK, 0); in common_try_runattack()
20446 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack()
25269 if(self->running && validanim(self, ANI_RUNATTACK)) // New run attack code section in player_think()
25276 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()
H A Dopenborscript.c10307 ICMPCONST(ANI_RUNATTACK) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h392 ANI_RUNATTACK, // Animation played when a player is running and presses attack enumerator
H A Dopenbor.c6947 ani_id = ANI_RUNATTACK; // New attack for when a player is running in translate_ani_id()
23544 if(!self->running || !validanim(self, ANI_RUNATTACK)) in common_try_runattack()
23552 target = normal_find_target(ANI_RUNATTACK, 0); in common_try_runattack()
23564 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack()
28734 if(self->running && validanim(self, ANI_RUNATTACK)) // New run attack code section in player_think()
28741 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()
H A Dopenborscript.c13098 ICMPCONST(ANI_RUNATTACK) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h629 ANI_RUNATTACK, // Animation played when a player is running and presses attack enumerator
H A Dopenbor.c7217 ani_id = ANI_RUNATTACK; // New attack for when a player is running in translate_ani_id()
25561 if(!self->running || !validanim(self, ANI_RUNATTACK)) in common_try_runattack()
25569 target = normal_find_target(ANI_RUNATTACK, 0); in common_try_runattack()
25581 ent_set_anim(self, ANI_RUNATTACK, 0); in common_try_runattack()
31598 if(self->running && validanim(self, ANI_RUNATTACK)) // New run attack code section in player_think()
31605 ent_set_anim(self, ANI_RUNATTACK, 0); in player_think()