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Searched refs:ANI_RUNJUMPATTACK (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c462 ICMPCONST(ANI_RUNJUMPATTACK) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h298 #define ANI_RUNJUMPATTACK 38 // Animation played when a player is running and jumps and presse… macro
H A Dopenbor.c6243 ani_id = ANI_RUNJUMPATTACK; in load_cached_model()
17479 …else if(self->running && validanim(self,ANI_RUNJUMPATTACK)) ent_set_anim(self, ANI_RUNJUMPATTACK, … in player_jump_check()
H A Dopenborscript.c9054 ICMPCONST(ANI_RUNJUMPATTACK) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h299 #define ANI_RUNJUMPATTACK 38 // Animation played when a player is running and jumps and presse… macro
H A Dopenbor.c6315 ani_id = ANI_RUNJUMPATTACK; in load_cached_model()
18038 …else if(self->running && validanim(self,ANI_RUNJUMPATTACK)) ent_set_anim(self, ANI_RUNJUMPATTACK, … in player_jump_check()
H A Dopenborscript.c8621 ICMPCONST(ANI_RUNJUMPATTACK)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h306 #define ANI_RUNJUMPATTACK 38 // Animation played when a player is running and jumps and presse… macro
H A Dopenbor.c6093 ani_id = ANI_RUNJUMPATTACK; in translate_ani_id()
24711 else if(self->running && validanim(self, ANI_RUNJUMPATTACK)) in player_jump_check()
24713 …ent_set_anim(self, ANI_RUNJUMPATTACK, 0); // Added so an extra strong jump attack can be execut… in player_jump_check()
H A Dopenborscript.c10308 ICMPCONST(ANI_RUNJUMPATTACK) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h393 ANI_RUNJUMPATTACK, // Animation played when a player is running and jumps and presses attack enumerator
H A Dopenbor.c6943 ani_id = ANI_RUNJUMPATTACK; in translate_ani_id()
28147 else if(self->running && validanim(self, ANI_RUNJUMPATTACK)) in player_jump_check()
28149 …ent_set_anim(self, ANI_RUNJUMPATTACK, 0); // Added so an extra strong jump attack can be execut… in player_jump_check()
H A Dopenborscript.c13099 ICMPCONST(ANI_RUNJUMPATTACK) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h630 ANI_RUNJUMPATTACK, // Animation played when a player is running and jumps and presses attack enumerator
H A Dopenbor.c7213 ani_id = ANI_RUNJUMPATTACK; in translate_ani_id()
30993 else if(self->running && validanim(self, ANI_RUNJUMPATTACK)) in player_jump_check()
30995 …ent_set_anim(self, ANI_RUNJUMPATTACK, 0); // Added so an extra strong jump attack can be execut… in player_jump_check()