Searched refs:ANI_RUNJUMPATTACK (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 462 ICMPCONST(ANI_RUNJUMPATTACK) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 298 #define ANI_RUNJUMPATTACK 38 // Animation played when a player is running and jumps and presse… macro
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H A D | openbor.c | 6243 ani_id = ANI_RUNJUMPATTACK; in load_cached_model() 17479 …else if(self->running && validanim(self,ANI_RUNJUMPATTACK)) ent_set_anim(self, ANI_RUNJUMPATTACK, … in player_jump_check()
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H A D | openborscript.c | 9054 ICMPCONST(ANI_RUNJUMPATTACK) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 299 #define ANI_RUNJUMPATTACK 38 // Animation played when a player is running and jumps and presse… macro
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H A D | openbor.c | 6315 ani_id = ANI_RUNJUMPATTACK; in load_cached_model() 18038 …else if(self->running && validanim(self,ANI_RUNJUMPATTACK)) ent_set_anim(self, ANI_RUNJUMPATTACK, … in player_jump_check()
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H A D | openborscript.c | 8621 ICMPCONST(ANI_RUNJUMPATTACK)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 306 #define ANI_RUNJUMPATTACK 38 // Animation played when a player is running and jumps and presse… macro
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H A D | openbor.c | 6093 ani_id = ANI_RUNJUMPATTACK; in translate_ani_id() 24711 else if(self->running && validanim(self, ANI_RUNJUMPATTACK)) in player_jump_check() 24713 …ent_set_anim(self, ANI_RUNJUMPATTACK, 0); // Added so an extra strong jump attack can be execut… in player_jump_check()
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H A D | openborscript.c | 10308 ICMPCONST(ANI_RUNJUMPATTACK) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 393 ANI_RUNJUMPATTACK, // Animation played when a player is running and jumps and presses attack enumerator
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H A D | openbor.c | 6943 ani_id = ANI_RUNJUMPATTACK; in translate_ani_id() 28147 else if(self->running && validanim(self, ANI_RUNJUMPATTACK)) in player_jump_check() 28149 …ent_set_anim(self, ANI_RUNJUMPATTACK, 0); // Added so an extra strong jump attack can be execut… in player_jump_check()
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H A D | openborscript.c | 13099 ICMPCONST(ANI_RUNJUMPATTACK) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 630 ANI_RUNJUMPATTACK, // Animation played when a player is running and jumps and presses attack enumerator
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H A D | openbor.c | 7213 ani_id = ANI_RUNJUMPATTACK; in translate_ani_id() 30993 else if(self->running && validanim(self, ANI_RUNJUMPATTACK)) in player_jump_check() 30995 …ent_set_anim(self, ANI_RUNJUMPATTACK, 0); // Added so an extra strong jump attack can be execut… in player_jump_check()
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