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Searched refs:ANI_RUNSLIDE (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c537 ICMPCONST(ANI_RUNSLIDE) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h383 #define ANI_RUNSLIDE 123 //Down + Jump while running. macro
H A Dopenborscript.c9140 ICMPCONST(ANI_RUNSLIDE) in mapstrings_transconst()
9198 ICMPCONST(ANI_RUNSLIDE); in mapstrings_transconst()
H A Dopenbor.c6389 ani_id = ANI_RUNSLIDE; in load_cached_model()
18129 if((player[(int)self->playerindex].keys & FLAG_MOVEDOWN) && validanim(self,ANI_RUNSLIDE)) in player_think()
18135 ent_set_anim(self, ANI_RUNSLIDE, 0); in player_think()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h384 #define ANI_RUNSLIDE 123 //Down + Jump while running. macro
H A Dopenborscript.c8707 ICMPCONST(ANI_RUNSLIDE)
8765 ICMPCONST(ANI_RUNSLIDE);
H A Dopenbor.c6469 ani_id = ANI_RUNSLIDE; in load_cached_model()
18575 if((pl->keys & FLAG_MOVEDOWN) && validanim(self,ANI_RUNSLIDE)) in player_think()
18582 ent_set_anim(self, ANI_RUNSLIDE, 0); in player_think()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h391 #define ANI_RUNSLIDE 123 //Down + Jump while running. macro
H A Dopenborscript.c10384 ICMPCONST(ANI_RUNSLIDE) in mapstrings_transconst()
10442 ICMPCONST(ANI_RUNSLIDE) in mapstrings_transconst()
H A Dopenbor.c6290 ani_id = ANI_RUNSLIDE; in translate_ani_id()
25347 if((pl->keys & FLAG_MOVEDOWN) && validanim(self, ANI_RUNSLIDE)) in player_think()
25354 ent_set_anim(self, ANI_RUNSLIDE, 0); in player_think()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h479 ANI_RUNSLIDE, //Down + Jump while running. enumerator
H A Dopenborscript.c13174 ICMPCONST(ANI_RUNSLIDE) in mapstrings_transconst()
13232 ICMPCONST(ANI_RUNSLIDE) in mapstrings_transconst()
H A Dopenbor.c7144 ani_id = ANI_RUNSLIDE; in translate_ani_id()
28812 if((pl->keys & FLAG_MOVEDOWN) && validanim(self, ANI_RUNSLIDE)) in player_think()
28819 ent_set_anim(self, ANI_RUNSLIDE, 0); in player_think()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h718 ANI_RUNSLIDE, //Down + Jump while running. enumerator
H A Dopenbor.c7422 ani_id = ANI_RUNSLIDE; in translate_ani_id()
31680 if((pl->keys & FLAG_MOVEDOWN) && validanim(self, ANI_RUNSLIDE)) in player_think()
31687 ent_set_anim(self, ANI_RUNSLIDE, 0); in player_think()