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Searched refs:ANI_SELECT (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c477 ICMPCONST(ANI_SELECT) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h318 #define ANI_SELECT 58 // Animation that is displayed at the select screen macro
H A Dopenbor.c5855 ani_id = ANI_SELECT; in load_cached_model()
10365 else if(selectScreen && validanim(e,ANI_SELECT)) ent_set_anim(e, ANI_SELECT, 0); in ent_default_init()
10927 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model()
10928 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model()
H A Dopenborscript.c9074 ICMPCONST(ANI_SELECT) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h319 #define ANI_SELECT 58 // Animation that is displayed at the select screen macro
H A Dopenbor.c5959 ani_id = ANI_SELECT; in load_cached_model()
10585 else if(selectScreen && validanim(e,ANI_SELECT)) ent_set_anim(e, ANI_SELECT, 0); in ent_default_init()
11177 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model()
11178 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model()
H A Dopenborscript.c8641 ICMPCONST(ANI_SELECT)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h326 #define ANI_SELECT 58 // Animation that is displayed at the select screen macro
H A Dopenbor.c5652 ani_id = ANI_SELECT; in translate_ani_id()
14426 else if(selectScreen && validanim(e, ANI_SELECT)) in ent_default_init()
14428 ent_set_anim(e, ANI_SELECT, 0); in ent_default_init()
15278 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model()
15280 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model()
H A Dopenborscript.c10323 ICMPCONST(ANI_SELECT) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h413 ANI_SELECT, // Animation that is displayed at the select screen enumerator
H A Dopenbor.c6310 ani_id = ANI_SELECT; in translate_ani_id()
16848 else if(selectScreen && validanim(e, ANI_SELECT)) in ent_default_init()
16850 ent_set_anim(e, ANI_SELECT, 0); in ent_default_init()
17724 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model()
17726 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model()
H A Dopenborscript.c13114 ICMPCONST(ANI_SELECT) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h650 ANI_SELECT, // Animation that is displayed at the select screen in place of idle. enumerator
H A Dopenbor.c6434 ani_id = ANI_SELECT; in translate_ani_id()
17416 else if(selectScreen && validanim(e, ANI_SELECT)) in ent_default_init()
17425 ent_set_anim(e, ANI_SELECT, 0); in ent_default_init()
18350 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model()
18359 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model()
36965 ent_set_anim(example[i], ANI_SELECT, 0); in selectplayer()