/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 477 ICMPCONST(ANI_SELECT) in mapstrings_transconst()
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 318 #define ANI_SELECT 58 // Animation that is displayed at the select screen macro
|
H A D | openbor.c | 5855 ani_id = ANI_SELECT; in load_cached_model() 10365 else if(selectScreen && validanim(e,ANI_SELECT)) ent_set_anim(e, ANI_SELECT, 0); in ent_default_init() 10927 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model() 10928 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model()
|
H A D | openborscript.c | 9074 ICMPCONST(ANI_SELECT) in mapstrings_transconst()
|
/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 319 #define ANI_SELECT 58 // Animation that is displayed at the select screen macro
|
H A D | openbor.c | 5959 ani_id = ANI_SELECT; in load_cached_model() 10585 else if(selectScreen && validanim(e,ANI_SELECT)) ent_set_anim(e, ANI_SELECT, 0); in ent_default_init() 11177 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model() 11178 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model()
|
H A D | openborscript.c | 8641 ICMPCONST(ANI_SELECT)
|
/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 326 #define ANI_SELECT 58 // Animation that is displayed at the select screen macro
|
H A D | openbor.c | 5652 ani_id = ANI_SELECT; in translate_ani_id() 14426 else if(selectScreen && validanim(e, ANI_SELECT)) in ent_default_init() 14428 ent_set_anim(e, ANI_SELECT, 0); in ent_default_init() 15278 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model() 15280 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model()
|
H A D | openborscript.c | 10323 ICMPCONST(ANI_SELECT) in mapstrings_transconst()
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 413 ANI_SELECT, // Animation that is displayed at the select screen enumerator
|
H A D | openbor.c | 6310 ani_id = ANI_SELECT; in translate_ani_id() 16848 else if(selectScreen && validanim(e, ANI_SELECT)) in ent_default_init() 16850 ent_set_anim(e, ANI_SELECT, 0); in ent_default_init() 17724 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model() 17726 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model()
|
H A D | openborscript.c | 13114 ICMPCONST(ANI_SELECT) in mapstrings_transconst()
|
/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 650 ANI_SELECT, // Animation that is displayed at the select screen in place of idle. enumerator
|
H A D | openbor.c | 6434 ani_id = ANI_SELECT; in translate_ani_id() 17416 else if(selectScreen && validanim(e, ANI_SELECT)) in ent_default_init() 17425 ent_set_anim(e, ANI_SELECT, 0); in ent_default_init() 18350 else if(selectScreen && validanim(ent, ANI_SELECT)) in ent_set_model() 18359 ent_set_anim(ent, ANI_SELECT, 0); in ent_set_model() 36965 ent_set_anim(example[i], ANI_SELECT, 0); in selectplayer()
|