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Searched refs:ANI_SHOCK (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c454 ICMPCONST(ANI_SHOCK) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h290 #define ANI_SHOCK 30 // Animation played when knocked down by shock attack macro
H A Dopenborscript.c9045 ICMPCONST(ANI_SHOCK) in mapstrings_transconst()
H A Dopenbor.c231 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
5987 ani_id = ANI_SHOCK; in load_cached_model()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h291 #define ANI_SHOCK 30 // Animation played when knocked down by shock attack macro
H A Dopenborscript.c8612 ICMPCONST(ANI_SHOCK)
H A Dopenbor.c270 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
6095 ani_id = ANI_SHOCK; in load_cached_model()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h298 #define ANI_SHOCK 30 // Animation played when knocked down by shock attack macro
H A Dopenborscript.c10300 ICMPCONST(ANI_SHOCK) in mapstrings_transconst()
H A Dopenbor.c282 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
5816 ani_id = ANI_SHOCK; in translate_ani_id()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h385 ANI_SHOCK, // Animation played when knocked down by shock attack enumerator
H A Dopenbor.c336 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
345 ANI_BACKFALL, ANI_BURN, ANI_BACKFALL, ANI_SHOCK,
6591 ani_id = ANI_SHOCK; in translate_ani_id()
H A Dopenborscript.c13091 ICMPCONST(ANI_SHOCK) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h622 ANI_SHOCK, // Animation played when knocked down by shock attack enumerator
H A Dopenbor.c344 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK,
6723 ani_id = ANI_SHOCK; in translate_ani_id()