Searched refs:ANI_SHOCK (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 454 ICMPCONST(ANI_SHOCK) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 290 #define ANI_SHOCK 30 // Animation played when knocked down by shock attack macro
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H A D | openborscript.c | 9045 ICMPCONST(ANI_SHOCK) in mapstrings_transconst()
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H A D | openbor.c | 231 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK, 5987 ani_id = ANI_SHOCK; in load_cached_model()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 291 #define ANI_SHOCK 30 // Animation played when knocked down by shock attack macro
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H A D | openborscript.c | 8612 ICMPCONST(ANI_SHOCK)
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H A D | openbor.c | 270 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK, 6095 ani_id = ANI_SHOCK; in load_cached_model()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 298 #define ANI_SHOCK 30 // Animation played when knocked down by shock attack macro
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H A D | openborscript.c | 10300 ICMPCONST(ANI_SHOCK) in mapstrings_transconst()
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H A D | openbor.c | 282 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK, 5816 ani_id = ANI_SHOCK; in translate_ani_id()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 385 ANI_SHOCK, // Animation played when knocked down by shock attack enumerator
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H A D | openbor.c | 336 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK, 345 ANI_BACKFALL, ANI_BURN, ANI_BACKFALL, ANI_SHOCK, 6591 ani_id = ANI_SHOCK; in translate_ani_id()
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H A D | openborscript.c | 13091 ICMPCONST(ANI_SHOCK) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 622 ANI_SHOCK, // Animation played when knocked down by shock attack enumerator
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H A D | openbor.c | 344 ANI_FALL, ANI_BURN, ANI_FALL, ANI_SHOCK, 6723 ani_id = ANI_SHOCK; in translate_ani_id()
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