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Searched refs:ANI_SHOCKPAIN (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c456 ICMPCONST(ANI_SHOCKPAIN) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h292 #define ANI_SHOCKPAIN 32 // Animation played when not knocked down by shock attack macro
H A Dopenborscript.c9048 ICMPCONST(ANI_SHOCKPAIN) in mapstrings_transconst()
H A Dopenbor.c252 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
5939 ani_id = ANI_SHOCKPAIN; in load_cached_model()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h293 #define ANI_SHOCKPAIN 32 // Animation played when not knocked down by shock attack macro
H A Dopenborscript.c8615 ICMPCONST(ANI_SHOCKPAIN)
H A Dopenbor.c291 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
6047 ani_id = ANI_SHOCKPAIN; in load_cached_model()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h300 #define ANI_SHOCKPAIN 32 // Animation played when not knocked down by shock attack macro
H A Dopenborscript.c10302 ICMPCONST(ANI_SHOCKPAIN) in mapstrings_transconst()
H A Dopenbor.c309 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
5755 ani_id = ANI_SHOCKPAIN; in translate_ani_id()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h387 ANI_SHOCKPAIN, // Animation played when not knocked down by shock attack enumerator
H A Dopenbor.c372 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
381 ANI_BACKPAIN, ANI_BURNPAIN, ANI_BACKPAIN, ANI_SHOCKPAIN,
6477 ani_id = ANI_SHOCKPAIN; in translate_ani_id()
H A Dopenborscript.c13093 ICMPCONST(ANI_SHOCKPAIN) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h624 ANI_SHOCKPAIN, // Animation played when not knocked down by shock attack enumerator
H A Dopenbor.c404 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN,
6601 ani_id = ANI_SHOCKPAIN; in translate_ani_id()