Searched refs:ANI_SHOCKPAIN (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 456 ICMPCONST(ANI_SHOCKPAIN) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 292 #define ANI_SHOCKPAIN 32 // Animation played when not knocked down by shock attack macro
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H A D | openborscript.c | 9048 ICMPCONST(ANI_SHOCKPAIN) in mapstrings_transconst()
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H A D | openbor.c | 252 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 5939 ani_id = ANI_SHOCKPAIN; in load_cached_model()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 293 #define ANI_SHOCKPAIN 32 // Animation played when not knocked down by shock attack macro
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H A D | openborscript.c | 8615 ICMPCONST(ANI_SHOCKPAIN)
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H A D | openbor.c | 291 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 6047 ani_id = ANI_SHOCKPAIN; in load_cached_model()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 300 #define ANI_SHOCKPAIN 32 // Animation played when not knocked down by shock attack macro
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H A D | openborscript.c | 10302 ICMPCONST(ANI_SHOCKPAIN) in mapstrings_transconst()
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H A D | openbor.c | 309 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 5755 ani_id = ANI_SHOCKPAIN; in translate_ani_id()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 387 ANI_SHOCKPAIN, // Animation played when not knocked down by shock attack enumerator
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H A D | openbor.c | 372 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 381 ANI_BACKPAIN, ANI_BURNPAIN, ANI_BACKPAIN, ANI_SHOCKPAIN, 6477 ani_id = ANI_SHOCKPAIN; in translate_ani_id()
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H A D | openborscript.c | 13093 ICMPCONST(ANI_SHOCKPAIN) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 624 ANI_SHOCKPAIN, // Animation played when not knocked down by shock attack enumerator
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H A D | openbor.c | 404 ANI_PAIN, ANI_BURNPAIN, ANI_PAIN, ANI_SHOCKPAIN, 6601 ani_id = ANI_SHOCKPAIN; in translate_ani_id()
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