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Searched refs:ANI_SLEEP (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c498 ICMPCONST(ANI_SLEEP) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h340 #define ANI_SLEEP 80 macro
H A Dopenbor.c5864 ani_id = ANI_SLEEP; in load_cached_model()
10815 if(aninum!=ANI_SLEEP) in ent_set_anim()
18440 …else if(validanim(ent,ANI_SLEEP) && (time >= ent->sleeptime) && ent->animating) //ANI_SLEEP, s… in common_idle_anim()
18442 ent_set_anim(ent, ANI_SLEEP, 0); //Set sleep anim. in common_idle_anim()
H A Dopenborscript.c9096 ICMPCONST(ANI_SLEEP) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h341 #define ANI_SLEEP 80 macro
H A Dopenbor.c5969 ani_id = ANI_SLEEP; in load_cached_model()
11056 if(aninum!=ANI_SLEEP) in ent_set_anim()
18897 …else if(validanim(ent,ANI_SLEEP) && (time >= ent->sleeptime) && ent->animating) //ANI_SLEEP, s… in common_idle_anim()
18899 ent_set_anim(ent, ANI_SLEEP, 0); //Set sleep anim. in common_idle_anim()
H A Dopenborscript.c8663 ICMPCONST(ANI_SLEEP)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h348 #define ANI_SLEEP 80 macro
H A Dopenbor.c5663 ani_id = ANI_SLEEP; in translate_ani_id()
14340 else if(validanim(ent, ANI_SLEEP) && time > ent->sleeptime) //ANI_SLEEP, sleeptime up in common_idle_anim()
14342 … ent_set_anim(ent, ANI_SLEEP, 0); //Set sleep anim. in common_idle_anim()
17318 if(!(self->idling & 2) || (self->animnum == ANI_SLEEP && !self->animating)) in update_animation()
H A Dopenborscript.c10345 ICMPCONST(ANI_SLEEP) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h434 ANI_SLEEP, enumerator
H A Dopenbor.c6321 ani_id = ANI_SLEEP; in translate_ani_id()
16762 else if(validanim(ent, ANI_SLEEP) && time > ent->sleeptime) //ANI_SLEEP, sleeptime up in common_idle_anim()
16764 … ent_set_anim(ent, ANI_SLEEP, 0); //Set sleep anim. in common_idle_anim()
20224 if(!(self->idling & 2) || (self->animnum == ANI_SLEEP && !self->animating)) in update_animation()
H A Dopenborscript.c13135 ICMPCONST(ANI_SLEEP) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h673 ANI_SLEEP, enumerator
H A Dopenbor.c6453 ani_id = ANI_SLEEP; in translate_ani_id()
17298 else if(validanim(ent, ANI_SLEEP) && _time > ent->sleeptime) //ANI_SLEEP, sleeptime up in common_idle_anim()
17300 … ent_set_anim(ent, ANI_SLEEP, 0); //Set sleep anim. in common_idle_anim()
21311 if(!(self->idling & IDLING_ACTIVE) || (self->animnum == ANI_SLEEP && !self->animating)) in update_animation()