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Searched refs:ANI_THROWATTACK (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c481 ICMPCONST(ANI_THROWATTACK) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h322 #define ANI_THROWATTACK 62 // Added for subtype projectile macro
H A Dopenbor.c6151 ani_id = ANI_THROWATTACK; in load_cached_model()
13655 validanim(self,ANI_THROWATTACK) && in normal_prepare()
13656 (target = normal_find_target(ANI_THROWATTACK,0))) in normal_prepare()
13659 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare()
14719 if(!found && validanim(self,ANI_THROWATTACK) && in common_try_normalattack()
14721 (target || (target=normal_find_target(ANI_THROWATTACK,0))) ) in common_try_normalattack()
18106 validanim(self,ANI_THROWATTACK) ) in player_think()
18109 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()
H A Dopenborscript.c9078 ICMPCONST(ANI_THROWATTACK) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h323 #define ANI_THROWATTACK 62 // Added for subtype projectile macro
H A Dopenbor.c6259 ani_id = ANI_THROWATTACK; in load_cached_model()
13964 validanim(self,ANI_THROWATTACK) && in normal_prepare()
13965 check_range(self, target, ANI_THROWATTACK)) in normal_prepare()
13969 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare()
15003 if( validanim(self,ANI_THROWATTACK) && in pick_random_attack()
15005 (!target || check_range(self, target, ANI_THROWATTACK) )) in pick_random_attack()
15007 atkchoices[found++] = ANI_THROWATTACK; in pick_random_attack()
18552 validanim(self,ANI_THROWATTACK) ) in player_think()
18556 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()
H A Dopenborscript.c8645 ICMPCONST(ANI_THROWATTACK)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h330 #define ANI_THROWATTACK 62 // Added for subtype projectile macro
H A Dopenbor.c6023 ani_id = ANI_THROWATTACK; in translate_ani_id()
19178 validanim(self, ANI_THROWATTACK) && in normal_prepare()
19179 check_range(self, target, ANI_THROWATTACK)) in normal_prepare()
19183 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare()
20507 if( validanim(self, ANI_THROWATTACK) && in pick_random_attack()
20509 (!target || check_range(self, target, ANI_THROWATTACK) )) in pick_random_attack()
20511 atkchoices[found++] = ANI_THROWATTACK; in pick_random_attack()
25320 validanim(self, ANI_THROWATTACK) ) in player_think()
25324 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()
H A Dopenborscript.c10327 ICMPCONST(ANI_THROWATTACK) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h417 ANI_THROWATTACK, // Added for subtype projectile enumerator
H A Dopenbor.c6850 ani_id = ANI_THROWATTACK; in translate_ani_id()
22293 validanim(self, ANI_THROWATTACK) && in normal_prepare()
22294 check_range(self, target, ANI_THROWATTACK)) in normal_prepare()
22298 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare()
23625 if( validanim(self, ANI_THROWATTACK) && in pick_random_attack()
23627 (!target || check_range(self, target, ANI_THROWATTACK) )) in pick_random_attack()
23629 atkchoices[found++] = ANI_THROWATTACK; in pick_random_attack()
28785 validanim(self, ANI_THROWATTACK) ) in player_think()
28789 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()
H A Dopenborscript.c13118 ICMPCONST(ANI_THROWATTACK) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h656 ANI_THROWATTACK, // Added for subtype projectile enumerator
H A Dopenbor.c7120 ani_id = ANI_THROWATTACK; in translate_ani_id()
23937 validanim(self, ANI_THROWATTACK) && in normal_prepare()
23938 check_range_target_all(self, target, ANI_THROWATTACK)) in normal_prepare()
23942 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare()
25668 if( validanim(self, ANI_THROWATTACK) && in pick_random_attack()
25670 (!target || check_range_target_all(self, target, ANI_THROWATTACK) )) in pick_random_attack()
25672 atkchoices[found++] = ANI_THROWATTACK; in pick_random_attack()
31653 validanim(self, ANI_THROWATTACK) ) in player_think()
31657 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()