/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 481 ICMPCONST(ANI_THROWATTACK) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 322 #define ANI_THROWATTACK 62 // Added for subtype projectile macro
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H A D | openbor.c | 6151 ani_id = ANI_THROWATTACK; in load_cached_model() 13655 validanim(self,ANI_THROWATTACK) && in normal_prepare() 13656 (target = normal_find_target(ANI_THROWATTACK,0))) in normal_prepare() 13659 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare() 14719 if(!found && validanim(self,ANI_THROWATTACK) && in common_try_normalattack() 14721 (target || (target=normal_find_target(ANI_THROWATTACK,0))) ) in common_try_normalattack() 18106 validanim(self,ANI_THROWATTACK) ) in player_think() 18109 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()
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H A D | openborscript.c | 9078 ICMPCONST(ANI_THROWATTACK) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 323 #define ANI_THROWATTACK 62 // Added for subtype projectile macro
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H A D | openbor.c | 6259 ani_id = ANI_THROWATTACK; in load_cached_model() 13964 validanim(self,ANI_THROWATTACK) && in normal_prepare() 13965 check_range(self, target, ANI_THROWATTACK)) in normal_prepare() 13969 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare() 15003 if( validanim(self,ANI_THROWATTACK) && in pick_random_attack() 15005 (!target || check_range(self, target, ANI_THROWATTACK) )) in pick_random_attack() 15007 atkchoices[found++] = ANI_THROWATTACK; in pick_random_attack() 18552 validanim(self,ANI_THROWATTACK) ) in player_think() 18556 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()
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H A D | openborscript.c | 8645 ICMPCONST(ANI_THROWATTACK)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 330 #define ANI_THROWATTACK 62 // Added for subtype projectile macro
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H A D | openbor.c | 6023 ani_id = ANI_THROWATTACK; in translate_ani_id() 19178 validanim(self, ANI_THROWATTACK) && in normal_prepare() 19179 check_range(self, target, ANI_THROWATTACK)) in normal_prepare() 19183 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare() 20507 if( validanim(self, ANI_THROWATTACK) && in pick_random_attack() 20509 (!target || check_range(self, target, ANI_THROWATTACK) )) in pick_random_attack() 20511 atkchoices[found++] = ANI_THROWATTACK; in pick_random_attack() 25320 validanim(self, ANI_THROWATTACK) ) in player_think() 25324 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()
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H A D | openborscript.c | 10327 ICMPCONST(ANI_THROWATTACK) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 417 ANI_THROWATTACK, // Added for subtype projectile enumerator
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H A D | openbor.c | 6850 ani_id = ANI_THROWATTACK; in translate_ani_id() 22293 validanim(self, ANI_THROWATTACK) && in normal_prepare() 22294 check_range(self, target, ANI_THROWATTACK)) in normal_prepare() 22298 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare() 23625 if( validanim(self, ANI_THROWATTACK) && in pick_random_attack() 23627 (!target || check_range(self, target, ANI_THROWATTACK) )) in pick_random_attack() 23629 atkchoices[found++] = ANI_THROWATTACK; in pick_random_attack() 28785 validanim(self, ANI_THROWATTACK) ) in player_think() 28789 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()
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H A D | openborscript.c | 13118 ICMPCONST(ANI_THROWATTACK) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 656 ANI_THROWATTACK, // Added for subtype projectile enumerator
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H A D | openbor.c | 7120 ani_id = ANI_THROWATTACK; in translate_ani_id() 23937 validanim(self, ANI_THROWATTACK) && in normal_prepare() 23938 check_range_target_all(self, target, ANI_THROWATTACK)) in normal_prepare() 23942 ent_set_anim(self, ANI_THROWATTACK, 0); in normal_prepare() 25668 if( validanim(self, ANI_THROWATTACK) && in pick_random_attack() 25670 (!target || check_range_target_all(self, target, ANI_THROWATTACK) )) in pick_random_attack() 25672 atkchoices[found++] = ANI_THROWATTACK; in pick_random_attack() 31653 validanim(self, ANI_THROWATTACK) ) in player_think() 31657 ent_set_anim(self, ANI_THROWATTACK, 0); in player_think()
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