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Searched refs:ANI_TURN (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c517 ICMPCONST(ANI_TURN) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h363 #define ANI_TURN 103 // turn back/flip macro
H A Dopenbor.c6368 ani_id = ANI_TURN; in load_cached_model()
13641 if(predir != self->direction && validanim(self,ANI_TURN)) in normal_prepare()
13646 ent_set_anim(self, ANI_TURN, 0); in normal_prepare()
16244 if(self->direction != predir && validanim(self,ANI_TURN)){ in common_move()
16246 ent_set_anim(self, ANI_TURN, 0); in common_move()
18283 if(validanim(self,ANI_TURN)) in player_think()
18286 ent_set_anim(self, ANI_TURN, 0); in player_think()
18295 ent_set_anim(self, ANI_TURN, 0); in player_think()
18328 if(validanim(self,ANI_TURN)) in player_think()
18331 ent_set_anim(self, ANI_TURN, 0); in player_think()
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H A Dopenborscript.c9119 ICMPCONST(ANI_TURN) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h364 #define ANI_TURN 103 // turn back/flip macro
H A Dopenbor.c6448 ani_id = ANI_TURN; in load_cached_model()
13948 if(predir != self->direction && validanim(self,ANI_TURN)) in normal_prepare()
13954 ent_set_anim(self, ANI_TURN, 0); in normal_prepare()
16891 if(self->direction != predir && validanim(self,ANI_TURN)){ in common_move()
16895 ent_set_anim(self, ANI_TURN, 0); in common_move()
18731 if(validanim(self,ANI_TURN)) in player_think()
18736 ent_set_anim(self, ANI_TURN, 0); in player_think()
18746 ent_set_anim(self, ANI_TURN, 0); in player_think()
18778 if(validanim(self,ANI_TURN)) in player_think()
18783 ent_set_anim(self, ANI_TURN, 0); in player_think()
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H A Dopenborscript.c8686 ICMPCONST(ANI_TURN)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h371 #define ANI_TURN 103 // turn back/flip macro
H A Dopenbor.c6262 ani_id = ANI_TURN; in translate_ani_id()
19159 if(predir != self->direction && validanim(self, ANI_TURN)) in normal_prepare()
19165 ent_set_anim(self, ANI_TURN, 0); in normal_prepare()
23138 if(self->direction != predir && validanim(self, ANI_TURN)) in common_move()
23143 ent_set_anim(self, ANI_TURN, 0); in common_move()
25553 if(validanim(self, ANI_TURN)) in player_think()
25558 ent_set_anim(self, ANI_TURN, 0); in player_think()
25568 ent_set_anim(self, ANI_TURN, 0); in player_think()
25608 if(validanim(self, ANI_TURN)) in player_think()
25613 ent_set_anim(self, ANI_TURN, 0); in player_think()
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H A Dopenborscript.c10364 ICMPCONST(ANI_TURN) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h457 ANI_TURN, // turn back/flip enumerator
H A Dopenbor.c7108 ani_id = ANI_TURN; in translate_ani_id()
22276 if(predir != self->direction && validanim(self, ANI_TURN)) in normal_prepare()
22282 ent_set_anim(self, ANI_TURN, 0); in normal_prepare()
26519 if(self->direction != predir && validanim(self, ANI_TURN)) in common_move()
26524 ent_set_anim(self, ANI_TURN, 0); in common_move()
29018 if(validanim(self, ANI_TURN)) in player_think()
29023 ent_set_anim(self, ANI_TURN, 0); in player_think()
29033 ent_set_anim(self, ANI_TURN, 0); in player_think()
29073 if(validanim(self, ANI_TURN)) in player_think()
29078 ent_set_anim(self, ANI_TURN, 0); in player_think()
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H A Dopenborscript.c13154 ICMPCONST(ANI_TURN) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h696 ANI_TURN, // turn back/flip enumerator
H A Dopenbor.c7386 ani_id = ANI_TURN; in translate_ani_id()
23871 if(predir != self->direction && validanim(self, ANI_TURN)) in upper_prepare()
23876 ent_set_anim(self, ANI_TURN, 0); in upper_prepare()
23926 ent_set_anim(self, ANI_TURN, 0); in normal_prepare()
28954 ent_set_anim(self, ANI_TURN, 0); in common_move()
31885 if(validanim(self, ANI_TURN)) in player_think()
31890 ent_set_anim(self, ANI_TURN, 0); in player_think()
31900 ent_set_anim(self, ANI_TURN, 0); in player_think()
31940 if(validanim(self, ANI_TURN)) in player_think()
31945 ent_set_anim(self, ANI_TURN, 0); in player_think()
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