/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 517 ICMPCONST(ANI_TURN) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 363 #define ANI_TURN 103 // turn back/flip macro
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H A D | openbor.c | 6368 ani_id = ANI_TURN; in load_cached_model() 13641 if(predir != self->direction && validanim(self,ANI_TURN)) in normal_prepare() 13646 ent_set_anim(self, ANI_TURN, 0); in normal_prepare() 16244 if(self->direction != predir && validanim(self,ANI_TURN)){ in common_move() 16246 ent_set_anim(self, ANI_TURN, 0); in common_move() 18283 if(validanim(self,ANI_TURN)) in player_think() 18286 ent_set_anim(self, ANI_TURN, 0); in player_think() 18295 ent_set_anim(self, ANI_TURN, 0); in player_think() 18328 if(validanim(self,ANI_TURN)) in player_think() 18331 ent_set_anim(self, ANI_TURN, 0); in player_think() [all …]
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H A D | openborscript.c | 9119 ICMPCONST(ANI_TURN) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 364 #define ANI_TURN 103 // turn back/flip macro
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H A D | openbor.c | 6448 ani_id = ANI_TURN; in load_cached_model() 13948 if(predir != self->direction && validanim(self,ANI_TURN)) in normal_prepare() 13954 ent_set_anim(self, ANI_TURN, 0); in normal_prepare() 16891 if(self->direction != predir && validanim(self,ANI_TURN)){ in common_move() 16895 ent_set_anim(self, ANI_TURN, 0); in common_move() 18731 if(validanim(self,ANI_TURN)) in player_think() 18736 ent_set_anim(self, ANI_TURN, 0); in player_think() 18746 ent_set_anim(self, ANI_TURN, 0); in player_think() 18778 if(validanim(self,ANI_TURN)) in player_think() 18783 ent_set_anim(self, ANI_TURN, 0); in player_think() [all …]
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H A D | openborscript.c | 8686 ICMPCONST(ANI_TURN)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 371 #define ANI_TURN 103 // turn back/flip macro
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H A D | openbor.c | 6262 ani_id = ANI_TURN; in translate_ani_id() 19159 if(predir != self->direction && validanim(self, ANI_TURN)) in normal_prepare() 19165 ent_set_anim(self, ANI_TURN, 0); in normal_prepare() 23138 if(self->direction != predir && validanim(self, ANI_TURN)) in common_move() 23143 ent_set_anim(self, ANI_TURN, 0); in common_move() 25553 if(validanim(self, ANI_TURN)) in player_think() 25558 ent_set_anim(self, ANI_TURN, 0); in player_think() 25568 ent_set_anim(self, ANI_TURN, 0); in player_think() 25608 if(validanim(self, ANI_TURN)) in player_think() 25613 ent_set_anim(self, ANI_TURN, 0); in player_think() [all …]
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H A D | openborscript.c | 10364 ICMPCONST(ANI_TURN) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 457 ANI_TURN, // turn back/flip enumerator
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H A D | openbor.c | 7108 ani_id = ANI_TURN; in translate_ani_id() 22276 if(predir != self->direction && validanim(self, ANI_TURN)) in normal_prepare() 22282 ent_set_anim(self, ANI_TURN, 0); in normal_prepare() 26519 if(self->direction != predir && validanim(self, ANI_TURN)) in common_move() 26524 ent_set_anim(self, ANI_TURN, 0); in common_move() 29018 if(validanim(self, ANI_TURN)) in player_think() 29023 ent_set_anim(self, ANI_TURN, 0); in player_think() 29033 ent_set_anim(self, ANI_TURN, 0); in player_think() 29073 if(validanim(self, ANI_TURN)) in player_think() 29078 ent_set_anim(self, ANI_TURN, 0); in player_think() [all …]
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H A D | openborscript.c | 13154 ICMPCONST(ANI_TURN) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 696 ANI_TURN, // turn back/flip enumerator
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H A D | openbor.c | 7386 ani_id = ANI_TURN; in translate_ani_id() 23871 if(predir != self->direction && validanim(self, ANI_TURN)) in upper_prepare() 23876 ent_set_anim(self, ANI_TURN, 0); in upper_prepare() 23926 ent_set_anim(self, ANI_TURN, 0); in normal_prepare() 28954 ent_set_anim(self, ANI_TURN, 0); in common_move() 31885 if(validanim(self, ANI_TURN)) in player_think() 31890 ent_set_anim(self, ANI_TURN, 0); in player_think() 31900 ent_set_anim(self, ANI_TURN, 0); in player_think() 31940 if(validanim(self, ANI_TURN)) in player_think() 31945 ent_set_anim(self, ANI_TURN, 0); in player_think() [all …]
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