Searched refs:ANI_WALKOFF (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 679 ICMPCONST(ANI_WALKOFF) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 421 #define ANI_WALKOFF 161 macro
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H A D | openbor.c | 6441 ani_id = ANI_WALKOFF; in load_cached_model() 12079 if(self->idling && validanim(self, ANI_WALKOFF)) in check_gravity() 12083 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity()
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H A D | openborscript.c | 9200 ICMPCONST(ANI_WALKOFF); in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 422 #define ANI_WALKOFF 161 macro
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H A D | openbor.c | 6521 ani_id = ANI_WALKOFF; in load_cached_model() 12302 if(self->idling && validanim(self, ANI_WALKOFF)) in check_gravity() 12306 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity()
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H A D | openborscript.c | 8767 ICMPCONST(ANI_WALKOFF);
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 429 #define ANI_WALKOFF 161 macro
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H A D | openbor.c | 6358 ani_id = ANI_WALKOFF; in translate_ani_id() 16881 if(self->idling && validanim(self, ANI_WALKOFF) && diff(self->a, self->base) > 2) in check_gravity() 16885 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity()
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H A D | openborscript.c | 10444 ICMPCONST(ANI_WALKOFF) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 517 ANI_WALKOFF, enumerator
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H A D | openbor.c | 7212 ani_id = ANI_WALKOFF; in translate_ani_id() 19732 …if( self->idling && validanim(self, ANI_WALKOFF) && diff(self->position.y, self->base) > T_WALKOFF… in check_gravity() 19741 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity() 28489 if(self->animnum == ANI_WALKOFF) in player_think()
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H A D | openborscript.c | 13234 ICMPCONST(ANI_WALKOFF) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 756 ANI_WALKOFF, enumerator
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H A D | openbor.c | 7550 ani_id = ANI_WALKOFF; in translate_ani_id() 20807 …if( self->idling && validanim(self, ANI_WALKOFF) && diff(self->position.y, self->base) > T_WALKOFF… in check_gravity() 20817 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity() 31352 if(self->animnum == ANI_WALKOFF) in player_think()
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