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Searched refs:ANI_WALKOFF (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c679 ICMPCONST(ANI_WALKOFF) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h421 #define ANI_WALKOFF 161 macro
H A Dopenbor.c6441 ani_id = ANI_WALKOFF; in load_cached_model()
12079 if(self->idling && validanim(self, ANI_WALKOFF)) in check_gravity()
12083 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity()
H A Dopenborscript.c9200 ICMPCONST(ANI_WALKOFF); in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h422 #define ANI_WALKOFF 161 macro
H A Dopenbor.c6521 ani_id = ANI_WALKOFF; in load_cached_model()
12302 if(self->idling && validanim(self, ANI_WALKOFF)) in check_gravity()
12306 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity()
H A Dopenborscript.c8767 ICMPCONST(ANI_WALKOFF);
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h429 #define ANI_WALKOFF 161 macro
H A Dopenbor.c6358 ani_id = ANI_WALKOFF; in translate_ani_id()
16881 if(self->idling && validanim(self, ANI_WALKOFF) && diff(self->a, self->base) > 2) in check_gravity()
16885 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity()
H A Dopenborscript.c10444 ICMPCONST(ANI_WALKOFF) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h517 ANI_WALKOFF, enumerator
H A Dopenbor.c7212 ani_id = ANI_WALKOFF; in translate_ani_id()
19732 …if( self->idling && validanim(self, ANI_WALKOFF) && diff(self->position.y, self->base) > T_WALKOFF… in check_gravity()
19741 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity()
28489 if(self->animnum == ANI_WALKOFF) in player_think()
H A Dopenborscript.c13234 ICMPCONST(ANI_WALKOFF) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h756 ANI_WALKOFF, enumerator
H A Dopenbor.c7550 ani_id = ANI_WALKOFF; in translate_ani_id()
20807 …if( self->idling && validanim(self, ANI_WALKOFF) && diff(self->position.y, self->base) > T_WALKOFF… in check_gravity()
20817 ent_set_anim(self, ANI_WALKOFF, 0); in check_gravity()
31352 if(self->animnum == ANI_WALKOFF) in player_think()