/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 394 ICMPCONST(ATK_NORMAL) in mapstrings_transconst() 767 ICMPSCONSTC(ATK_NORMAL) in mapstrings_transconst()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 224 #define ATK_NORMAL 0 macro 225 #define ATK_NORMAL1 ATK_NORMAL // making naming rules easier
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H A D | openborscript.c | 9324 type = (LONG)ATK_NORMAL; in openbor_damageentity() 10244 ICMPCONST(ATK_NORMAL) in mapstrings_transconst() 10449 ICMPSCONSTC(ATK_NORMAL) in mapstrings_transconst()
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H A D | openbor.c | 9041 attack.attack_type = ATK_NORMAL; in load_cached_model() 20263 self->damagetype = ATK_NORMAL; in common_takedamage() 20857 set_fall(other, ATK_NORMAL, 0, self, 0, 0, 0, 0, 0, 0); in dothrow() 22940 set_fall(self, ATK_NORMAL, 0, self, 100000, 0, 0, 0, 0, 0); in arrow_move() 23019 set_fall(self, ATK_NORMAL, 0, self, 100000, 0, 0, 0, 0, 0); in star_move() 25880 set_fall(ent_list[i], ATK_NORMAL, 1, self, 0, 0, 0, 0, 0, 0); in drop_all_enemies()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 621 ATK_NORMAL, enumerator 622 ATK_NORMAL1 = ATK_NORMAL,
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H A D | openborscript.c | 12017 type = (LONG)ATK_NORMAL; in openbor_damageentity() 13035 ICMPCONST(ATK_NORMAL) in mapstrings_transconst() 13276 ICMPSCONSTC(ATK_NORMAL) in mapstrings_transconst()
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H A D | openbor.c | 10644 attack.attack_type = ATK_NORMAL; in load_cached_model() 23378 self->damagetype = ATK_NORMAL; in common_takedamage() 23978 set_fall(other, ATK_NORMAL, 0, self, 0, 0, 0, 0, 0, 0, 0); in dothrow() 26168 set_fall(self, ATK_NORMAL, 0, self, 100000, 0, 0, 0, 0, 0, 0); in arrow_move() 26317 set_fall(self, ATK_NORMAL, 0, self, 100000, 0, 0, 0, 0, 0, 0); in boomerang_move() 26392 set_fall(self, ATK_NORMAL, 0, self, 100000, 0, 0, 0, 0, 0, 0); in star_move() 29360 set_fall(ent_list[i], ATK_NORMAL, 1, self, 0, 0, 0, 0, 0, 0, 0); in drop_all_enemies()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 1025 ATK_NORMAL, enumerator 1026 ATK_NORMAL1 = ATK_NORMAL,
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H A D | openbor.c | 147 .attack_type = ATK_NORMAL, 6344 atk_id = ATK_NORMAL; in translate_attack_type() 11151 attack.attack_type = ATK_NORMAL; in load_cached_model() 23194 if(attack_type < ATK_NORMAL || attack_type >= max_attack_types) in set_blockpain() 23196 attack_type = ATK_NORMAL; in set_blockpain() 23213 else if( ent->inbackpain && validanim(ent, animbackblkpains[ATK_NORMAL]) ) in set_blockpain() 23215 ent_set_anim(ent, animbackblkpains[ATK_NORMAL], reset); in set_blockpain() 23227 else if(validanim(ent, animblkpains[ATK_NORMAL])) in set_blockpain() 23235 ent_set_anim(ent, animblkpains[ATK_NORMAL], reset); in set_blockpain() 25397 self->last_damage_type = ATK_NORMAL; in common_takedamage()
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H A D | openborscript.c | 9976 type = (LONG)ATK_NORMAL; in openbor_damageentity() 10060 type = (LONG)ATK_NORMAL; in openbor_getcomputeddamage()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 222 #define ATK_NORMAL 0 macro
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H A D | openbor.c | 6749 attack.attack_type = ATK_NORMAL; in load_cached_model() 14517 else self->damagetype = ATK_NORMAL; in common_takedamage() 14863 set_fall(other, ATK_NORMAL, 0, self, 0, 0, 0, 0, 0, 0); in dothrow() 16095 set_fall(self, ATK_NORMAL, 0, self, 100000, 0, 0, 0, 0, 0); in arrow_move() 16164 set_fall(self, ATK_NORMAL, 0, self, 100000, 0, 0, 0, 0, 0); in star_move() 18732 set_fall(ent_list[i], ATK_NORMAL, 1, self, 0, 0, 0, 0, 0, 0); in drop_all_enemies()
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H A D | openborscript.c | 8382 type = (LONG)ATK_NORMAL; in openbor_damageentity() 8986 ICMPCONST(ATK_NORMAL) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 223 #define ATK_NORMAL 0 macro
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H A D | openbor.c | 6836 attack.attack_type = ATK_NORMAL; in load_cached_model() 14821 else self->damagetype = ATK_NORMAL; in common_takedamage() 15259 set_fall(other, ATK_NORMAL, 0, self, 0, 0, 0, 0, 0, 0); in dothrow() 16736 set_fall(self, ATK_NORMAL, 0, self, 100000, 0, 0, 0, 0, 0); in arrow_move() 16801 set_fall(self, ATK_NORMAL, 0, self, 100000, 0, 0, 0, 0, 0); in star_move() 19198 set_fall(ent_list[i], ATK_NORMAL, 1, self, 0, 0, 0, 0, 0, 0); in drop_all_enemies()
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H A D | openborscript.c | 7919 type = (LONG)ATK_NORMAL; in openbor_damageentity() 8553 ICMPCONST(ATK_NORMAL)
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