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Searched refs:CATEGORY_WEAPON (Results 1 – 19 of 19) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Ditem.cpp94 case CATEGORY_WEAPON: in getItemName()
109 case CATEGORY_WEAPON: in getItemName()
301 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem()
313 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem()
325 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem()
333 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_ARMOR); in equipItem()
466 equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_WEAPON); in equipItem()
715 case CATEGORY_WEAPON: in operator []()
728 case CATEGORY_WEAPON: in operator []()
767 …for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1))… in hasCursedItems()
H A Ditem.h40 CATEGORY_WEAPON = 0, CATEGORY_ARMOR = 1, CATEGORY_ACCESSORY = 2, CATEGORY_MISC = 3, enumerator
246 WeaponItems(Character *character) : InventoryItems(character, CATEGORY_WEAPON) {} in WeaponItems()
H A Dcharacter.cpp159 …for (ItemCategory category = CATEGORY_WEAPON; category <= CATEGORY_MISC; category = (ItemCategory)… in operator =()
977 return CATEGORY_WEAPON; in makeItem()
988 category = CATEGORY_WEAPON; in makeItem()
1017 category = CATEGORY_WEAPON; in makeItem()
1035 category = CATEGORY_WEAPON; in makeItem()
1084 case CATEGORY_WEAPON: in makeItem()
1186 case CATEGORY_WEAPON: in makeItem()
H A Dparty.cpp107 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in clear()
160 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in blackData2CharData()
169 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in charData2BlackData()
176 case CATEGORY_WEAPON: return _weapons; in operator []()
197 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in synchronize()
H A Dresources.cpp53 ITEM_NAMES[CATEGORY_WEAPON] = &WEAPON_NAMES[0]; in Resources()
H A Dscripts.cpp1272 ItemCategory cat = CATEGORY_WEAPON; in cmdGiveEnchanted()
H A Dcombat.cpp1518 case CATEGORY_WEAPON: in attack2()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Ditem.cpp94 case CATEGORY_WEAPON: in getItemName()
109 case CATEGORY_WEAPON: in getItemName()
310 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem()
322 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem()
334 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem()
342 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_ARMOR); in equipItem()
485 equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_WEAPON); in equipItem()
754 case CATEGORY_WEAPON: in operator []()
767 case CATEGORY_WEAPON: in operator []()
806 …for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1))… in hasCursedItems()
H A Ditem.h40 CATEGORY_WEAPON = 0, CATEGORY_ARMOR = 1, CATEGORY_ACCESSORY = 2, CATEGORY_MISC = 3, enumerator
252 WeaponItems(Character *character) : InventoryItems(character, CATEGORY_WEAPON) {} in WeaponItems()
H A Dcharacter.cpp159 …for (ItemCategory category = CATEGORY_WEAPON; category <= CATEGORY_MISC; category = (ItemCategory)… in operator =()
979 return CATEGORY_WEAPON; in makeItem()
990 category = CATEGORY_WEAPON; in makeItem()
1019 category = CATEGORY_WEAPON; in makeItem()
1037 category = CATEGORY_WEAPON; in makeItem()
1086 case CATEGORY_WEAPON: in makeItem()
1188 case CATEGORY_WEAPON: in makeItem()
H A Dparty.cpp107 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in clear()
160 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in blackData2CharData()
169 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in charData2BlackData()
176 case CATEGORY_WEAPON: return _weapons; in operator []()
197 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in synchronize()
H A Dresources.cpp53 ITEM_NAMES[CATEGORY_WEAPON] = &WEAPON_NAMES[0]; in Resources()
H A Dscripts.cpp1282 ItemCategory cat = CATEGORY_WEAPON; in cmdGiveEnchanted()
H A Dcombat.cpp1534 case CATEGORY_WEAPON: in attack2()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/
H A Dcommand_supervisor.cpp178 …_category_options.SetOptionText(CATEGORY_WEAPON, MakeUnicodeString(icon_name) + UTranslate("Weapo… in Initialize()
179 _category_text[CATEGORY_WEAPON].SetText(UTranslate("Weapon")); in Initialize()
182 …_category_options.SetOptionText(CATEGORY_WEAPON, MakeUnicodeString(icon_name) + UTranslate("Bare-… in Initialize()
183 _category_text[CATEGORY_WEAPON].SetText(UTranslate("Bare-hand")); in Initialize()
188 _category_options.EnableOption(CATEGORY_WEAPON, false); in Initialize()
330 …if((category == CATEGORY_WEAPON) || (category == CATEGORY_MAGIC) || (category == CATEGORY_SPECIAL)) in _IsSkillCategorySelected()
438 case CATEGORY_WEAPON: in _ChangeState()
569 _category_options.SetSelection(CATEGORY_WEAPON); in _UpdateAction()
H A Dcommand_settings.h29 CATEGORY_WEAPON = 0, enumerator
H A Dcommand_settings.cpp42 _last_category(CATEGORY_WEAPON), in CommandSettings()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/
H A Ddialogs_items.cpp49 CATEGORY_MISC : CATEGORY_WEAPON; in execute()
119 case CATEGORY_WEAPON: in execute()
482 category = CATEGORY_WEAPON; in execute()
592 case CATEGORY_WEAPON: { in setEquipmentIcons()
670 case CATEGORY_WEAPON: in calcItemCost()
873 case CATEGORY_WEAPON: in doItemOptions()
984 if (category == CATEGORY_WEAPON && item._id >= XEEN_SLAYER_SWORD) { in itemToGold()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/
H A Ddialogs_items.cpp49 CATEGORY_MISC : CATEGORY_WEAPON; in execute()
119 case CATEGORY_WEAPON: in execute()
380 category = CATEGORY_WEAPON; in execute()
563 case CATEGORY_WEAPON: { in setEquipmentIcons()
641 case CATEGORY_WEAPON: in calcItemCost()
850 case CATEGORY_WEAPON: in doItemOptions()
961 if (category == CATEGORY_WEAPON && item._id >= XEEN_SLAYER_SWORD) { in itemToGold()