/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | item.cpp | 94 case CATEGORY_WEAPON: in getItemName() 109 case CATEGORY_WEAPON: in getItemName() 301 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem() 313 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem() 325 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem() 333 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_ARMOR); in equipItem() 466 equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_WEAPON); in equipItem() 715 case CATEGORY_WEAPON: in operator []() 728 case CATEGORY_WEAPON: in operator []() 767 …for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1))… in hasCursedItems()
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H A D | item.h | 40 CATEGORY_WEAPON = 0, CATEGORY_ARMOR = 1, CATEGORY_ACCESSORY = 2, CATEGORY_MISC = 3, enumerator 246 WeaponItems(Character *character) : InventoryItems(character, CATEGORY_WEAPON) {} in WeaponItems()
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H A D | character.cpp | 159 …for (ItemCategory category = CATEGORY_WEAPON; category <= CATEGORY_MISC; category = (ItemCategory)… in operator =() 977 return CATEGORY_WEAPON; in makeItem() 988 category = CATEGORY_WEAPON; in makeItem() 1017 category = CATEGORY_WEAPON; in makeItem() 1035 category = CATEGORY_WEAPON; in makeItem() 1084 case CATEGORY_WEAPON: in makeItem() 1186 case CATEGORY_WEAPON: in makeItem()
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H A D | party.cpp | 107 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in clear() 160 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in blackData2CharData() 169 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in charData2BlackData() 176 case CATEGORY_WEAPON: return _weapons; in operator []() 197 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in synchronize()
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H A D | resources.cpp | 53 ITEM_NAMES[CATEGORY_WEAPON] = &WEAPON_NAMES[0]; in Resources()
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H A D | scripts.cpp | 1272 ItemCategory cat = CATEGORY_WEAPON; in cmdGiveEnchanted()
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H A D | combat.cpp | 1518 case CATEGORY_WEAPON: in attack2()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | item.cpp | 94 case CATEGORY_WEAPON: in getItemName() 109 case CATEGORY_WEAPON: in getItemName() 310 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem() 322 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem() 334 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON); in equipItem() 342 equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_ARMOR); in equipItem() 485 equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_WEAPON); in equipItem() 754 case CATEGORY_WEAPON: in operator []() 767 case CATEGORY_WEAPON: in operator []() 806 …for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1))… in hasCursedItems()
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H A D | item.h | 40 CATEGORY_WEAPON = 0, CATEGORY_ARMOR = 1, CATEGORY_ACCESSORY = 2, CATEGORY_MISC = 3, enumerator 252 WeaponItems(Character *character) : InventoryItems(character, CATEGORY_WEAPON) {} in WeaponItems()
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H A D | character.cpp | 159 …for (ItemCategory category = CATEGORY_WEAPON; category <= CATEGORY_MISC; category = (ItemCategory)… in operator =() 979 return CATEGORY_WEAPON; in makeItem() 990 category = CATEGORY_WEAPON; in makeItem() 1019 category = CATEGORY_WEAPON; in makeItem() 1037 category = CATEGORY_WEAPON; in makeItem() 1086 case CATEGORY_WEAPON: in makeItem() 1188 case CATEGORY_WEAPON: in makeItem()
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H A D | party.cpp | 107 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in clear() 160 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in blackData2CharData() 169 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in charData2BlackData() 176 case CATEGORY_WEAPON: return _weapons; in operator []() 197 for (ItemCategory cat = CATEGORY_WEAPON; cat <= CATEGORY_MISC; cat = (ItemCategory)((int)cat + 1)) in synchronize()
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H A D | resources.cpp | 53 ITEM_NAMES[CATEGORY_WEAPON] = &WEAPON_NAMES[0]; in Resources()
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H A D | scripts.cpp | 1282 ItemCategory cat = CATEGORY_WEAPON; in cmdGiveEnchanted()
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H A D | combat.cpp | 1534 case CATEGORY_WEAPON: in attack2()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/ |
H A D | command_supervisor.cpp | 178 …_category_options.SetOptionText(CATEGORY_WEAPON, MakeUnicodeString(icon_name) + UTranslate("Weapo… in Initialize() 179 _category_text[CATEGORY_WEAPON].SetText(UTranslate("Weapon")); in Initialize() 182 …_category_options.SetOptionText(CATEGORY_WEAPON, MakeUnicodeString(icon_name) + UTranslate("Bare-… in Initialize() 183 _category_text[CATEGORY_WEAPON].SetText(UTranslate("Bare-hand")); in Initialize() 188 _category_options.EnableOption(CATEGORY_WEAPON, false); in Initialize() 330 …if((category == CATEGORY_WEAPON) || (category == CATEGORY_MAGIC) || (category == CATEGORY_SPECIAL)) in _IsSkillCategorySelected() 438 case CATEGORY_WEAPON: in _ChangeState() 569 _category_options.SetSelection(CATEGORY_WEAPON); in _UpdateAction()
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H A D | command_settings.h | 29 CATEGORY_WEAPON = 0, enumerator
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H A D | command_settings.cpp | 42 _last_category(CATEGORY_WEAPON), in CommandSettings()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/ |
H A D | dialogs_items.cpp | 49 CATEGORY_MISC : CATEGORY_WEAPON; in execute() 119 case CATEGORY_WEAPON: in execute() 482 category = CATEGORY_WEAPON; in execute() 592 case CATEGORY_WEAPON: { in setEquipmentIcons() 670 case CATEGORY_WEAPON: in calcItemCost() 873 case CATEGORY_WEAPON: in doItemOptions() 984 if (category == CATEGORY_WEAPON && item._id >= XEEN_SLAYER_SWORD) { in itemToGold()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/ |
H A D | dialogs_items.cpp | 49 CATEGORY_MISC : CATEGORY_WEAPON; in execute() 119 case CATEGORY_WEAPON: in execute() 380 category = CATEGORY_WEAPON; in execute() 563 case CATEGORY_WEAPON: { in setEquipmentIcons() 641 case CATEGORY_WEAPON: in calcItemCost() 850 case CATEGORY_WEAPON: in doItemOptions() 961 if (category == CATEGORY_WEAPON && item._id >= XEEN_SLAYER_SWORD) { in itemToGold()
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