/dports/games/xmris/xmris.4.04/ |
H A D | defmris.c | 60 #define SHE_RIGHT1_BALL_Y (splyrw1_y_hot - CELL_HEIGHT / 2) 62 #define SHE_UP1_BALL_Y (splyrw1_x_hot - CELL_HEIGHT / 2) 64 #define SHE_RIGHT2_BALL_Y (splyrw2_y_hot - CELL_HEIGHT / 2) 95 {{CELL_WIDTH, CELL_HEIGHT}, {0, 0}}, 96 {{CELL_WIDTH, CELL_HEIGHT}, {0, 0}}, 97 {{CELL_WIDTH, CELL_HEIGHT}, {0, 0}}, 98 {{CELL_WIDTH, CELL_HEIGHT}, {0, 0}}, 143 {-GAP_WIDTH / 2, -(CELL_HEIGHT + GAP_HEIGHT) / 2}, 144 {GAP_WIDTH / 2, (CELL_HEIGHT + GAP_HEIGHT) / 2}, 147 {GAP_WIDTH / 2, -(CELL_HEIGHT + GAP_HEIGHT) / 2}, [all …]
|
H A D | defcom.c | 550 {rect_width, rect_height}, {CELL_WIDTH, CELL_HEIGHT}}, 572 {hden_width, hden_height}, {CELL_WIDTH, CELL_HEIGHT}, 617 {gem1_width, gem1_height}, {CELL_WIDTH, CELL_HEIGHT}, 620 {gem2_width, gem2_height}, {CELL_WIDTH, CELL_HEIGHT}, 623 {gem3_width, gem3_height}, {CELL_WIDTH, CELL_HEIGHT}, 663 {CELL_WIDTH / 2 * 5, CELL_HEIGHT / 2}, 0, 0}, 669 {CELL_WIDTH / 2 * 5, CELL_HEIGHT / 2}, 0, 0}, 885 {cake_width, cake_height}, {CELL_WIDTH, CELL_HEIGHT}, 897 {clock_width, clock_height}, {CELL_WIDTH, CELL_HEIGHT}, 903 {red_width, red_height}, {CELL_WIDTH, CELL_HEIGHT}, [all …]
|
H A D | move.c | 212 pixel.y + CELL_HEIGHT - GAP_HEIGHT, 221 pixel.y + CELL_HEIGHT - GAP_HEIGHT, 240 CELL_HEIGHT + GAP_HEIGHT) 274 CELL_WIDTH, CELL_HEIGHT); 344 CELL_WIDTH, CELL_HEIGHT); 780 pixel.y + CELL_HEIGHT, sptr); 944 CELL_WIDTH, CELL_HEIGHT); 1008 CELL_WIDTH >> 1, CELL_HEIGHT >> 1, 1012 CELL_WIDTH >> 1, CELL_HEIGHT >> 1, 1016 CELL_WIDTH >> 1, CELL_HEIGHT >> 1, [all …]
|
H A D | player.c | 51 CELL_HEIGHT / 2 + CELL_HEIGHT + GAP_HEIGHT) 73 CELL_HEIGHT / 2 + CELL_HEIGHT + GAP_HEIGHT) 133 player.ball.offset.y + CELL_HEIGHT / 2); 164 if(player.ball.offset.y > CELL_HEIGHT / 2 && 722 tl.y -= CELL_HEIGHT; 891 -(CELL_HEIGHT + GAP_HEIGHT) * 3 / 4) 894 (CELL_HEIGHT + GAP_HEIGHT) * 3 / 4) 898 (CELL_HEIGHT + GAP_HEIGHT) / 4) 902 -(CELL_HEIGHT + GAP_HEIGHT) / 4) 1102 if(dx * CELL_HEIGHT + dy * CELL_WIDTH < [all …]
|
H A D | apple.c | 89 CELL_HEIGHT / 2, CELL_HEIGHT + VEL_Y) && !aptr->ghost) 118 2 * (CELL_HEIGHT - VEL_Y), found); 238 2 * (CELL_HEIGHT - VEL_Y), found); 409 CELL_HEIGHT + GAP_HEIGHT) 442 CELL_HEIGHT + GAP_HEIGHT + 1)) 469 (CELL_HEIGHT + GAP_HEIGHT); 516 mptr->pixel.y += CELL_HEIGHT - CELL_HEIGHT / 4; 572 VEL_Y - CELL_HEIGHT + 1, CELL_HEIGHT - VEL_Y)) 597 CELL_HEIGHT - APPLE_VEL_Y) && 686 -CELL_HEIGHT / 2 : VEL_Y, [all …]
|
H A D | control.c | 231 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLES + 0}, 233 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLES + 1}, 235 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLES + 2}, 237 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLES + 3}, 240 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_BIG_APPLE}, 244 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLE_DROP}, 264 {GIZMO_BUTTONS + 0, {CELL_WIDTH, CELL_HEIGHT}, 0}, 265 {GIZMO_BUTTONS + 1, {CELL_WIDTH, CELL_HEIGHT}, 0}, 266 {GIZMO_BUTTONS + 2, {CELL_WIDTH, CELL_HEIGHT}, 0}, 267 {GIZMO_BUTTONS + 3, {CELL_WIDTH, CELL_HEIGHT}, 0}, [all …]
|
H A D | demo.c | 277 WINDOW_WIDTH, CELL_HEIGHT); in FUNCANIMATE() 281 WINDOW_WIDTH, CELL_HEIGHT, in FUNCANIMATE() 292 WINDOW_WIDTH / 2, CELL_HEIGHT); in FUNCANIMATE() 316 CELL_HEIGHT * 2 + GAP_HEIGHT); in FUNCANIMATE() 504 line = BORDER_TOP + CELL_HEIGHT; in FUNCANIMATE() 535 (int)CELL_HEIGHT / 2 * (int)i); in FUNCANIMATE() 615 CELL_HEIGHT / 2 - (CELL_HEIGHT + GAP_HEIGHT) * 3; in FUNCANIMATE() 700 (CELL_HEIGHT + GAP_HEIGHT) * in FUNCANIMATE() 958 CELL_HEIGHT / 2; in FUNCANIMATE() 1155 CELL_HEIGHT + GAP_HEIGHT); in FUNCANIMATE() [all …]
|
H A D | draw.c | 731 CELL_WIDTH / 2, CELL_HEIGHT / 2, 735 CELL_WIDTH / 2, CELL_HEIGHT / 2, 924 cell.y += CELL_HEIGHT + GAP_HEIGHT) 1472 PIXELY(CELLS_DOWN, CELL_HEIGHT), 1476 0, PIXELY(CELLS_DOWN, CELL_HEIGHT), 1501 x, y, CELL_WIDTH, CELL_HEIGHT); 1567 CELL_WIDTH, CELL_HEIGHT, 1572 CELL_WIDTH, CELL_HEIGHT); 1584 CELL_WIDTH, CELL_HEIGHT); 1714 CELL_WIDTH, CELL_HEIGHT, 0, 0); [all …]
|
H A D | common.h | 47 #define CELL_HEIGHT 32 /* monster sprites must be this size */ macro 55 #define BORDER_TOP CELL_HEIGHT /* placing of the board */ 57 #define BORDER_BOTTOM (CELL_HEIGHT + 1) /* on the window */ 64 #define BOARD_HEIGHT ((CELL_HEIGHT + GAP_HEIGHT) * CELLS_DOWN + GAP_HEIGHT) 221 #define EDGE_HEIGHT (CELL_HEIGHT + GAP_HEIGHT * 2) 229 #define DIGIT_HEIGHT (CELL_HEIGHT / 2) 257 ((CY) * (CELL_HEIGHT + GAP_HEIGHT) + (OY) + (GAP_HEIGHT + BORDER_TOP))
|
H A D | garden.c | 1248 coord.y %= (CELL_HEIGHT + GAP_HEIGHT); 1414 pixel.x, pixel.y, CELL_WIDTH, CELL_HEIGHT); 1430 {{0, CELL_HEIGHT >> 1}, 0x6}, 1440 CELL_WIDTH >> 1, CELL_HEIGHT >> 1, 1600 {-GAP_WIDTH, CELL_HEIGHT}, 1648 {CELL_WIDTH / 2, CELL_HEIGHT}, 1660 {-GAP_WIDTH, CELL_HEIGHT / 2}, 1672 {CELL_WIDTH, CELL_HEIGHT / 2}, 1722 GAP_WIDTH, GAP_HEIGHT + CELL_HEIGHT / 2, 1792 CELL_WIDTH / 2, CELL_HEIGHT / 2, [all …]
|
H A D | xmris.h | 39 ((CELL_WIDTH + CELL_HEIGHT + GAP_WIDTH + GAP_HEIGHT) / 3) 80 #define BALL_EY (CELL_HEIGHT / 2) 99 #define APPLE_FALL_SPLIT (CELL_HEIGHT + GAP_HEIGHT + APPLE_VEL_Y) 101 #define APPLE_GHOST_DELAY (((CELL_HEIGHT + GAP_HEIGHT) / VEL_Y + \ 126 #define PANIC_COUNT (CELLS_DOWN * (CELL_HEIGHT + GAP_HEIGHT) / VEL_Y) 145 #define DIAMOND_VEL_Y ((CELL_HEIGHT + GAP_HEIGHT) / 4) 149 #define GHOSTING (0x100 | ((GHOSTING_HEIGHT - CELL_HEIGHT) / 2 << 4) | \
|
/dports/graphics/cairo/cairo-1.17.4/test/ |
H A D | thin-lines.c | 29 #define CELL_HEIGHT 20 macro 32 #define IMAGE_HEIGHT (CELL_HEIGHT*4 + PAD*5) 40 cairo_move_to (cr, 0, CELL_HEIGHT/2); in draw_lines() 41 cairo_line_to (cr, CELL_WIDTH, CELL_HEIGHT/2); in draw_lines() 45 cairo_translate (cr, 0, CELL_HEIGHT + PAD); in draw_lines() 47 cairo_line_to (cr, CELL_WIDTH/2, CELL_HEIGHT); in draw_lines() 51 cairo_translate (cr, 0, CELL_HEIGHT + PAD); in draw_lines() 52 cairo_move_to (cr, 0, CELL_HEIGHT); in draw_lines() 57 cairo_translate (cr, 0, CELL_HEIGHT + PAD); in draw_lines() 60 CELL_WIDTH, CELL_HEIGHT, in draw_lines() [all …]
|
/dports/games/glmaze/glmaze/ |
H A D | controls.c | 130 #define CELL_HEIGHT 18 macro 143 y = (screen_height - CELL_HEIGHT*i)/2; in draw_menu() 151 glVertex2d( x-CELL_WIDTH, screen_height-y+CELL_HEIGHT/2); in draw_menu() 153 glVertex2d( screen_width-x+CELL_WIDTH, screen_height-y-i*CELL_HEIGHT-CELL_HEIGHT/2); in draw_menu() 154 glVertex2d( x-CELL_WIDTH, screen_height-y-i*CELL_HEIGHT-CELL_HEIGHT/2); in draw_menu() 168 screen_height-1-y-CELL_HEIGHT, str); in draw_menu() 175 screen_height-1-y-2*CELL_HEIGHT, str); in draw_menu() 178 y+=3*CELL_HEIGHT; in draw_menu() 185 if(j==2) glPrint(x,screen_height-1-y-CELL_HEIGHT,menu[j], in draw_menu() 189 else if(j==3) glPrint(x,screen_height-1-y-CELL_HEIGHT,menu[j], in draw_menu() [all …]
|
/dports/devel/libzvbi/zvbi-0.2.35/test/ |
H A D | caption.c | 79 #define CELL_HEIGHT 26 macro 201 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_transparent_spaces() 220 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_transparent_spaces() 234 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_transparent_spaces() 265 sizeof (buffer) / CELL_HEIGHT, in draw_character() 308 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_character() 326 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_character() 343 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_character() 365 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_character() 449 row_size = TEXT_WIDTH * CELL_HEIGHT in new_draw_page() [all …]
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzlib/ |
H A D | orientation.cpp | 34 const int CELL_HEIGHT = 20; member in TopToBottomOrientation 91 const int CELL_HEIGHT = 24; member in LeftToRightOrientation 317 CELL_HEIGHT); in TopToBottomOrientation() 321 CELL_HEIGHT)); in TopToBottomOrientation() 371 CELL_HEIGHT)); in TopToBottomOrientation() 410 HDRROW_HEIGHT = CELL_HEIGHT - 2; in TopToBottomOrientation() 873 int frame = xy.y() / CELL_HEIGHT; in xyToPosition() 884 Ratio frame{xy.y(), CELL_HEIGHT}; in xyToPositionRatio() 900 return frame * CELL_HEIGHT; in rowToFrameAxis() 1084 CELL_HEIGHT)); in LeftToRightOrientation() [all …]
|
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | MiniMapView.cpp | 40 const int CELL_HEIGHT = 4; variable 65 int _startY = _camera->getCenterPosition().y - ((getHeight() / CELL_HEIGHT) / 2); in draw() 77 for (int y = Surface::getY(); y < getHeight () + Surface::getY(); y += CELL_HEIGHT) in draw() 139 int yOffset = CELL_HEIGHT / 2; in draw() 140 drawLine(centerX - CELL_WIDTH, centerY - CELL_HEIGHT, in draw() 144 centerX + CELL_WIDTH, centerY - CELL_HEIGHT, in draw() 146 drawLine(centerX - CELL_WIDTH, centerY + CELL_HEIGHT, in draw() 149 drawLine(centerX + CELL_WIDTH, centerY + CELL_HEIGHT, in draw() 264 int yOff = (origY / CELL_HEIGHT) - ((getHeight() / 2) / CELL_HEIGHT); in mouseClick()
|
/dports/graphics/seq2gif/seq2gif-0.10.4/ |
H A D | pseudo.c | 37 for (h = 0; h < CELL_HEIGHT; h++) { in draw_sixel() 42 …dst_offset = (line * CELL_HEIGHT + h) * pb->line_length + (col * CELL_WIDTH + w) * pb->bytes_per_p… in draw_sixel() 88 for (h = 0; h < CELL_HEIGHT; h++) { in draw_line() 90 if ((h == (CELL_HEIGHT - 1)) && (cellp->attribute & attr_mask[ATTR_UNDERLINE])) in draw_line() 95 + (line * CELL_HEIGHT + h) * pb->line_length; in draw_line()
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/gm/ |
H A D | hardstop_gradients.cpp | 60 const int CELL_HEIGHT = HEIGHT / NUM_ROWS; variable 66 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); 73 SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT), in shade_rect() 85 auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); in create_gradient_points()
|
H A D | analytic_gradients.cpp | 110 const int CELL_HEIGHT = HEIGHT / NUM_ROWS; variable 116 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); 124 SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT)); in shade_rect()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/gm/ |
H A D | hardstop_gradients.cpp | 60 const int CELL_HEIGHT = HEIGHT / NUM_ROWS; variable 66 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); 73 SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT), in shade_rect() 85 auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); in create_gradient_points()
|
/dports/print/libharu/libharu-RELEASE_2_3_0/demo/ |
H A D | character_map.c | 51 const int CELL_HEIGHT = 20; in draw_page() local 60 page_height = 40 + 40 + (h_count + 1) * CELL_HEIGHT; in draw_page() 69 int y = (ypos) * CELL_HEIGHT + 40; in draw_page() 99 int y = (h_count + 1) * CELL_HEIGHT + 40; in draw_page() 120 h_count * CELL_HEIGHT + 45); in draw_page() 130 int y = (ypos - 1) * CELL_HEIGHT + 45; in draw_page()
|
/dports/print/libharu/libharu-RELEASE_2_3_0/if/python/demo/ |
H A D | character_map.py | 49 CELL_HEIGHT = 20 55 page_height = 40 + 40 + (h_count + 1) * CELL_HEIGHT 64 y = (ypos) * CELL_HEIGHT + 40 94 y = (h_count + 1) * CELL_HEIGHT + 40 115 h_count * CELL_HEIGHT + 45) 124 y = (ypos - 1) * CELL_HEIGHT + 45
|
/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | routing.cpp | 121 p->ceiling = relCeiling + z * CELL_HEIGHT; in RT_PlaceInit() 122 p->floorZ = std::max(0, p->floor / CELL_HEIGHT) ; in RT_PlaceInit() 607 cz = ceil((float)openingTop / CELL_HEIGHT) - 1; in RT_FillPassageData() 808 temp_z = floorf((hi - 1) / CELL_HEIGHT); in RT_CalcNewZ() 823 return floorf(adj_lo / CELL_HEIGHT); in RT_CalcNewZ() 911 if (from->ceiling >= PATHFINDING_HEIGHT * CELL_HEIGHT in RT_FindOpening() 912 …&& from->cell[2] * CELL_HEIGHT + rtd->routing.getCeiling(rtd->actorSize, ax, ay, from->cell[2]) >=… in RT_FindOpening() 928 *foundHigh = CELL_HEIGHT * PATHFINDING_HEIGHT; in RT_FindOpening() 990 bases[steps] = std::max(0, floorVal) + az * CELL_HEIGHT; in RT_MicroTrace() 1336 const int absCeiling = ceiling + z * CELL_HEIGHT; in RT_UpdateConnection() [all …]
|
/dports/emulators/mgba/mgba-0.9.2/src/platform/wii/ |
H A D | gui-font.c | 15 #define CELL_HEIGHT 32 macro 101 s16 ty = (glyph >> 4) * CELL_HEIGHT + metric.padding.top * 2; in GUIFontDrawGlyph() 111 …- (metric.padding.left + metric.padding.right) * 2, y - GLYPH_HEIGHT + CELL_HEIGHT - metric.paddin… in GUIFontDrawGlyph() 113 …DTH - (metric.padding.left + metric.padding.right) * 2) / 512.f, (ty + CELL_HEIGHT - (metric.paddi… in GUIFontDrawGlyph() 115 GX_Position2s16(x, y - GLYPH_HEIGHT + CELL_HEIGHT - metric.padding.bottom * 2); in GUIFontDrawGlyph() 117 …GX_TexCoord2f32(tx / 512.f, (ty + CELL_HEIGHT - (metric.padding.top + metric.padding.bottom) * 2) … in GUIFontDrawGlyph()
|
/dports/games/libretro-mgba/mgba-6186d45/src/platform/wii/ |
H A D | gui-font.c | 15 #define CELL_HEIGHT 32 macro 103 s16 ty = (glyph >> 4) * CELL_HEIGHT + metric.padding.top * 2; in GUIFontDrawGlyph() 113 …- (metric.padding.left + metric.padding.right) * 2, y - GLYPH_HEIGHT + CELL_HEIGHT - metric.paddin… in GUIFontDrawGlyph() 115 …DTH - (metric.padding.left + metric.padding.right) * 2) / 512.f, (ty + CELL_HEIGHT - (metric.paddi… in GUIFontDrawGlyph() 117 GX_Position2s16(x, y - GLYPH_HEIGHT + CELL_HEIGHT - metric.padding.bottom * 2); in GUIFontDrawGlyph() 119 …GX_TexCoord2f32(tx / 512.f, (ty + CELL_HEIGHT - (metric.padding.top + metric.padding.bottom) * 2) … in GUIFontDrawGlyph()
|