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Searched refs:CELL_HEIGHT (Results 1 – 25 of 88) sorted by relevance

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/dports/games/xmris/xmris.4.04/
H A Ddefmris.c60 #define SHE_RIGHT1_BALL_Y (splyrw1_y_hot - CELL_HEIGHT / 2)
62 #define SHE_UP1_BALL_Y (splyrw1_x_hot - CELL_HEIGHT / 2)
64 #define SHE_RIGHT2_BALL_Y (splyrw2_y_hot - CELL_HEIGHT / 2)
95 {{CELL_WIDTH, CELL_HEIGHT}, {0, 0}},
96 {{CELL_WIDTH, CELL_HEIGHT}, {0, 0}},
97 {{CELL_WIDTH, CELL_HEIGHT}, {0, 0}},
98 {{CELL_WIDTH, CELL_HEIGHT}, {0, 0}},
143 {-GAP_WIDTH / 2, -(CELL_HEIGHT + GAP_HEIGHT) / 2},
144 {GAP_WIDTH / 2, (CELL_HEIGHT + GAP_HEIGHT) / 2},
147 {GAP_WIDTH / 2, -(CELL_HEIGHT + GAP_HEIGHT) / 2},
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H A Ddefcom.c550 {rect_width, rect_height}, {CELL_WIDTH, CELL_HEIGHT}},
572 {hden_width, hden_height}, {CELL_WIDTH, CELL_HEIGHT},
617 {gem1_width, gem1_height}, {CELL_WIDTH, CELL_HEIGHT},
620 {gem2_width, gem2_height}, {CELL_WIDTH, CELL_HEIGHT},
623 {gem3_width, gem3_height}, {CELL_WIDTH, CELL_HEIGHT},
663 {CELL_WIDTH / 2 * 5, CELL_HEIGHT / 2}, 0, 0},
669 {CELL_WIDTH / 2 * 5, CELL_HEIGHT / 2}, 0, 0},
885 {cake_width, cake_height}, {CELL_WIDTH, CELL_HEIGHT},
897 {clock_width, clock_height}, {CELL_WIDTH, CELL_HEIGHT},
903 {red_width, red_height}, {CELL_WIDTH, CELL_HEIGHT},
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H A Dmove.c212 pixel.y + CELL_HEIGHT - GAP_HEIGHT,
221 pixel.y + CELL_HEIGHT - GAP_HEIGHT,
240 CELL_HEIGHT + GAP_HEIGHT)
274 CELL_WIDTH, CELL_HEIGHT);
344 CELL_WIDTH, CELL_HEIGHT);
780 pixel.y + CELL_HEIGHT, sptr);
944 CELL_WIDTH, CELL_HEIGHT);
1008 CELL_WIDTH >> 1, CELL_HEIGHT >> 1,
1012 CELL_WIDTH >> 1, CELL_HEIGHT >> 1,
1016 CELL_WIDTH >> 1, CELL_HEIGHT >> 1,
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H A Dplayer.c51 CELL_HEIGHT / 2 + CELL_HEIGHT + GAP_HEIGHT)
73 CELL_HEIGHT / 2 + CELL_HEIGHT + GAP_HEIGHT)
133 player.ball.offset.y + CELL_HEIGHT / 2);
164 if(player.ball.offset.y > CELL_HEIGHT / 2 &&
722 tl.y -= CELL_HEIGHT;
891 -(CELL_HEIGHT + GAP_HEIGHT) * 3 / 4)
894 (CELL_HEIGHT + GAP_HEIGHT) * 3 / 4)
898 (CELL_HEIGHT + GAP_HEIGHT) / 4)
902 -(CELL_HEIGHT + GAP_HEIGHT) / 4)
1102 if(dx * CELL_HEIGHT + dy * CELL_WIDTH <
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H A Dapple.c89 CELL_HEIGHT / 2, CELL_HEIGHT + VEL_Y) && !aptr->ghost)
118 2 * (CELL_HEIGHT - VEL_Y), found);
238 2 * (CELL_HEIGHT - VEL_Y), found);
409 CELL_HEIGHT + GAP_HEIGHT)
442 CELL_HEIGHT + GAP_HEIGHT + 1))
469 (CELL_HEIGHT + GAP_HEIGHT);
516 mptr->pixel.y += CELL_HEIGHT - CELL_HEIGHT / 4;
572 VEL_Y - CELL_HEIGHT + 1, CELL_HEIGHT - VEL_Y))
597 CELL_HEIGHT - APPLE_VEL_Y) &&
686 -CELL_HEIGHT / 2 : VEL_Y,
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H A Dcontrol.c231 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLES + 0},
233 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLES + 1},
235 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLES + 2},
237 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLES + 3},
240 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_BIG_APPLE},
244 {CELL_WIDTH, CELL_HEIGHT}, SPRITE_APPLE_DROP},
264 {GIZMO_BUTTONS + 0, {CELL_WIDTH, CELL_HEIGHT}, 0},
265 {GIZMO_BUTTONS + 1, {CELL_WIDTH, CELL_HEIGHT}, 0},
266 {GIZMO_BUTTONS + 2, {CELL_WIDTH, CELL_HEIGHT}, 0},
267 {GIZMO_BUTTONS + 3, {CELL_WIDTH, CELL_HEIGHT}, 0},
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H A Ddemo.c277 WINDOW_WIDTH, CELL_HEIGHT); in FUNCANIMATE()
281 WINDOW_WIDTH, CELL_HEIGHT, in FUNCANIMATE()
292 WINDOW_WIDTH / 2, CELL_HEIGHT); in FUNCANIMATE()
316 CELL_HEIGHT * 2 + GAP_HEIGHT); in FUNCANIMATE()
504 line = BORDER_TOP + CELL_HEIGHT; in FUNCANIMATE()
535 (int)CELL_HEIGHT / 2 * (int)i); in FUNCANIMATE()
615 CELL_HEIGHT / 2 - (CELL_HEIGHT + GAP_HEIGHT) * 3; in FUNCANIMATE()
700 (CELL_HEIGHT + GAP_HEIGHT) * in FUNCANIMATE()
958 CELL_HEIGHT / 2; in FUNCANIMATE()
1155 CELL_HEIGHT + GAP_HEIGHT); in FUNCANIMATE()
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H A Ddraw.c731 CELL_WIDTH / 2, CELL_HEIGHT / 2,
735 CELL_WIDTH / 2, CELL_HEIGHT / 2,
924 cell.y += CELL_HEIGHT + GAP_HEIGHT)
1472 PIXELY(CELLS_DOWN, CELL_HEIGHT),
1476 0, PIXELY(CELLS_DOWN, CELL_HEIGHT),
1501 x, y, CELL_WIDTH, CELL_HEIGHT);
1567 CELL_WIDTH, CELL_HEIGHT,
1572 CELL_WIDTH, CELL_HEIGHT);
1584 CELL_WIDTH, CELL_HEIGHT);
1714 CELL_WIDTH, CELL_HEIGHT, 0, 0);
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H A Dcommon.h47 #define CELL_HEIGHT 32 /* monster sprites must be this size */ macro
55 #define BORDER_TOP CELL_HEIGHT /* placing of the board */
57 #define BORDER_BOTTOM (CELL_HEIGHT + 1) /* on the window */
64 #define BOARD_HEIGHT ((CELL_HEIGHT + GAP_HEIGHT) * CELLS_DOWN + GAP_HEIGHT)
221 #define EDGE_HEIGHT (CELL_HEIGHT + GAP_HEIGHT * 2)
229 #define DIGIT_HEIGHT (CELL_HEIGHT / 2)
257 ((CY) * (CELL_HEIGHT + GAP_HEIGHT) + (OY) + (GAP_HEIGHT + BORDER_TOP))
H A Dgarden.c1248 coord.y %= (CELL_HEIGHT + GAP_HEIGHT);
1414 pixel.x, pixel.y, CELL_WIDTH, CELL_HEIGHT);
1430 {{0, CELL_HEIGHT >> 1}, 0x6},
1440 CELL_WIDTH >> 1, CELL_HEIGHT >> 1,
1600 {-GAP_WIDTH, CELL_HEIGHT},
1648 {CELL_WIDTH / 2, CELL_HEIGHT},
1660 {-GAP_WIDTH, CELL_HEIGHT / 2},
1672 {CELL_WIDTH, CELL_HEIGHT / 2},
1722 GAP_WIDTH, GAP_HEIGHT + CELL_HEIGHT / 2,
1792 CELL_WIDTH / 2, CELL_HEIGHT / 2,
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H A Dxmris.h39 ((CELL_WIDTH + CELL_HEIGHT + GAP_WIDTH + GAP_HEIGHT) / 3)
80 #define BALL_EY (CELL_HEIGHT / 2)
99 #define APPLE_FALL_SPLIT (CELL_HEIGHT + GAP_HEIGHT + APPLE_VEL_Y)
101 #define APPLE_GHOST_DELAY (((CELL_HEIGHT + GAP_HEIGHT) / VEL_Y + \
126 #define PANIC_COUNT (CELLS_DOWN * (CELL_HEIGHT + GAP_HEIGHT) / VEL_Y)
145 #define DIAMOND_VEL_Y ((CELL_HEIGHT + GAP_HEIGHT) / 4)
149 #define GHOSTING (0x100 | ((GHOSTING_HEIGHT - CELL_HEIGHT) / 2 << 4) | \
/dports/graphics/cairo/cairo-1.17.4/test/
H A Dthin-lines.c29 #define CELL_HEIGHT 20 macro
32 #define IMAGE_HEIGHT (CELL_HEIGHT*4 + PAD*5)
40 cairo_move_to (cr, 0, CELL_HEIGHT/2); in draw_lines()
41 cairo_line_to (cr, CELL_WIDTH, CELL_HEIGHT/2); in draw_lines()
45 cairo_translate (cr, 0, CELL_HEIGHT + PAD); in draw_lines()
47 cairo_line_to (cr, CELL_WIDTH/2, CELL_HEIGHT); in draw_lines()
51 cairo_translate (cr, 0, CELL_HEIGHT + PAD); in draw_lines()
52 cairo_move_to (cr, 0, CELL_HEIGHT); in draw_lines()
57 cairo_translate (cr, 0, CELL_HEIGHT + PAD); in draw_lines()
60 CELL_WIDTH, CELL_HEIGHT, in draw_lines()
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/dports/games/glmaze/glmaze/
H A Dcontrols.c130 #define CELL_HEIGHT 18 macro
143 y = (screen_height - CELL_HEIGHT*i)/2; in draw_menu()
151 glVertex2d( x-CELL_WIDTH, screen_height-y+CELL_HEIGHT/2); in draw_menu()
153 glVertex2d( screen_width-x+CELL_WIDTH, screen_height-y-i*CELL_HEIGHT-CELL_HEIGHT/2); in draw_menu()
154 glVertex2d( x-CELL_WIDTH, screen_height-y-i*CELL_HEIGHT-CELL_HEIGHT/2); in draw_menu()
168 screen_height-1-y-CELL_HEIGHT, str); in draw_menu()
175 screen_height-1-y-2*CELL_HEIGHT, str); in draw_menu()
178 y+=3*CELL_HEIGHT; in draw_menu()
185 if(j==2) glPrint(x,screen_height-1-y-CELL_HEIGHT,menu[j], in draw_menu()
189 else if(j==3) glPrint(x,screen_height-1-y-CELL_HEIGHT,menu[j], in draw_menu()
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/dports/devel/libzvbi/zvbi-0.2.35/test/
H A Dcaption.c79 #define CELL_HEIGHT 26 macro
201 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_transparent_spaces()
220 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_transparent_spaces()
234 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_transparent_spaces()
265 sizeof (buffer) / CELL_HEIGHT, in draw_character()
308 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_character()
326 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_character()
343 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_character()
365 for (j = 0; j < CELL_HEIGHT; ++j) { in draw_character()
449 row_size = TEXT_WIDTH * CELL_HEIGHT in new_draw_page()
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzlib/
H A Dorientation.cpp34 const int CELL_HEIGHT = 20; member in TopToBottomOrientation
91 const int CELL_HEIGHT = 24; member in LeftToRightOrientation
317 CELL_HEIGHT); in TopToBottomOrientation()
321 CELL_HEIGHT)); in TopToBottomOrientation()
371 CELL_HEIGHT)); in TopToBottomOrientation()
410 HDRROW_HEIGHT = CELL_HEIGHT - 2; in TopToBottomOrientation()
873 int frame = xy.y() / CELL_HEIGHT; in xyToPosition()
884 Ratio frame{xy.y(), CELL_HEIGHT}; in xyToPositionRatio()
900 return frame * CELL_HEIGHT; in rowToFrameAxis()
1084 CELL_HEIGHT)); in LeftToRightOrientation()
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DMiniMapView.cpp40 const int CELL_HEIGHT = 4; variable
65 int _startY = _camera->getCenterPosition().y - ((getHeight() / CELL_HEIGHT) / 2); in draw()
77 for (int y = Surface::getY(); y < getHeight () + Surface::getY(); y += CELL_HEIGHT) in draw()
139 int yOffset = CELL_HEIGHT / 2; in draw()
140 drawLine(centerX - CELL_WIDTH, centerY - CELL_HEIGHT, in draw()
144 centerX + CELL_WIDTH, centerY - CELL_HEIGHT, in draw()
146 drawLine(centerX - CELL_WIDTH, centerY + CELL_HEIGHT, in draw()
149 drawLine(centerX + CELL_WIDTH, centerY + CELL_HEIGHT, in draw()
264 int yOff = (origY / CELL_HEIGHT) - ((getHeight() / 2) / CELL_HEIGHT); in mouseClick()
/dports/graphics/seq2gif/seq2gif-0.10.4/
H A Dpseudo.c37 for (h = 0; h < CELL_HEIGHT; h++) { in draw_sixel()
42 …dst_offset = (line * CELL_HEIGHT + h) * pb->line_length + (col * CELL_WIDTH + w) * pb->bytes_per_p… in draw_sixel()
88 for (h = 0; h < CELL_HEIGHT; h++) { in draw_line()
90 if ((h == (CELL_HEIGHT - 1)) && (cellp->attribute & attr_mask[ATTR_UNDERLINE])) in draw_line()
95 + (line * CELL_HEIGHT + h) * pb->line_length; in draw_line()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/gm/
H A Dhardstop_gradients.cpp60 const int CELL_HEIGHT = HEIGHT / NUM_ROWS; variable
66 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
73 SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT), in shade_rect()
85 auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); in create_gradient_points()
H A Danalytic_gradients.cpp110 const int CELL_HEIGHT = HEIGHT / NUM_ROWS; variable
116 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
124 SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT)); in shade_rect()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/gm/
H A Dhardstop_gradients.cpp60 const int CELL_HEIGHT = HEIGHT / NUM_ROWS; variable
66 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
73 SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT), in shade_rect()
85 auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); in create_gradient_points()
/dports/print/libharu/libharu-RELEASE_2_3_0/demo/
H A Dcharacter_map.c51 const int CELL_HEIGHT = 20; in draw_page() local
60 page_height = 40 + 40 + (h_count + 1) * CELL_HEIGHT; in draw_page()
69 int y = (ypos) * CELL_HEIGHT + 40; in draw_page()
99 int y = (h_count + 1) * CELL_HEIGHT + 40; in draw_page()
120 h_count * CELL_HEIGHT + 45); in draw_page()
130 int y = (ypos - 1) * CELL_HEIGHT + 45; in draw_page()
/dports/print/libharu/libharu-RELEASE_2_3_0/if/python/demo/
H A Dcharacter_map.py49 CELL_HEIGHT = 20
55 page_height = 40 + 40 + (h_count + 1) * CELL_HEIGHT
64 y = (ypos) * CELL_HEIGHT + 40
94 y = (h_count + 1) * CELL_HEIGHT + 40
115 h_count * CELL_HEIGHT + 45)
124 y = (ypos - 1) * CELL_HEIGHT + 45
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Drouting.cpp121 p->ceiling = relCeiling + z * CELL_HEIGHT; in RT_PlaceInit()
122 p->floorZ = std::max(0, p->floor / CELL_HEIGHT) ; in RT_PlaceInit()
607 cz = ceil((float)openingTop / CELL_HEIGHT) - 1; in RT_FillPassageData()
808 temp_z = floorf((hi - 1) / CELL_HEIGHT); in RT_CalcNewZ()
823 return floorf(adj_lo / CELL_HEIGHT); in RT_CalcNewZ()
911 if (from->ceiling >= PATHFINDING_HEIGHT * CELL_HEIGHT in RT_FindOpening()
912 …&& from->cell[2] * CELL_HEIGHT + rtd->routing.getCeiling(rtd->actorSize, ax, ay, from->cell[2]) >=… in RT_FindOpening()
928 *foundHigh = CELL_HEIGHT * PATHFINDING_HEIGHT; in RT_FindOpening()
990 bases[steps] = std::max(0, floorVal) + az * CELL_HEIGHT; in RT_MicroTrace()
1336 const int absCeiling = ceiling + z * CELL_HEIGHT; in RT_UpdateConnection()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/wii/
H A Dgui-font.c15 #define CELL_HEIGHT 32 macro
101 s16 ty = (glyph >> 4) * CELL_HEIGHT + metric.padding.top * 2; in GUIFontDrawGlyph()
111 …- (metric.padding.left + metric.padding.right) * 2, y - GLYPH_HEIGHT + CELL_HEIGHT - metric.paddin… in GUIFontDrawGlyph()
113 …DTH - (metric.padding.left + metric.padding.right) * 2) / 512.f, (ty + CELL_HEIGHT - (metric.paddi… in GUIFontDrawGlyph()
115 GX_Position2s16(x, y - GLYPH_HEIGHT + CELL_HEIGHT - metric.padding.bottom * 2); in GUIFontDrawGlyph()
117 …GX_TexCoord2f32(tx / 512.f, (ty + CELL_HEIGHT - (metric.padding.top + metric.padding.bottom) * 2) … in GUIFontDrawGlyph()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/wii/
H A Dgui-font.c15 #define CELL_HEIGHT 32 macro
103 s16 ty = (glyph >> 4) * CELL_HEIGHT + metric.padding.top * 2; in GUIFontDrawGlyph()
113 …- (metric.padding.left + metric.padding.right) * 2, y - GLYPH_HEIGHT + CELL_HEIGHT - metric.paddin… in GUIFontDrawGlyph()
115 …DTH - (metric.padding.left + metric.padding.right) * 2) / 512.f, (ty + CELL_HEIGHT - (metric.paddi… in GUIFontDrawGlyph()
117 GX_Position2s16(x, y - GLYPH_HEIGHT + CELL_HEIGHT - metric.padding.bottom * 2); in GUIFontDrawGlyph()
119 …GX_TexCoord2f32(tx / 512.f, (ty + CELL_HEIGHT - (metric.padding.top + metric.padding.bottom) * 2) … in GUIFontDrawGlyph()

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