Searched refs:CV_SAVED_GAME (Results 1 – 15 of 15) sorted by relevance
103 ICMPCONST(CV_SAVED_GAME) in mapstrings_transconst()
67 #define CV_SAVED_GAME 0x00021276 macro
8878 ICMPCONST(CV_SAVED_GAME) in mapstrings_transconst()
2220 savelevel[i].compatibleversion = CV_SAVED_GAME; in clearSavedGame()2284 …for(i=0; i<MAX_DIFFICULTIES; i++) if(savelevel[i].compatibleversion != CV_SAVED_GAME) clearSavedGa… in loadGameFile()
66 #define CV_SAVED_GAME 0x00021276 macro
8443 ICMPCONST(CV_SAVED_GAME)
2393 …ties, handle)>=sizeof(s_savelevel) && savelevel[0].compatibleversion!=CV_SAVED_GAME){ //TODO: chec… in loadGameFile()
65 #define CV_SAVED_GAME 0x00033747 macro
10133 ICMPCONST(CV_SAVED_GAME) in mapstrings_transconst()
2920 …s, handle) >= sizeof(*savelevel) && savelevel[0].compatibleversion != CV_SAVED_GAME) //TODO: check… in loadGameFile()
66 #define CV_SAVED_GAME 0x00033747 macro
12930 ICMPCONST(CV_SAVED_GAME) in mapstrings_transconst()
3222 …m_difficulties, handle) >= sizeof(*savelevel) && savelevel[0].compatibleversion != CV_SAVED_GAME) ) in loadGameFile()
67 #define CV_SAVED_GAME 0x00033747 macro
2686 …m_difficulties, handle) >= sizeof(*savelevel) && savelevel[0].compatibleversion != CV_SAVED_GAME) ) in loadGameFile()