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Searched refs:CalcPosition (Results 1 – 25 of 52) sorted by relevance

123

/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DTerrainOverlay.cpp192 m_Terrain->CalcPosition(i, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile()
193 m_Terrain->CalcPosition(i+1, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile()
194 m_Terrain->CalcPosition(i, j+1, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile()
196 m_Terrain->CalcPosition(i+1, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile()
197 m_Terrain->CalcPosition(i+1, j+1, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile()
198 m_Terrain->CalcPosition(i, j+1, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile()
202 m_Terrain->CalcPosition(i, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile()
245 m_Terrain->CalcPosition(i, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTileOutline()
246 m_Terrain->CalcPosition(i+1, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTileOutline()
247 m_Terrain->CalcPosition(i+1, j+1, pos); glVertex3fv(pos.GetFloatArray()); in RenderTileOutline()
[all …]
H A DPatchRData.cpp376 terrain->CalcPosition(gx, gz, dst.m_Position); in AddBlend()
384 terrain->CalcPosition(gx + 1, gz, dst.m_Position); in AddBlend()
400 terrain->CalcPosition(gx, gz + 1, dst.m_Position); in AddBlend()
597 terrain->CalcPosition(gx, gz, pos); in BuildSide()
1196 terrain->CalcPosition(gx + i, gz + j, pos); in RenderOutline()
1201 terrain->CalcPosition(gx + i, gz + j, pos); in RenderOutline()
1206 terrain->CalcPosition(gx + i, gz + j, pos); in RenderOutline()
1211 terrain->CalcPosition(gx + i, gz + j, pos); in RenderOutline()
1261 terrain->CalcPosition(gx, gz, pos); in RenderPriorities()
1391 terrain->CalcPosition(xx,zz, vertex.m_Position); in BuildWater()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DHFTracer.cpp112 m_pTerrain->CalcPosition(cx,cz,vpos[0]); in CellIntersect()
113 m_pTerrain->CalcPosition(cx+1,cz,vpos[1]); in CellIntersect()
114 m_pTerrain->CalcPosition(cx+1,cz+1,vpos[2]); in CellIntersect()
115 m_pTerrain->CalcPosition(cx,cz+1,vpos[3]); in CellIntersect()
H A DTerrain.cpp119 void CTerrain::CalcPosition(ssize_t i, ssize_t j, CVector3D& pos) const in CalcPosition() function in CTerrain
153 CalcPosition(i, j, basepos); in CalcNormal()
156 CalcPosition(i-1, j, left); in CalcNormal()
162 CalcPosition(i+1, j, right); in CalcNormal()
168 CalcPosition(i, j-1, up); in CalcNormal()
174 CalcPosition(i, j+1, down); in CalcNormal()
H A DPatch.cpp67 m_Parent->CalcPosition(m_X*PATCH_SIZE+i,m_Z*PATCH_SIZE+j,pos); in CalcBounds()
H A DTerrain.h117 void CalcPosition(ssize_t i, ssize_t j, CVector3D& pos) const;
/dports/editors/libreoffice6/libreoffice-6.4.7.2/sw/source/core/inc/
H A Dtolayoutanchoredobjectposition.hxx42 virtual void CalcPosition() override;
H A Dtocntntanchoredobjectposition.hxx79 virtual void CalcPosition() override;
H A Dascharanchoredobjectposition.hxx142 virtual void CalcPosition() override;
H A Danchoredobjectposition.hxx441 virtual void CalcPosition() = 0;
/dports/editors/libreoffice/libreoffice-7.2.6.2/sw/source/core/inc/
H A Dtolayoutanchoredobjectposition.hxx42 virtual void CalcPosition() override;
H A Dtocntntanchoredobjectposition.hxx79 virtual void CalcPosition() override;
H A Dascharanchoredobjectposition.hxx142 virtual void CalcPosition() override;
H A Danchoredobjectposition.hxx440 virtual void CalcPosition() = 0;
/dports/devel/codeblocks/codeblocks-20.03/src/include/
H A Dconfirmreplacedlg.h37 void CalcPosition(cbStyledTextCtrl* ed);
/dports/games/atr3d/atr3d/
H A Dscreen.cpp43 void CalcPosition(struct Point *Position, struct Point *newPosition);
162 CalcPosition(&Obj->Position, &newPosition); in DrawCircle()
622 void CalcPosition(struct Point *Position, struct Point *newPosition) in CalcPosition() function
653 CalcPosition(point, &tmpPoint); in CalcPoint()
716 CalcPosition(&Obj->Position, &newPosition); in DrawPowerup()
757 CalcPosition(&Obj->Position, &newPosition); in DrawObject()
H A Dscreen.h20 extern void CalcPosition(struct Point *Position, struct Point *newPosition);
H A Dradar.cpp53 CalcPosition(Position, &newPosition); in DrawRadarPoint()
/dports/devel/codeblocks/codeblocks-20.03/src/sdk/
H A Dconfirmreplacedlg.cpp76 void ConfirmReplaceDlg::CalcPosition(cbStyledTextCtrl* ed) in CalcPosition() function in ConfirmReplaceDlg
/dports/editors/libreoffice/libreoffice-7.2.6.2/sw/source/core/objectpositioning/
H A Dtolayoutanchoredobjectposition.cxx50 void SwToLayoutAnchoredObjectPosition::CalcPosition() in CalcPosition() function in SwToLayoutAnchoredObjectPosition
/dports/editors/libreoffice6/libreoffice-6.4.7.2/sw/source/core/objectpositioning/
H A Dtolayoutanchoredobjectposition.cxx51 void SwToLayoutAnchoredObjectPosition::CalcPosition() in CalcPosition() function in SwToLayoutAnchoredObjectPosition
/dports/games/gnubg/gnubg-1.06.002/
H A Dmakebearoff.c904 CalcPosition(const int i, const int j, const int n) in CalcPosition() function
912 k = n * n - CalcPosition(n - 1 - i, n - 1 - j, n - 1) - 1; in CalcPosition()
934 int iPos = CalcPosition(nUs, nThem, n); in TSLookup()
1244 k = CalcPosition(i, j, n); in generate_ts()
/dports/editors/lazarus/lazarus/lcl/include/
H A Dfinddialog.inc585 procedure TFindDialog.CalcPosition(aForm:Tform);
587 …//debugln(['TFindDialog.CalcPosition: Left=',Left,', Top=',Top,', Position=',dbgs(position),', FFo…
629 CalcPosition(FFindForm);
/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/include/
H A Dfinddialog.inc585 procedure TFindDialog.CalcPosition(aForm:Tform);
587 …//debugln(['TFindDialog.CalcPosition: Left=',Left,', Top=',Top,', Position=',dbgs(position),', FFo…
629 CalcPosition(FFindForm);
/dports/editors/lazarus-qt5/lazarus/lcl/include/
H A Dfinddialog.inc585 procedure TFindDialog.CalcPosition(aForm:Tform);
587 …//debugln(['TFindDialog.CalcPosition: Left=',Left,', Top=',Top,', Position=',dbgs(position),', FFo…
629 CalcPosition(FFindForm);

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