/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | TerrainOverlay.cpp | 192 m_Terrain->CalcPosition(i, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile() 193 m_Terrain->CalcPosition(i+1, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile() 194 m_Terrain->CalcPosition(i, j+1, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile() 196 m_Terrain->CalcPosition(i+1, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile() 197 m_Terrain->CalcPosition(i+1, j+1, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile() 198 m_Terrain->CalcPosition(i, j+1, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile() 202 m_Terrain->CalcPosition(i, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTile() 245 m_Terrain->CalcPosition(i, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTileOutline() 246 m_Terrain->CalcPosition(i+1, j, pos); glVertex3fv(pos.GetFloatArray()); in RenderTileOutline() 247 m_Terrain->CalcPosition(i+1, j+1, pos); glVertex3fv(pos.GetFloatArray()); in RenderTileOutline() [all …]
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H A D | PatchRData.cpp | 376 terrain->CalcPosition(gx, gz, dst.m_Position); in AddBlend() 384 terrain->CalcPosition(gx + 1, gz, dst.m_Position); in AddBlend() 400 terrain->CalcPosition(gx, gz + 1, dst.m_Position); in AddBlend() 597 terrain->CalcPosition(gx, gz, pos); in BuildSide() 1196 terrain->CalcPosition(gx + i, gz + j, pos); in RenderOutline() 1201 terrain->CalcPosition(gx + i, gz + j, pos); in RenderOutline() 1206 terrain->CalcPosition(gx + i, gz + j, pos); in RenderOutline() 1211 terrain->CalcPosition(gx + i, gz + j, pos); in RenderOutline() 1261 terrain->CalcPosition(gx, gz, pos); in RenderPriorities() 1391 terrain->CalcPosition(xx,zz, vertex.m_Position); in BuildWater() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | HFTracer.cpp | 112 m_pTerrain->CalcPosition(cx,cz,vpos[0]); in CellIntersect() 113 m_pTerrain->CalcPosition(cx+1,cz,vpos[1]); in CellIntersect() 114 m_pTerrain->CalcPosition(cx+1,cz+1,vpos[2]); in CellIntersect() 115 m_pTerrain->CalcPosition(cx,cz+1,vpos[3]); in CellIntersect()
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H A D | Terrain.cpp | 119 void CTerrain::CalcPosition(ssize_t i, ssize_t j, CVector3D& pos) const in CalcPosition() function in CTerrain 153 CalcPosition(i, j, basepos); in CalcNormal() 156 CalcPosition(i-1, j, left); in CalcNormal() 162 CalcPosition(i+1, j, right); in CalcNormal() 168 CalcPosition(i, j-1, up); in CalcNormal() 174 CalcPosition(i, j+1, down); in CalcNormal()
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H A D | Patch.cpp | 67 m_Parent->CalcPosition(m_X*PATCH_SIZE+i,m_Z*PATCH_SIZE+j,pos); in CalcBounds()
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H A D | Terrain.h | 117 void CalcPosition(ssize_t i, ssize_t j, CVector3D& pos) const;
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/sw/source/core/inc/ |
H A D | tolayoutanchoredobjectposition.hxx | 42 virtual void CalcPosition() override;
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H A D | tocntntanchoredobjectposition.hxx | 79 virtual void CalcPosition() override;
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H A D | ascharanchoredobjectposition.hxx | 142 virtual void CalcPosition() override;
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H A D | anchoredobjectposition.hxx | 441 virtual void CalcPosition() = 0;
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/dports/editors/libreoffice/libreoffice-7.2.6.2/sw/source/core/inc/ |
H A D | tolayoutanchoredobjectposition.hxx | 42 virtual void CalcPosition() override;
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H A D | tocntntanchoredobjectposition.hxx | 79 virtual void CalcPosition() override;
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H A D | ascharanchoredobjectposition.hxx | 142 virtual void CalcPosition() override;
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H A D | anchoredobjectposition.hxx | 440 virtual void CalcPosition() = 0;
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/dports/devel/codeblocks/codeblocks-20.03/src/include/ |
H A D | confirmreplacedlg.h | 37 void CalcPosition(cbStyledTextCtrl* ed);
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/dports/games/atr3d/atr3d/ |
H A D | screen.cpp | 43 void CalcPosition(struct Point *Position, struct Point *newPosition); 162 CalcPosition(&Obj->Position, &newPosition); in DrawCircle() 622 void CalcPosition(struct Point *Position, struct Point *newPosition) in CalcPosition() function 653 CalcPosition(point, &tmpPoint); in CalcPoint() 716 CalcPosition(&Obj->Position, &newPosition); in DrawPowerup() 757 CalcPosition(&Obj->Position, &newPosition); in DrawObject()
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H A D | screen.h | 20 extern void CalcPosition(struct Point *Position, struct Point *newPosition);
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H A D | radar.cpp | 53 CalcPosition(Position, &newPosition); in DrawRadarPoint()
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/dports/devel/codeblocks/codeblocks-20.03/src/sdk/ |
H A D | confirmreplacedlg.cpp | 76 void ConfirmReplaceDlg::CalcPosition(cbStyledTextCtrl* ed) in CalcPosition() function in ConfirmReplaceDlg
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/dports/editors/libreoffice/libreoffice-7.2.6.2/sw/source/core/objectpositioning/ |
H A D | tolayoutanchoredobjectposition.cxx | 50 void SwToLayoutAnchoredObjectPosition::CalcPosition() in CalcPosition() function in SwToLayoutAnchoredObjectPosition
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/sw/source/core/objectpositioning/ |
H A D | tolayoutanchoredobjectposition.cxx | 51 void SwToLayoutAnchoredObjectPosition::CalcPosition() in CalcPosition() function in SwToLayoutAnchoredObjectPosition
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/dports/games/gnubg/gnubg-1.06.002/ |
H A D | makebearoff.c | 904 CalcPosition(const int i, const int j, const int n) in CalcPosition() function 912 k = n * n - CalcPosition(n - 1 - i, n - 1 - j, n - 1) - 1; in CalcPosition() 934 int iPos = CalcPosition(nUs, nThem, n); in TSLookup() 1244 k = CalcPosition(i, j, n); in generate_ts()
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/dports/editors/lazarus/lazarus/lcl/include/ |
H A D | finddialog.inc | 585 procedure TFindDialog.CalcPosition(aForm:Tform); 587 …//debugln(['TFindDialog.CalcPosition: Left=',Left,', Top=',Top,', Position=',dbgs(position),', FFo… 629 CalcPosition(FFindForm);
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/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/include/ |
H A D | finddialog.inc | 585 procedure TFindDialog.CalcPosition(aForm:Tform); 587 …//debugln(['TFindDialog.CalcPosition: Left=',Left,', Top=',Top,', Position=',dbgs(position),', FFo… 629 CalcPosition(FFindForm);
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/dports/editors/lazarus-qt5/lazarus/lcl/include/ |
H A D | finddialog.inc | 585 procedure TFindDialog.CalcPosition(aForm:Tform); 587 …//debugln(['TFindDialog.CalcPosition: Left=',Left,', Top=',Top,', Position=',dbgs(position),', FFo… 629 CalcPosition(FFindForm);
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