Searched refs:CollisionDamage (Results 1 – 3 of 3) sorted by relevance
47 int CollisionDamage; variable112 CollisionDamage=75; in SetServerDefaults()197 CollisionDamage=atoi(value); in ServerAssignValue()
26 extern int CollisionDamage;
569 return((int)(sqrt(Force.x*Force.x+Force.y*Force.y+Force.z*Force.z)*100.0*(float)CollisionDamage)); in BounceObjects()