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Searched refs:CollisionDamage (Results 1 – 3 of 3) sorted by relevance

/dports/games/atr3d/atr3d/
H A Dserverconfig.cpp47 int CollisionDamage; variable
112 CollisionDamage=75; in SetServerDefaults()
197 CollisionDamage=atoi(value); in ServerAssignValue()
H A Dserverdata.h26 extern int CollisionDamage;
H A Dservergame.cpp569 return((int)(sqrt(Force.x*Force.x+Force.y*Force.y+Force.z*Force.z)*100.0*(float)CollisionDamage)); in BounceObjects()