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Searched refs:CurveTessellationTol (Results 1 – 25 of 155) sorted by relevance

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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/imgui/
H A Dimgui_demo.cpp1557 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
1558 if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
H A Dimgui.h676 …float CurveTessellationTol; // Tessellation tolerance. Decrease for highly tessellated… member
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/imgui/
H A Dimgui_demo.cpp2361 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
2362 if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
H A Dimgui_internal.h648 float CurveTessellationTol; member
H A Dimgui_draw.cpp297 CurveTessellationTol = 0.0f; in ImDrawListSharedData()
1037 …oCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); in PathBezierCurveTo()
/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/imgui/
H A Dimgui_demo.cpp2361 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
2362 if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
H A Dimgui_internal.h648 float CurveTessellationTol; member
H A Dimgui_draw.cpp297 CurveTessellationTol = 0.0f; in ImDrawListSharedData()
1037 …oCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); in PathBezierCurveTo()
/dports/math/curv/curv-0.5/extern/imgui/
H A Dimgui_demo.cpp2477 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
2478 if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
H A Dimgui_draw.cpp329 CurveTessellationTol = 0.0f; in ImDrawListSharedData()
966 …oCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); in PathBezierCurveTo()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/
H A Dimgui_demo.cpp2513 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
2514 if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
H A Dimgui_draw.cpp329 CurveTessellationTol = 0.0f; in ImDrawListSharedData()
969 …oCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); in PathBezierCurveTo()
/dports/misc/box2d/box2d-2.4.1/extern/imgui/
H A Dimgui_demo.cpp2946 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
2947 if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/
H A Dimgui_demo.cpp2950 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
2951 if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
/dports/graphics/embree/embree-3.13.2/tutorials/common/imgui/
H A Dimgui_internal.h484 float CurveTessellationTol; member
H A Dimgui_draw.cpp299 CurveTessellationTol = 0.0f; in ImDrawListSharedData()
940 …oCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); in PathBezierCurveTo()
/dports/games/pioneer/pioneer-20210723/contrib/imgui/
H A Dimgui_demo.cpp3494 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
3495 if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
/dports/audio/faudio/FAudio-21.01/utils/uicommon/
H A Dimgui_demo.cpp3517 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f,… in ShowStyleEditor()
3518 if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui_demo.cpp3467 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
3468 if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui_demo.cpp3467 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MA… in ShowStyleEditor()
3468 if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/
H A Dimgui_demo.cpp3505 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f,… in ShowStyleEditor()
3506 if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()
/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/third-party/imgui/imgui/
H A Dimgui.h712 …float CurveTessellationTol; // Tessellation tolerance. Decrease for highly tessellated… member
/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/
H A Dimgui_draw.cpp336 CurveTessellationTol = 0.0f; in ImDrawListSharedData()
976 …oCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); in PathBezierCurveTo()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/
H A Dimgui_draw.cpp329 CurveTessellationTol = 0.0f; in ImDrawListSharedData()
969 …oCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); in PathBezierCurveTo()
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/ImGui/
H A Dimgui_demo.cpp4047 …ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f,… in ShowStyleEditor()
4048 if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; in ShowStyleEditor()

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