/dports/devel/allegro5/allegro5-5.2.7.0/src/win/ |
H A D | d3d.h | 32 …3DFVF_ALLEGRO_VERTEX (D3DFVF_XYZ | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE4(1))
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D9/ |
H A D | Direct3DVertexDeclaration9.cpp | 488 FVF |= D3DFVF_TEXCOORDSIZE4(element.UsageIndex); in computeFVF()
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/dports/devel/apitrace/apitrace-9.0/retrace/ |
H A D | d3d9state_images.cpp | 308 pDevice->SetFVF(D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE4(0)); in blitTexturetoRendertarget()
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d8types.h | 67 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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H A D | d3d9types.h | 70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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H A D | d3dtypes.h | 1363 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d8types.h | 67 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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H A D | d3d9types.h | 70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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H A D | d3dtypes.h | 1363 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/ |
H A D | xbutil.cpp | 809 if( dwTexCoordSize == D3DFVF_TEXCOORDSIZE4(i) ) dwNumTexCoords = D3DVSDT_FLOAT4; in XBUtil_DeclaratorFromFVF()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/ |
H A D | xbutil.cpp | 809 if( dwTexCoordSize == D3DFVF_TEXCOORDSIZE4(i) ) dwNumTexCoords = D3DVSDT_FLOAT4; in XBUtil_DeclaratorFromFVF()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/ |
H A D | xbutil.cpp | 809 if( dwTexCoordSize == D3DFVF_TEXCOORDSIZE4(i) ) dwNumTexCoords = D3DVSDT_FLOAT4; in XBUtil_DeclaratorFromFVF()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/ |
H A D | xbutil.cpp | 809 if( dwTexCoordSize == D3DFVF_TEXCOORDSIZE4(i) ) dwNumTexCoords = D3DVSDT_FLOAT4; in XBUtil_DeclaratorFromFVF()
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/ |
H A D | xbutil.cpp | 809 if( dwTexCoordSize == D3DFVF_TEXCOORDSIZE4(i) ) dwNumTexCoords = D3DVSDT_FLOAT4; in XBUtil_DeclaratorFromFVF()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/ |
H A D | d3d8types.h | 1178 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/include/Direct3D/ |
H A D | d3d8types.h | 1194 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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/dports/devel/apitrace/apitrace-9.0/thirdparty/dxsdk_aug2007/ |
H A D | d3d8types.h | 1194 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/ |
H A D | d3d8types.h | 1189 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/d3d8-api/ |
H A D | d3d8types.h | 1198 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/ |
H A D | d3d9types.h | 111 #define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16)) macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/ |
H A D | d3d9types.h | 111 #define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16)) macro
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3dtypes.h | 1358 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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/dports/devel/allegro5/allegro5-5.2.7.0/addons/primitives/ |
H A D | prim_directx.cpp | 88 #define A5V_FVF (D3DFVF_XYZ | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE4(1))
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ |
H A D | d3d9types.h | 1262 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d9types.h | 1281 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) macro
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