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Searched refs:D3DTEXTUREHANDLE (Results 1 – 17 of 17) sorted by relevance

/dports/devel/apitrace/apitrace-9.0/specs/
H A Dd3dtypes.py67 D3DTEXTUREHANDLE = DWORD variable
68 LPD3DTEXTUREHANDLE = Pointer(D3DTEXTUREHANDLE)
245 (D3DTEXTUREHANDLE, "hTexture"),
367 (D3DTEXTUREHANDLE, "hDestTexture"),
368 (D3DTEXTUREHANDLE, "hSrcTexture"),
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp107 D3DTEXTUREHANDLE FMVTextureHandle[4];
108 D3DTEXTUREHANDLE NoiseTextureHandle;
857 D3DTEXTUREHANDLE TextureHandle; in D3D_BackdropPolygon_Output()
999 D3DTEXTUREHANDLE TextureHandle; in D3D_ZBufferedGouraudTexturedPolygon_Output()
1461 D3DTEXTUREHANDLE TextureHandle; in D3D_ZBufferedCloakedPolygon_Output()
1620 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_CloakedPredatorPolygon_Output()
1755 D3DTEXTUREHANDLE TextureHandle; in D3D_ZBufferedTexturedPolygon_Output()
2098 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[imageNumber].D3DHandle; in D3D_HUDQuad_Output()
2514 D3DTEXTUREHANDLE TextureHandle; in D3D_Decal_Output()
2700 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_Particle_Output()
[all …]
/dports/games/avp/avp-20170505/src/win95/
H A Daw.h35 typedef int D3DTEXTUREHANDLE; typedef
H A Dd3_func.cpp736 LastError = Texture->GetHandle(d3d.lpD3DDevice, (D3DTEXTUREHANDLE*)&(imageHeaderPtr->D3DHandle)); in RenderD3DScene()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H110 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef
461 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
546 D3DTEXTUREHANDLE hDestTexture;
547 D3DTEXTUREHANDLE hSrcTexture;
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h106 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef
629 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
748 D3DTEXTUREHANDLE hDestTexture;
749 D3DTEXTUREHANDLE hSrcTexture;
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h149 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef
512 D3DTEXTUREHANDLE hTexture;
645 D3DTEXTUREHANDLE hDestTexture;
646 D3DTEXTUREHANDLE hSrcTexture;
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h108 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef
786 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
909 D3DTEXTUREHANDLE hDestTexture;
910 D3DTEXTUREHANDLE hSrcTexture;
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h150 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef
513 D3DTEXTUREHANDLE hTexture;
646 D3DTEXTUREHANDLE hDestTexture;
647 D3DTEXTUREHANDLE hSrcTexture;
H A Dd3d.h575 STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DTEXTUREHANDLE *handle) PURE; in DECLARE_INTERFACE_()
618 STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle) PURE; in DECLARE_INTERFACE_()
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h150 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef
513 D3DTEXTUREHANDLE hTexture;
646 D3DTEXTUREHANDLE hDestTexture;
647 D3DTEXTUREHANDLE hSrcTexture;
H A Dd3d.h575 STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DTEXTUREHANDLE *handle) PURE; in DECLARE_INTERFACE_()
618 STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle) PURE; in DECLARE_INTERFACE_()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h145 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef
729 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
919 D3DTEXTUREHANDLE hDestTexture;
920 D3DTEXTUREHANDLE hSrcTexture;
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h145 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef
729 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
919 D3DTEXTUREHANDLE hDestTexture;
920 D3DTEXTUREHANDLE hSrcTexture;
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h754 D3DTEXTUREHANDLE D3DHandle;
/dports/games/avp/avp-20170505/src/
H A Dopengl.c3791 D3DTEXTUREHANDLE TextureHandle = NULL; in PostLandscapeRendering()
5251 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[StaticImageNumber].D3DHandle;
H A Dkshape.c6800 extern D3DTEXTUREHANDLE FMVTextureHandle[];