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Searched refs:DEFAULT_KEY_SOUND_LOOPS (Results 1 – 8 of 8) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h81 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED macro
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h81 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED macro
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.h82 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED macro
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsystem.h82 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED macro
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dfiles.c9599 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS; in setSetupInfoToDefaults()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dfiles.c9347 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS; in setSetupInfoToDefaults()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dfiles.c9347 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS; in setSetupInfoToDefaults()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dfiles.c9609 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS; in setSetupInfoToDefaults()