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Searched refs:EXPLODE_SAMPLE (Results 1 – 3 of 3) sorted by relevance

/dports/games/sdlroids/sdlroids-1.3.4/
H A Dsdlsound.h39 #define EXPLODE_SAMPLE 2 macro
49 #define BONUSSHOT_SAMPLE EXPLODE_SAMPLE
50 #define BONUSTIMEOUT_SAMPLE EXPLODE_SAMPLE
52 #define SPINEXPLODE_SAMPLE EXPLODE_SAMPLE
53 #define ROIDSPLIT_SAMPLE EXPLODE_SAMPLE
54 #define ROIDNOSPLIT_SAMPLE EXPLODE_SAMPLE
/dports/games/miscom/miscom/
H A Dsound.h14 #define EXPLODE_SAMPLE 1 /* explosion */ macro
H A Dfire.c82 queuesam(expchan,EXPLODE_SAMPLE); in addfire()